Resident Evil Series

synopsis

 

After narrowly surviving the horrific onslaught in Raccoon City, Claire Redfield now seeks clues in search of her missing brother, Chris. The Umbrella Corporation memo read: "Confidential: Phase I -- Raccoon City. Test complete. Phase II -- Paris Facility. Fully Operational."

To her horror, she discovers Umbrella Corporation's insidious activities are not isolated to the remote, mid-western city. No. Something much larger is going on here. Flesh-eating zombies, horrific beasts and even stranger mutations have spread to a global scale!

Just how far does this twisted conspiracy extend? What is Umbrella Corporation really up to? And, who is behind this bio-tech terror?

game covers

              PlayStation 2 USA                            Dreamcast USA                       Nintendo Game Cube USA

           PlayStation 2 PAL                                   Dreamcast PAL                         Nintendo Game Cube PAL

  Biohazard CV PlayStation 2                 Biohazard CV Dreamcast                 Biohazard CV Gamecube

release dates

                                                                                                                                                     March 29, 2000 (Dreamcast), August 22, 2001 (PS2 - CODE: Veronica X) December 3, 2003 (Nintendo Gamecube)

                                                                                                                                                    February 3, 2000 (Dreamcast), March 22, 2001 (PS2, Dreamcast - CODE: Veronica Complete), August 7, 2003 (Nintendo Gamecube)

 

                                                                                                                                                     May 26, 2000 (Dreamcast), September 14, 2001 (PS2 - CODE: Veronica X), March 12, 2004 (Nintendo Gamecube)

 

cast of characters

 

 

Claire Redfield                           

 

 

 

 

Chris Redfield

                            

 

 

 

Steve Burnside                           

 

 

 

 

Albert Wesker     

                      

 

 

Alfred Ashford

                            

 

 

 

 

Alexia Ashford                          

 

 

 

 

 Rodrigo Juan Raval

 

                     

cast of enemies

 

 

Zombies                                               

 

 

 

 

Cerberus                                        

 

 

 

Bandersnatch                               

 

 

Bat                                                

 

 

 

Gulp Worm                                   

 

 

 

Black Widow                                

 

 

 

 

Hunter                                          

 

 

 

Sweeper                                           

 

 

 

 

Ants

                                                   

 

 

 

Tenticle                                            

 

 

 

Albnoid (Juvenille)

                    

 

 

Albnoid (Adult)                          

 

 

 

 

Tyrant 

                                              

 

 

Nosferatu                                      

 

 

 

Giant Black Widow

           

 

 

 

 

T-Veronica                                  

 

 

 

 

Alexia I                                        

 

 

 

Alexia II                                       

 

 

 

 

Alexia III 

                                     

images

beta images

trivia facts

The updated version for the Dreamcast (in Japan only) and PlayStation 2 (Titled Code: Veronica X) included a non-interactive DVD titled "Wesker's Report". This was a short film which brought players up to speed on the events in the series thus far. Its release coincided with the original Resident Evil's 5 year anniversary.

Alfred and Alexia Ashford were both born in 1971; this is also the password used to access Alfred's secret house.

This was last of the canonical Resident Evil titles to use the names of actual gun manufacturers (excluding Magnum) and firearms within the game. All the subsequent Resident Evil titles (Resident Evil remake, Resident Evil 0 and Resident Evil 4) used generic or made-up names for their weapons (i.e: Silver Serpent, Broken Butterfly, Blacktail).

During the early development stages of the game, Alfred and Alexia were named Hilbert and Hilda respectively.

The game's soundtrack gives a clue to a code towards the end of the game. One track title is "The Code Is Veronica" and it plays the music from the section of the game where you enter a code (VERONICA) to open all the electronic doors before the final fight.

In this game, the virus that mutated the residence of Rockfort Island and Antarctica isn't the T-Virus, it's the T-Veronica Virus, at which this is the only game to contain the T-Veronica Virus.

This is the first Resident Evil game to take place internationally, and not Raccoon City, because of the city's destruction.

This is the only canonical Resident Evil where your character is incapable of wardrobe changing.

game mistakes

The twin pistols Claire kills a zombie for early in the game are Calico M100P, but are not 9mm as the game says. In reality they're chambered in the .22LR cartridge.

When Steve shoots at the monster attacking Claire, he fires his twin Lugers at the monster at a rapid speed. Yet, the moment the player controls him with the Lugers during the battle mode mini-game, Steve fires the Lugers at a slow and ineffective pace. Also, the monster he does shoot is severely affected by the bullets during the cut-scene, but during combat, the creature is able to move and even attack once hit by the Lugers.

Obviously the scene where Steve shoots the monster attacking Claire could not have happened as it did: Steve would have been injured by breaking head and shoulder first through a large pane of glass and he would not have been able to shoot the monster and hit it accurately without looking at it first without recovering from the fall.

Claire is looking for her lost brother Chris. However, near the beginning of the game Claire contacts Leon who we later discover contacts Chris to go rescue her from the island.

The opening scene that shows Claire's capture has her somehow avoiding death by machine gun fire coming from a pursuing helicopter. Yet the machine gun is mounted on the left side of the helicopter which is pointed directly at Claire's side as she's running from it. Simultaneously, Claire is able to out run the helicopter as it is strafing after her.

files

1. Alexander's Memo

My father, Edward, discovered the mother virus in cooperation with Lord Spencer, who was also a nobleman. They studied it for the purpose of military use.

Eventually their study took shape. They named a variation of the mother virus, the "T-Virus". To camouflage their research, they established Umbrella Chemical, Inc.

I majored in biogenetics and have been involved with a top secret project, supporting my father's research. However, my research went through a difficult phase, and my father died in the middle of the project. We are now at a major disadvantage against the other researchers, as there is great competition in the field of T-virus research. I have disgraced the honorable name of the Ashford family that our great ancestor Veronica established.

If nothing is done, Umbrella will be taken over by Spencer. I must expedite the project to its fullest, without being detected by Spencer. After much thought, I decided to establish a large-scale advanced research facility. It will be located in the transport terminal that I created by using the abandoned mine in the Antarctic. Within the facility, I'll have a room built. It will be similar to the design of my mansion, the legacy of the late Trevor. I will be able to cherish my sweet memories there...

For security purposes, this confidential project will be given a codename. It is the same name if the beautiful ancestor of the Ashford family, "Veronica" whom I wish to receive so badly. I am confident that the result of my research will be as glorious as her name, and that honor will be restored to the Ashford family once again.

File location: This can be found in the first save room in the Antarctica base.

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2. Alfred's Diary

January 30th
There's a sealed room in the hallway located inside of the Antarctic facility. I don't know what is hidden there, but I do know how to get in. I can use the three jewels that each one of our three family members wear as proof of being a legitimate descendant of the Ashford family. The only problem is, I do not know how I can gain possession of my father's proof.

February 17th
I finally succeeded in entering that sealed room. I never could have imagined that such an insane secret existed regarding the birth of both Alexia and myself...

I hate my father. That fool, Alexander... Now it is obvious that we were merely created in an attempt to cover my father's blunder. I can never trust him again. I must regain the glory of the Ashford family with my sister. I have nothing to be afraid of, as long as Alexia is with me.

March 3rd
Alexia carried out the experiment on the human body that we've been talking about. Our useless father must be happy now, since he can finally contribute to the Ashford family. The only thing we should be careful about is that the butler, Harman, does not become wise to our activities.

April 22nd
The experiment resulted in failure. Our father was useless after all. Even worse, he turned into a dangerous monster that is completly out of control. We tied him down and locked him up in an underground prison cell. However, Alexia seems to be close to a solution. Beyond all my expectations, she now says that she wishes to conduct the experiment on her own body. On top of that, she feels she must be kept asleep for 15 years in order to accomplish the experiment. Thanks to that idiot, I can't see my dear Alexia for as long as 15 years. Alexia is going to sleep, with all of her trust relying upon me. Now, I am the only one who can protect Alexia.

File location: You will find this item while playing as Chris in the save room in the Antarctica Base. You will have to use the gold halberd to open the area in the wall where this is kept.

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3. Alloy Report

Report: Enhanced Anti-Decay Alloy

Although we planned to utilize the enhanced anti-decay alloy called "Deploid" to create the storage capsule of the new B.O.W., we have had to cancel the plan. This is primarily based upon the fact that despite it's excellent resistance to all kinds of liquid including strong acid, it easily dissolves when soaked with a mixture of the two chemicals, "Clement a" and "Clement E".

Due to the lethal nature of the new B.O.W., we cannot be too careful in choosing the material for their storage capsule. We have instead decided to use Deploid to create the plate portion of the "Eagle Plate", which shines in indigo-blue.

CLEMENT INFORMATION
The a type is used for gun maintenance and possesses no conspicuous characteristics. However, the E type will change it's color to blue at a certain temperature. (It is an odd coincidence that the temperature is exactly the same as the date of completion of this training facility.) Based upon our analysis of the E type, we believe that Clement possesses more features. As new information is learned, we will update this file.

File location: In the tank yard, go back through the double doors, and use the battery pack on the yellow lift, then ride the lift up. Once at the top, go right to find the Alloy Report on the table.

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4. Anatomist's Note

There is a demon in my mind. I can't control the fierce impulses that the demon sometimes drives me to act upon. It is a brutal ceremony. With the demon next to me, I enjoy watching people agonize in pain, screaming and convulsing repeatedly as they die...

But, Sir Alfred was kind enough to acknowledge me, and has given me the facilities, chemicals, and "equipment" necessary to study everything. I must never betray Sir Alfred's kindness. It is especially critical that no one discovers the sacred place that only he and I know about. I swear, the basement of this medical building will be kept secret.

Of course, I keep the key to the sacred place with me at all times... Even if an outsider sees it, they will never be able to tell that it is the key. I must remember that my life ends when I lose Sir Alfred's trust.

File location: You can find this file in the Prison's Medical Room near the fake body where you use the glass eye.

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5. Bulter's Letter

Sir Alfred,
Please forgive me, as I must tell you of my abrupt departure by leaving this letter.

I first served your father, Lord Alexander, and have for so long shared in the joys and sorrows of the Ashford family. Lord Alexander disappeared unexpectedly 15 years ago, then an accident during an experiment took the life of our dear Alexia. You were forced to become the master of the family at a very young age, and nearly lost your sanity from the sorrow of having lost all of your family members at once. There was nothing I could do, and I felt powerless.

I first though that I should kill myself to apologize. I then realized that it would be an insult to our dear Lord Alexander and Alexia, in the other world...

Scott Harman
Butler,
Ashford family

File location: You will find the Butler's Letter in the locker in the save room of the Antarctica Base.

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6. Confession Letter

Alexia, my sister, is a genius and possesses unmatched beauty. She is everything to me. I would overcome any obstacle and be willing to risk my life for her. For Alexia, I must revive the glorious Ashford family which fell during the era of my father, Alexander.

Together, we will restore our family name. Once that has been achieved, I'll build a palace where only nobles may gather. I cannot allow the unwashed to see my dear Alexia, to whom my life is devoted to. She reigns the world as queen, with I as her servant.

That is my dream, and how sweet it will be. Those accomplishments will be proof of my love toward Alexia. It is the purpose of my existence. All other people are meaningless, and they shall soon prostrate themselves before Alexia and I.

Devoted to my beloved Alexia,
Alfred Ashford

File location: You will find this item in the secret playroom in Alfred and Alexia's private residence.

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7. D.I.J's Diary

December 27th
Today, a woman in red was taken to my home on Rockfort Island. I wonder what she did to deserve such a fate? I've lived here for so long and have seen so many people taken to the prison, but rarely have I seen someone released alive...

Out of nowhere, these strange soldiers appeared with weapons in their hands. I suppose that the master of the island is being attacked by an opposing organization. Since I was worried about the woman in red, I ran to her prison but she was not there. I wonder if she is related to the attack on the island...

When I reached the military training facility, the master of Rockfort Island was chasing the woman in red. I got careless and was almost killed under a shutter. However, thanks to my natural agility, I managed to escape from the danger and went outside. I guess I should be thankful for all my nature skills...

When I heard the self-destruct announcement and saw the emergency signal, I knew that I had to get off the island. Was this all HER doing? I didn't have time to think about it because I had to hurry to the hanger of the transportation plane to escape...

On my way to the transportation plane, a huge monster appeared in front of that woman in red. It broke through the fences like they were made of paper! Although I wanted to see what happened to the woman in red, I decided to run to my destination...

Even with all the explosions and fires, the transportation plane took off with us on it. I thought that I was safe. But somehow, that huge monster got onto our plane. With help from me, the woman in red was able to drive the monster out of our plane. She is indeed a woman to be respected...

I can't believe it! Our transportation plane landed at an Antarctic transportation base. Worse yet, the crews who took off witht another transportation plane before us, have scattered the T-Virus here. Now this base is just like the island, where zombies and monsters wander around...

I won't be able to survive long in a place like this! I must find a way to escape from here as soon as possible!! I will give up on that woman in red and will start searching for another way...

As I was resting in the darkness, I sensed someone approaching. They're right next to me! The door was closed and I couldn't escape so I just kept banging on the door like a maniac. Suddenly the door opened, so I ran for it! But then I realized that I should not be afraid, so I looked back. I found myself looking at the woman in red...

Finally, I found a blond haired man in sun glasses. It seemed he was going to escape in a submarine. I felt that it was my last chance to escape from this crazy place of white terror. So just before the submarine hatch closed, I successfully sneaked into the submarine. That is my story of how I survived from that insane world of horror.

D.I.J.

File location: You will find this diary in the slot machine in battle mode. It is written by Alfred's Butler after he was somehow turned into a mouse (an experiment gone wrong perhaps? Or just a quirky story addition?)

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8. Fax on the Facility Access Application

Be sure to verify the content of the following facility access application form, and add the applicant's name to the expected visitor's list.

Chief, Prison guard room Paul Steiner

I hereby apply for access permission for Prison Area D.
Details follow:

Visitor's name: Carl Grisham
Purpose of Entry: Carrying in the following materials;

  1. New product sample from Metal Industries Co: "TG-01"
  2. Various daily commodities ordered by the prison.

Note:

  1. Will use a transportation truck.
  2. "TG-01" sample will be stored in a designated briefcase.

File location: You'll find this in the room next to the room with the 3-D duplicator machine.

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9. Hunk's Report

Attn: Mr. Alfred Ashford, head of the facility

Today at 16:32, I arrived successfully from the Umbrella transport base with the large-scale B.O.W. capsule. Extreme care was taken during transport, and all 108 check points were confirmed condition "green" in accordance with standard procedures. It is currently being stored in a freezer.

There's one thing that I don't understand. We are normally assigned to special missions. Why were we ordered to transport a frozen capsule this time? I understand that this may be classified as top-secret, but without knowledge of the contents, our safety could be at risk during this transport. This is especially important if the contents are potentially harmful. We would like to ask you provide us with more information, should we be assigned similar missions in the future.

I still remember the good old days in the military training center. Nothing has changed since then. We will gear up for the next mission today at 23:00.

Umbrella Special Forces Unit
HUNK

File location: After a run-in with a Bandersnatch or two, you will find this in one of the meeting rooms in the palace.

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10. Memo To New Master

Sir Alfred,

Congratulations on your succession as a master of the Ashford family.

I hereby present you with an earthenware vase, according to the Ashford family tradition.

As you may know, this tradition first began when a butler presented a golden tea cup as a commemorative to Veronica. As founder of the Ashford family, her intelligence and beauty are legendary.

The second and third masters, Stanley and his son Thomas were also presented with similar tea cups. It was their hope to achieve glory as Veronica did before them.

The position of family master then shifted from Sir Thomas to his twin brother Sir Arthur. It then went to Sir Edward, your grandfather. That was when the Ashford family enjoyed its golden age. It was also Sir Edward's achievement that established the large chemical enterprise, Umbrella Inc.

However, when Sir Edward passed away and your father Sir Alexander succeeded the position, the glorious Ashford family gradually began to sink...

I sincerely hope that the Ashford family regains its glory with your guidance, just as this vase continues to shine eternally.

Scott Harman
Butler, Ashford family

File location: You'll find this in front of the painting of Alfred in the Seven Painting's puzzle room of the Palace.

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11. Message Card

My dear brother,
I firmly believe that the glory of the Ashford family will be revived through your courage and strength as an honored soldier.

Yours faithfully,
Alexia Ashford

File location: You will find this in Alfred's bedroom in the private residence.

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12. News Paper Clip

A 10 year old girl genius graduated at the top of her class, from a prestigious university.

The international corporation, Umbrella Chemical Inc., offered her the position of head researcher.

File location: You find this in Alfred and Alexia's secret playroom in their private residence.

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13. Pass Number Memo

The emergency door lock system in the biology experiment room can be released with the 4 digit pass number. I hope you haven't forgotten about that already.

I have just received an order from the system administrator requesting us to change the pass number periodically. What bothers me is that you often lose important memos, pass numbers, or even chemicals...

So in an attempt to solve that problem, I came up with an idea. You know the red human skeleton picture at the back of the biology experiment room? I have decided to use the number signed on the picture as the pass number. If you happen to lose the memo, just look at the picture. Well, I don't think you would ever need to use the emergency pass number, anyway. But just in case, now you know. Take it easy, Mr. Careless!

File location: When you examine the picture you will see that the number is 1126

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14. Prisoner's Diary

May 13th
This room stinks of death. Based upon the information I've found, I believe that I'm far south of the equator. Lucky for me that Bob in the bunk below me, is one of those interesting types of guys...

May 16th
Today Bob told some crazy story of why he was put this place with me. Bob said that he used to be an attendant of the head of this place. This "boss" named Alfred supposedly placed him in here because of a tiny little mistake. What does that mean? What's going to happen to me?

May 20th
Without warning, a group of military men took Bob to the building behind the gullotine stand. At midnight, I'll sneak out of here to see him. I've been hearing that anyone taken to that building never comes back. On top of that, there are these REALLY large plastic bags being constantly being removed from that place. I'd better pray for Bob...

May 21st
I was wrong. I shouldn't have gone there. What is going on in there?! All I could hear was some insanely creepy laughter and the sound of Bob screaming. I don't know what to do. I can't stop thinking about it... Is that going to happen to me?!
I can't let it...
I just can't...

May 27th
Since my last entry, all of my fellow inmates have been taken to that building! I know that I am next...It's obvious that we are all here to be used as Alfred's guinea pigs. There's no way out!
What am I going to do?!...

File location: You will find this in the prison area on one of the bunk beds.

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15. Queen Ant Report

After discovering the remains of an ancient virus within the genes of a queen ant, I have been concentrating on the research of ants.

The ecosystem of the ants seems truly ideal to me. There is one queen ant in each anthill, and the soldier and worker ants are the queen's slaves. They dedicate their lives to the queen. The death of the queen ant means the doom of the entire anthill. However, the soldier and worker ants can be easily replaced as long as the queen ant is alive. This is exactly the same relationship between myself and other ignorant masses. I have succeeded in creating an ideal virus by implanting the queen ant's gene into the mother virus that Spencer found.

I used my otherwise useless father as a test subject. However, as I expected, the virus caused a rapid change in his cells, triggering the complete destruction of his brain cells and body flesh. Furthermore, a special type of poison gas was generated inside his body that the blue herb had no effect against. Because of this, I created an antidote in case of an emergency, and stored it inside of the weapon/chemical warehouse on the B2 floor. I have decided to name this virus with unimaginable potential, the "T- Veronica" virus. When I find out how I can fully utilize the power of this wonderful virus, my great research will finally be complete.

Alexia Ashford

File location: On the table in Alexia's small lab, near the giant anthill in the Antarctic lab.

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16. Secret Passage Note

The underground passage which leads to the mansion where Alexia and I live, has been badly damaged. Although I can never allow the unwashed to see Alexia, I cannot go on using the underground waterway that those local people made, either.

Oh yes... I think I'll have those prisoners build a bridge. It must be a gorgeous bridge that benefits the perfection that is Alexia. Of course, I must kill everyone who's involved in the construction of the bridge after it is done, so that no one will know about the existence of our mansion. But that is okay, as I have no problems executing such matters.

Once the bridge is completed, I'll seal the mansion entrance door at the end of the underground waterway. The entrance of the waterway is locked by the diorama trick, ensuring the secrecy of our mansion.

Alfred Ashford

File location: This item is found at the military training facility on Rockfort Island.

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17. Secretary's Note

Four years have passed since I began serving Sir Alfred.

He doesn't trust anyone! Even though I am his attendant, I am still strictly prohibited from entering his private house! What is his problem anyway?!

They say he lives with his twin sister Alexia in his private house on the hill. Occasionally I've seen someone standing by the window of the house. It might have been Alexia, whose extreme beauty is often talked about. I once asked Sir Alfred about this, but it only enraged him. Even though I am his attendant, he will not show me any lenience. If I ask about her again, I could put my life at risk.

After all, it is a mystery why he so desperately tries to keep his private life with Alexia a secret.

Robert Dorson

File location: You'll find this item in the palace on Rockfort Island on the table as your first enter.

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18. Security File

The Ashford family's most important secret is kept at this lab.

As a safety precaution, I have installed a self-destruct device in the control room and have placed the activation code inside the computer. Once inputted, all door locks will be released to provide easy access to escape routes.

By using the elevator that directly connects to the hangar, one should be able to escape from the lab easily.

Please remember that I have used the name of my beautiful ancestor for the activation code.

Glory to the Ashfords,
Alexander Ashford

File location: This item is behind the cannon in the prison area in the Antarctic Base.

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19. TG-01 Product Description

Thank you for your continued support and for using our products.

This time we have gathered our most advanced technologies, and have succeeded in creating the unique ati-metal detection alloy "TG-01"

- TG-01 features ? -

  1. Cannot be detected by any metal detectors.
  2. Cannot be pictured by roentgenography at the immigration check.
  3. Lightweight, yet durable.


We plan to develop various weapons utilizing this innovative new alloy. We have enclosed a sample for you to review. We look forward to hearing from you regarding possible business opportunities.

Metal Industries Co.
Chief,
Development Planning
Carl Redhill

File location: You will find this file in the Briefcase which is found in Prison Area 1F.

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20. User Manual

3-D Duplicator User's Manual

Our new product, the "3-D Duplicator" consists of two parts.

3-D Scanner Portion
This portion scans the 3D object. Simply place the material that you want to have scanned onto the tray of the scanner. The scanned object will be processed into 3D data, which will be transferred to the duplicator portion.

Duplicator Portion
If you place the material you wish to have converted on the machine, you can begin conversion based on the 3-D data that was scanned portion. The conversion will be executed with complete data accuracy. The result will be an object preciesely true to the original.

File location: You'll find this in the same room with the 3-D duplicator machine

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21. Virus Research Report

Work continues on the "T-Veronica" virus which I extracted from the queen ant. The more research I conduct on it, the more I am impressed by how much potential it has.

I have finally implanted the virus into my own body, and discovered how to fully utilize its power. I will avoid making the mistake that I made on my father. I will suppress the activity of the virus at an ultra-low temperature, so that my cells will change slowly. My calculations indicate that it will take 15 years before my body will gain immunity, and become able to coexist with the virus. Until then, I have no choice but to trust the capsule that I will be in, to that inept but loyal soldier ant who is my brother. For me to obtain unlimited power, some risks need to be taken.

When I awaken, I will be the queen... And the "T-Veronica" virus will be unleashed upon the entire world by my children. Every last creature on earth will exist to serve me. At that time, the world will achieve the perfect ecosystem, just like an anthill, but on a much grander scale.

Alexia Ashford

File location: This item is found in Alexia's lab in the Antarctic base

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22. Worker's Diary

October 30th
When I joined Umbrella Inc., I thought that I would be able to live care-free for the rest of my life, being employed by this huge corporation. It's a joke that I ended up being a driver at a place like this. I asked for a position change, but they completely ignored me. It feels more like a prison! Work is extremely demanding, and there's nothing fun about it. I'd rather be dead!

November 3rd
My hard-earned vacation was canceled suddenly. I heard they failed to secure enough manpower due to a mistake made by the facility head, Alfred. That fool doesn't deserve forgiveness. He doesn't even treat us like human beings!

November 5th
I heard an interesting story from a guy who's been working here for 8 years. He must be awfully patient... He says that there is a man who has been confined for over 10 years, locked deep below here. People call him "Nosferatu" and are deathly afraid of him. What an absurd story!

November 10th
At midnight I woke up to an ominous growling sound that seemed to be coming from deep under ground... I'm so pathetic to have been frightened by such a foolish story. Then again, I suppose anyone would have a hard time maintaining their sanity if they were confined in a place like this!

File location: You will find this in the worker's quarters in the Antarctic Base.

weapons and items

Weapons

Assault Rifle

Bow Gun

Combat Knife

Glock 17 Handgun

Gold Lugars

Liner Launcher

M-100P Semi Automatic Pistols

M79 Grenade Launcher

M93R Handgun

M93R Handgun Parts

Rocket Launcher

S&W Magnum

Sniper Rifle

SPAS 12 Shotgun

Submachine Guns

Ammo

Acid Rounds

Assault Rifle Ammo

B.O.W Gas Rounds

Bow Gun Arrows

Flame Rounds

Grenade Rounds

Handgun Ammo

Magnum Bullets

Shotgun Ammo

Items

Air Force Proof

Airport Key

Album

Alexander's Pierce

Alexia's Choker

Alfred's Ring

Army Proof

Bar Code Sticker

Battery Pack

Biohazard Card

Blue Jewel

Briefcase

Chemical Storage Key

Clement A

Clement E

Control Lever

Crane Key

Crystal Ball

Detonator

Doorknob

Dragonfly Object

Durlumin Case

Eagle Plate

Earthenware Vase

Emblem Card

Family Picture

Fire Extinguisher

Gas Mask

Glass Eye

Gold Key

Halberd

Hawk Emblem

Hemostatic Medicine

ID Card

Ink Ribbon

Green Herb

Blue Herb

Red Herb

Mix Herb

First Aid Spray

Key With Tag

King Ant Object

Lighter

Lugar Replica

Medicine Room Key

Mining Room Key

Music Box Plate

Navy Proof

Octaganal Valve Handle

Padlock Key

Paper Weight

Piano Roll

Plant Pot

Queen Ant Object

Red Jewel

Security Card

Serum

Side Pack

Silver Dragonfly

Silver Key

Skeleton Painting

Socket

Special Alloy Emblem

Square Valve Handle

Steering Wheel

Sterile Room Key

Tank Object

TG-01 Alloy

Turn Table Key

Wing Object (4)

maps and locations

codes and cheats

Unlock infinite Rocket Launcher:

Beat the game under 3 hours and get an A ranking.

Unlock Battle Mode:

Beat the game in any way.

Alternate Claire in Battle Mode:

Beat the Battle Mode with the original Claire.

Unlock Steve Burnside in Battle Mode:

Finish the Battle Mode game with Chris with a good enough rank, or you can solve the drawer puzzle.  [See below]

Play As Albert Wesker in Battle Mode:

Beat the Battle Mode with Chris.

Unlock Infinite Liner Gun:

Beat the battle mode with all the characters.

Easy Hawk Emblem.

After you've collected the TG-01 go back to the 3-D duplicator and before putting in the Hawk Emblem and TG-01 into the machine, walk through the metal detector with any metallic object to sound the alarm. (while on the 3-D duplicator side or you will be locked out.) With the shutters down the three zombies cannot break the windows. After the 3-D duplicator is finished all you have to do is push the button to lift the shutters and take the duplicated Hawk Emblem without losing any health.

Computer login in the palace lobby:

NTC0394 (The 0 in the code is a zero not the letter "O")

Computer password in palace in room requiring Gold Lugars:

1971

Painting puzzle in palace that requires the Gold Key:

1. Lady Veronica Ashford

2. Man holding two babies

3. Man with a tea set

4. Man with red hair

5. Old Man (Next to picture #3)

6. Man next to Veronica's picture

7. Alfred Ashford as a child (up the stairs)

Code to access the room with the Albnoid, and skeleton picture:

1126

Diorama Trick:

Take the picture of the skeleton that has the 1126 code on it, take it back to the diorama room and insert it where the indigo plate was, and the wall should slide down.

Drawer puzzle in the save room near where Chris meets the Black Widows:

Red, Green, Blue, and you'll hear a click, and that is the brown drawer.

Oil Gauge in the airport:

Fill the 3 gauge four times, click the 10 gauge once, the 3 gauge once, and the 5 gauge once.

Paper Weight puzzle:

Heart, Spade, AA, Crown

Activation code toward the end of the game:

VERONICA.  (Look at the soundtrack list and a clue is the name of the soundtracks "The Code Is Veronica")

Play as Hunk in Battle Mode:

Collect all the files and beat the game under 3 1/2 hours.  Good luck with that one.

Find a magnum for Wesker: (Battle Mode)
Locate the casino room where everyone got a first aid from the slot machine. Wesker will hit it and the bottom will open and reveal a magnum instead of a first aid spray. Note: Although it only has six shots, it will only take five to kill Alexia type 1.

gameshark codes

PlayStation 2: CODE: Veronica X Version:

Action

Note

Code

(M) Must Be On EC8533D01445D97C
Inf Items/Ammo Pos 1 Claire 3CD6B4A01456E70B
Inf Items/Ammo Pos 2 Claire 3CD6B4A41456E70B
Inf Items/Ammo Pos 3 Claire 3CD6B4A81456E70B
Item 1 ClaireReplace xx with the value displayed next to the item in the Items List 3CD6B49E1456E7xx
Item 2 ClaireReplace xx with the value displayed next to the item in the Items List 3CD6B4A21456E7xx
Item 3 ClaireReplace xx with the value displayed next to the item in the Items List 3CD6B4A61456E7xx
Item 4 ClaireReplace xx with the value displayed next to the item in the Items List 3CD6B4AA1456E7xx
Item 5 ClaireReplace xx with the value displayed next to the item in the Items List 3CD6B4AE1456E7xx
Item 6 ClaireReplace xx with the value displayed next to the item in the Items List 3CD6B4B21456E7xx
Item 7 ClaireReplace xx with the value displayed next to the item in the Items List 3CD6B4B61456E7xx
Item 8 ClaireReplace xx with the value displayed next to the item in the Items List 3CD6B4BA1456E7xx
Item 1 ChrisReplace xx with the value displayed next to the item in the Items List 3CD6B4DA1456E7xx
Item 2 ChrisReplace xx with the value displayed next to the item in the Items List 3CD6B4DE1456E7xx
Item 3 ChrisReplace xx with the value displayed next to the item in the Items List 3CD6B4E21456E7xx
Item 4 ChrisReplace xx with the value displayed next to the item in the Items List 3CD6B4E61456E7xx
Item 5 ChrisReplace xx with the value displayed next to the item in the Items List 3CD6B4EA1456E7xx
Item 6 ChrisReplace xx with the value displayed next to the item in the Items List 3CD6B4EE1456E7xx
Item 7 ChrisReplace xx with the value displayed next to the item in the Items List 3CD6B4F21456E7xx
Item 8 ChrisReplace xx with the value displayed next to the item in the Items List 3CD6B4F61456E7xx
Item 1 SteveReplace xx with the value displayed next to the item in the Items List 3CD6B41A1456E7xx
Item 2 SteveReplace xx with the value displayed next to the item in the Items List 3CD6B41E1456E7xx
Item 3 SteveReplace xx with the value displayed next to the item in the Items List 3CD6B4221456E7xx
Item 4 SteveReplace xx with the value displayed next to the item in the Items List 3CD6B7261456E7xx
Item 5 SteveReplace xx with the value displayed next to the item in the Items List 3CD6B72A1456E7xx
Item 6 SteveReplace xx with the value displayed next to the item in the Items List 3CD6B72E1456E7xx
Item 7 SteveReplace xx with the value displayed next to the item in the Items List 3CD6B7321456E7xx
Item 8 SteveReplace xx with the value displayed next to the item in the Items List 3CD6B7361456E7xx
Item 1 WeskerReplace xx with the value displayed next to the item in the Items List 3CD6B75A1456E7xx
Item 2 WeskerReplace xx with the value displayed next to the item in the Items List 3CD6B75E1456E7xx
Item 3 WeskerReplace xx with the value displayed next to the item in the Items List 3CD6B7621456E7xx
Item 4 WeskerReplace xx with the value displayed next to the item in the Items List 3CD6B7661456E7xx
Item 5 WeskerReplace xx with the value displayed next to the item in the Items List 3CD6B76A1456E7xx
Item 6 WeskerReplace xx with the value displayed next to the item in the Items List 3CD6B76E1456E7xx
Item 7 WeskerReplace xx with the value displayed next to the item in the Items List 3CD6B7721456E7xx
Item 8 WeskerReplace xx with the value displayed next to the item in the Items List 3CD6B7761456E7xx
Crate Slot 1Replace xx with the value displayed next to the item in the Items List 1CD6B79814xxE70B
Crate Slot 2Replace xx with the value displayed next to the item in the Items List 1CD6B79C14xxE70B
Crate Slot 3Replace xx with the value displayed next to the item in the Items List 1CD6B7A014xxE70B
Crate Slot 4Replace xx with the value displayed next to the item in the Items List 1CD6B7A414xxE70B
Crate Slot 5Replace xx with the value displayed next to the item in the Items List 1CD6B7A814xxE70B
Crate Slot 6Replace xx with the value displayed next to the item in the Items List 1CD6B7AC14xxE70B
Crate Slot 7Replace xx with the value displayed next to the item in the Items List 1CD6B7B014xxE70B
Crate Slot 8Replace xx with the value displayed next to the item in the Items List 1CD6B7B414xxE70B
Crate Slot 9Replace xx with the value displayed next to the item in the Items List 1CD6B7B814xxE70B
Crate Slot 10Replace xx with the value displayed next to the item in the Items List 1CD6B7BC14xxE70B
Crate Slot 11Replace xx with the value displayed next to the item in the Items List 1CD6B7C014xxE70B
Crate Slot 12Replace xx with the value displayed next to the item in the Items List 1CD6B7C414xxE70B
Crate Slot 13Replace xx with the value displayed next to the item in the Items List 1CD6B7C814xxE70B
Crate Slot 14Replace xx with the value displayed next to the item in the Items List 1CD6B7CC14xxE70B
Crate Slot 15Replace xx with the value displayed next to the item in the Items List 1CD6B7D014xxE70B
Crate Slot 16Replace xx with the value displayed next to the item in the Items List 1CD6B7D414xxE70B
Crate Slot 17Replace xx with the value displayed next to the item in the Items List 1CD6B7D814xxE70B
Crate Slot 18Replace xx with the value displayed next to the item in the Items List 1CD6B7DC14xxE70B
Crate Slot 19Replace xx with the value displayed next to the item in the Items List 1CD6B7E014xxE70B
Crate Slot 20Replace xx with the value displayed next to the item in the Items List 1CD6B7E414xxE70B
Crate Slot 21Replace xx with the value displayed next to the item in the Items List 1CD6B7E814xxE70B
Crate Slot 22Replace xx with the value displayed next to the item in the Items List 1CD6B7EC14xxE70B
Crate Slot 23Replace xx with the value displayed next to the item in the Items List 1CD6B7F014xxE70B
Crate Slot 24Replace xx with the value displayed next to the item in the Items List 1CD6B7F414xxE70B
Crate Slot 25Replace xx with the value displayed next to the item in the Items List 1CD6B7F814xxE70B
Crate Slot 26Replace xx with the value displayed next to the item in the Items List 1CD6B7FC14xxE70B
Crate Slot 27Replace xx with the value displayed next to the item in the Items List 1CD6B70014xxE70B
Crate Slot 28Replace xx with the value displayed next to the item in the Items List 1CD6B70414xxE70B
Crate Slot 29Replace xx with the value displayed next to the item in the Items List 1CD6B70814xxE70B
Crate Slot 30Replace xx with the value displayed next to the item in the Items List 1CD6B70C14xxE70B
Crate Slot 31Replace xx with the value displayed next to the item in the Items List 1CD6B71014xxE70B
Crate Slot 32Replace xx with the value displayed next to the item in the Items List 1CD6B71414xxE70B
Crate Slot 33Replace xx with the value displayed next to the item in the Items List 1CD6B71814xxE70B
Crate Slot 34Replace xx with the value displayed next to the item in the Items List 1CD6B71C14xxE70B
Crate Slot 35Replace xx with the value displayed next to the item in the Items List 1CD6B72014xxE70B
Crate Slot 36Replace xx with the value displayed next to the item in the Items List 1CD6B72414xxE70B
Crate Slot 37Replace xx with the value displayed next to the item in the Items List 1CD6B62814xxE70B
Crate Slot 38Replace xx with the value displayed next to the item in the Items List 1CD6B66814xxE70B
Crate Slot 39Replace xx with the value displayed next to the item in the Items List 1CD6B6A814xxE70B
Crate Slot 40Replace xx with the value displayed next to the item in the Items List 1CD6B6E814xxE70B
Crate Slot 41Replace xx with the value displayed next to the item in the Items List 1CD6B63814xxE70B
Crate Slot 42Replace xx with the value displayed next to the item in the Items List 1CD6B63C14xxE70B
Crate Slot 43Replace xx with the value displayed next to the item in the Items List 1CD6B64014xxE70B
Crate Slot 44Replace xx with the value displayed next to the item in the Items List 1CD6B64414xxE70B
Crate Slot 45Replace xx with the value displayed next to the item in the Items List 1CD6B64814xxE70B
Crate Slot 46Replace xx with the value displayed next to the item in the Items List 1CD6B64C14xxE70B
Crate Slot 47Replace xx with the value displayed next to the item in the Items List 1CD6B65014xxE70B
Crate Slot 48Replace xx with the value displayed next to the item in the Items List 1CD6B65414xxE70B
Crate Slot 48Replace xx with the value displayed next to the item in the Items List 1CD6B65414xxE70B
Crate Slot 49Replace xx with the value displayed next to the item in the Items List 1CD6B65814xxE70B
Crate Slot 50Replace xx with the value displayed next to the item in the Items List 1CD6B65C14xxE70B
Crate Slot 51Replace xx with the value displayed next to the item in the Items List 1CD6B66014xxE70B
Crate Slot 52Replace xx with the value displayed next to the item in the Items List 1CD6B66414xxE70B
Crate Slot 53Replace xx with the value displayed next to the item in the Items List 1CD6B66814xxE70B
Crate Slot 54Replace xx with the value displayed next to the item in the Items List 1CD6B66C14xxE70B
Crate Slot 55Replace xx with the value displayed next to the item in the Items List 1CD6B67014xxE70B
Crate Slot 56Replace xx with the value displayed next to the item in the Items List 1CD6B67414xxE70B
Crate Slot 57Replace xx with the value displayed next to the item in the Items List 1CD6B67814xxE70B
Crate Slot 58Replace xx with the value displayed next to the item in the Items List 1CD6B67C14xxE70B
Crate Slot 58Replace xx with the value displayed next to the item in the Items List 1CD6B67C14xxE70B
Crate Slot 59Replace xx with the value displayed next to the item in the Items List 1CD6B68014xxE70B
Crate Slot 60Replace xx with the value displayed next to the item in the Items List 1CD6B68414xxE70B
Item List 1Place the value displayed next to the item in the space marked xx in the Item Modifier codes. Empty a5
Rocket Launcher a6
Assault Rifle a7
Sniper Rifle a8
Shotgun a1
Handgun a2
Grenade Launcher a3
Bow Gun a4
Combat Knife 9d
Handgun 2 9e
Custom Handgun 9f
Linear Launcher a0
Handgun Bullets 99
Magnum Bullets 9a
Shotgun Shells 9b
Grenade Rounds 9c
Acid Rounds b5
Flame Rounds b6
Bow Gun Arrows b7
M93R Part b8
First Aid Spray b1
Green Herb b2
Red Herb b3
Blue Herb b4
Mixed Herb 1 ad
Mixed Herb 2 ae
Mixed Herb 3 af
Mixed Herb 4 b0
Mixed Herb 5 a9
Mixed Herb 6 aa
Magnum Bullets 2 ab
Ink Ribbon ac
Magnum c5
Gold Lugers c6
Submachine Gun c7
Bow Gun Powder c8
Gun Powder Arrow c1
Bow Gas Rounds c2
Machine Gun Bullets c3
Gas Mask c4
Rifle Bullets bd
Dura. Case be
Auto Rifle Bullets bf
Alex's Pierce c0
Alex's Jewel b9
Alfred's Ring ba
Alfred's Jewel bb
Prisoner's Diary bc
Director's Memo d5
Instructions d6
Lockpick d7
Glass Eye d8
Piano Roll d1
Steering Wheel d2
Crane Key d3
Lighter d4
Eagle Plate cd
Side Pack ce
Map cf Hawk Emblem d0
Queen Ant Object c9
King Ant Object ca
Biohazard Card cb
Dural. Case 2 cc
Detonator 65
Control Lever 66
Gold Dragonfly 67
Silver Key 68
Gold Key 61
Army Proof 62
Navy Proof 63
Air Force Proof 64
Key With Tag 5d
ID Card 5e
Map 2 5f
Item List 2Place the value displayed next to the item in the space marked xx in the Item Modifier codes. Airport Key 60
Emblem Card 59
Skeleton Picture 5a
Music Box Plate 5b
Dragonfly Object 5c
Album 75
Halberd 76
Extinguisher 77
Briefcase 78
Padlock Key 71
TG-01 72
Special Alloy Emblem 73
Valve Handle 74
Octa Valve Handle 6d
Machine Room Key 6e
Mining Room Key 6f
Bar Code Sticker 70
Sterile Room Key 69
Door Knob 6a
Battery Pack 6b
Hemostatic 6c
Turn Table Key 85
Chem Storage Key 86
Clement a 87
Clement E 88
Tank Object 81
Special Alloy Emblem 82
Alfred's Memo 83
Rusted Sword 84
Hemostatic 7d
Security Card 7e
Security File 7f
Alexia's Choker 80
Alexia's Jewel 79
Queen Ant Relief 7a
King Ant Relief 7b
Red Jewel 7c
Blue Jewel 95
Socket 96
Square Valve Handle 97
Serum 98
Earthenware Vase 91
Paperweight 92
Silver Dragonfly 1 93
Silver Dragonfly 2 94
Winged Object 8d
Crystal 8e
Gold Dragonfly 1 8f
Gold Dragonfly 2 90
Gold Dragonfly 3 89
File 8a
Plant Pot 8b
Picture B 8c
Dural. Case 3 25
Dural. Case 4 26
Bow Gun Powder 27
Enhanced Handgun 28
Memo 21
Board Clip 22
Card 23
Newspaper Clip 24
Luger Replica 1d
Queen Ant Relief 1e
Family Picture 1f
File 20
Remote Controller 19
M-100P 1b
Calico Bullets 1c
Clement Mixture 35
Empty Extinguisher 32
Square Socket 33
Crest Key S 2d
Crest Key G 2e
Acid Rounds Always In Crate 1CD6B7B41446E70B
Air Force Proof Always In Crate 1CD6B6281497E70B
Airport Key Always In Crate 1CD6B6A8148BE70B
Album Always In Crate 1CD6B6401486E70B
Alexander's Jewel Always In Crate 1CD6B7D81432E70B
Alexander's Pierce Always In Crate 1CD6B7D4142BE70B
Alexia's Choker Always In Crate 1CD6B690146BE70B
Alexia's Jewel Always In Crate 1CD6B6941472E70B
Alfred's Jewel Always In Crate 1CD6B7E01430E70B
Alfred's Ring Always In Crate 1CD6B7DC1431E70B
Always 1st Save 

4CD6B2A81456E7A5
4CD270EC1456E7A5

Army Proof Always In Crate 1CD6B7201499E70B
Assault Rifle Always In Crate 1CD6B79C1454E70B
Bar Code Sticker Always In Crate 1CD6B664147BE70B
Battery Pack Always In Crate 1CD6B6701480E70B
Biohazard Card Always In Crate 1CD6B7081420E70B
Blue Jewel Always In Crate 1CD6B6A41466E70B
Chem. Storage Key Always In Crate 1CD6B67C1475E70B
Clement E Always In Crate 1CD6B6841473E70B
Clement a Always In Crate 1CD6B6801474E70B
Control Lever Always In Crate 1CD6B7101495E70B
Crane Key Always In Crate 1CD6B7F41428E70B
Crystal Always In Crate 1CD6B6C0145DE70B
Custom Handgun Always In Crate 1CD6B7AC144CE70B
Detonator Always In Crate 1CD6B70C1496E70B
Door Knob Always In Crate 1CD6B66C1481E70B
Eagle Plate Always In Crate 1CD6B7F8141EE70B
Earthenware Vase Always In Crate 1CD6B6B4146AE70B
Emblem Card Always In Crate 1CD6B6E81492E70B
Enable All Extras 4CD6B22C1456B00C
Extinguisher Always In Crate 1CD6B6481484E70B
First Aid Spray Always In Crate 1CD6B7BC144AE70B
Flame Rounds Always In Crate 1CD6B7B81445E70B
Gas Mask Always In Crate 1CD6B7D01437E70B
Glass Eye Always In Crate 1CD6B7E81423E70B
Gold Dragonfly Always In Crate 1CD6B7141494E70B
Gold Key Always In Crate 1CD6B71C149AE70B
Gold Lugers Always In Crate 1CD6B7C81435E70B
Grenade Launcher Always In Crate 1CD6B7A81458E70B
Halberd Always In Crate 1CD6B6441485E70B
Hemostatic Always In Crate 1CD6B674147FE70B
ID Card Always In Crate 1CD6B668148DE70B
Inf Items/Ammo Pos 1 Chris 3CD6B4E01456E70B
Inf Items/Ammo Pos 1 Steve/Battle Mode 3CD6B4201456E70B
Inf Items/Ammo Pos 1 Wesker 3CD6B7601456E70B
Inf Items/Ammo Pos 2 Chris 3CD6B4E41456E70B
Inf Items/Ammo Pos 2 Steve/Battle Mode 3CD6B4241456E70B
Inf Items/Ammo Pos 2 Wesker 3CD6B7641456E70B
Inf Items/Ammo Pos 3 Chris 3CD6B4E81456E70B
Inf Items/Ammo Pos 3 Steve/Battle Mode 3CD6B7281456E70B
Inf Items/Ammo Pos 3 Wesker 3CD6B7681456E70B
Inf Items/Ammo Pos 4 Chris 3CD6B4EC1456E70B
Inf Items/Ammo Pos 4 Claire 3CD6B4AC1456E70B
Inf Items/Ammo Pos 4 Steve/Battle Mode 3CD6B72C1456E70B
Inf Items/Ammo Pos 4 Wesker 3CD6B76C1456E70B
Inf Items/Ammo Pos 5 Chris 3CD6B4F01456E70B
Inf Items/Ammo Pos 5 Claire 3CD6B4B01456E70B
Inf Items/Ammo Pos 5 Steve/Battle Mode 3CD6B7301456E70B
Inf Items/Ammo Pos 5 Wesker 3CD6B7701456E70B
Inf Items/Ammo Pos 6 Chris 3CD6B4F41456E70B
Inf Items/Ammo Pos 6 Claire 3CD6B4B41456E70B
Inf Items/Ammo Pos 6 Steve/Battle Mode 3CD6B7341456E70B
Inf Items/Ammo Pos 6 Wesker 3CD6B7741456E70B
Inf Items/Ammo Pos 7 Chris 3CD6B4F81456E70B
Inf Items/Ammo Pos 7 Chris 3CD6B4F81456E70B
Inf Items/Ammo Pos 7 Claire 3CD6B4B81456E70B
Inf Items/Ammo Pos 7 Steve/Battle Mode 3CD6B7381456E70B
Inf Items/Ammo Pos 7 Wesker 3CD6B7781456E70B
Inf Items/Ammo Pos 8 Chris 3CD6B4FC1456E70B
Inf Items/Ammo Pos 8 Chris 3CD6B4FC1456E70B
Inf Items/Ammo Pos 8 Claire 3CD6B4BC1456E70B
Inf Items/Ammo Pos 8 Steve/Battle Mode 3CD6B73C1456E70B
Inf Items/Ammo Pos 8 Wesker 3CD6B77C1456E70B
Infinite Health 4CD6A9241456E745
Ink Ribbons Always In Crate 1CD6B7C0143FE70B
King Ant Object Always In Crate 1CD6B7041421E70B
King Ant Relief Always In Crate 1CD6B69C1470E70B
Linear Launcher Always In Crate 1CD6B7B0144BE70B
Lockpick Always In Crate 1CD6B7E41424E70B
Low Timer 1CD6BAC81456E7A5
M - 100P Always In Crate 1CD6B6C814D0E70B
Machine Room Key Always In Crate 1CD6B65C147DE70B
Magnum Always In Crate 1CD6B7C41436E70B
Mining Room Key Always In Crate 1CD6B660147CE70B
Music Box Plate Always In Crate 1CD6B63C1490E70B
Navy Proof Always In Crate 1CD6B7241498E70B
No Retries 4CD6BACE1456E7A5
Octa Valve Handle Always In Crate 1CD6B658147EE70B
Padlock Key Always In Crate 1CD6B64C148AE70B
Paperweight Always In Crate 1CD6B6B81469E70B
Piano Roll Always In Crate 1CD6B7EC142AE70B
Plant Pot Always In Crate 1CD6B6C41460E70B
Queen Ant Object Always In Crate 1CD6B7001422E70B
Queen Ant Relief Always In Crate 1CD6B6981471E70B
Red Jewel Always In Crate 1CD6B6A0146FE70B
Rocket Launcher Always In Crate 1CD6B7981455E70B
Security Card Always In Crate 1CD6B68C146DE70B
Serum Always In Crate 1CD6B6B01463E70B
Shotgun Always In Crate 1CD6B7A4145AE70B
Side Pack Always In Crate 1CD6B7FC141DE70B
Silver Dragonfly Always In Crate 1CD6B6BC1468E70B
Silver Key Always In Crate 1CD6B7181493E70B
Skeleton Picture Always In Crate 1CD6B6381491E70B
Sniper Rifle Always In Crate 1CD6B7A01453E70B
Socket Always In Crate 1CD6B6A81465E70B
Square Valve Handle Always In Crate 1CD6B6AC1464E70B
Steering Wheel Always In Crate 1CD6B7F01429E70B
Sterile Room Key Always In Crate 1CD6B6681482E70B
Submachine Gun Always In Crate 1CD6B7CC1434E70B
TG - 01 Always In Crate 1CD6B6501489E70B
Tank Object Always In Crate 1CD6B688147AE70B
Turntable Key Always In Crate 1CD6B6781476E70B
Valve Handle Always In Crate 1CD6B6541487E70B

Sega Dreamcast standard version:

Action

Code

Item 7 Wesker Replace xx with a value from one of the Items lists for that item to appear in this slot.

 

81EB8357000000xx

Item 6 Wesker Replace xx with a value from one of the Items lists for that item to appear in this slot.

 

35F92A10000000xx

Item 5 Wesker Replace xx with a value from one of the Items lists for that item to appear in this slot.

 

FA1198D1000000xx

Item 4 Wesker Replace xx with a value from one of the Items lists for that item to appear in this slot.

 

AADB5FC6000000xx

Item 3 Wesker Replace xx with a value from one of the Items lists for that item to appear in this slot.

 

73FDDD55000000xx

Item 2 Wesker Replace xx with a value from one of the Items lists for that item to appear in this slot.

 

2AAF6D12000000xx

Item 1 Wesker Replace xx with a value from one of the Items lists for that item to appear in this slot.

 

EA3F16C3000000xx

Item 8 Steve/Battle Mode Replace xx with a value from one of the Items lists for that item to appear in this slot.

 

9B8004A0000000xx

Item 7 Steve/Battle Mode Replace xx with a value from one of the Items lists for that item to appear in this slot.

 

533F7900000000xx

Item 6 Steve/Battle Mode Replace xx with a value from one of the Items lists for that item to appear in this slot.

 

F52198D1000000xx

Item 5 Steve/Battle Mode Replace xx with a value from one of the Items lists for that item to appear in this slot.

 

C463E9AF000000xx

Item 4 Steve/Battle Mode Replace xx with a value from one of the Items lists for that item to appear in this slot.

 

7C0DDD55000000xx

Item 3 Steve/Battle Mode Replace xx with a value from one of the Items lists for that item to appear in this slot.

 

4B32119E000000xx

Item 2 Steve/Battle Mode Replace xx with a value from one of the Items lists for that item to appear in this slot.

 

E50F16C3000000xx

Item 1 Steve/Battle Mode Replace xx with a value from one of the Items lists for that item to appear in this slot.

 

B59E34DA000000xx

Item 8 Chris Replace xx with a value from one of the Items lists for that item to appear in this slot.

 

24076D12000000xx

Item 7 Chris Replace xx with a value from one of the Items lists for that item to appear in this slot.

 

123C18C6000000xx

Item 6 Chris Replace xx with a value from one of the Items lists for that item to appear in this slot.

 

B46E34DA000000xx

Item 5 Chris Replace xx with a value from one of the Items lists for that item to appear in this slot.

 

8FCB8357000000xx

Item 4 Chris Replace xx with a value from one of the Items lists for that item to appear in this slot.

 

3BD92A10000000xx

Item 3 Chris Replace xx with a value from one of the Items lists for that item to appear in this slot.

 

F4F198D1000000xx

Item 2 Chris Replace xx with a value from one of the Items lists for that item to appear in this slot.

 

A43B5FC6000000xx

Item 1 Chris Replace xx with a value from one of the Items lists for that item to appear in this slot.

 

7DDDDD55000000xx

Item 8 Claire Replace xx with a value from one of the Items lists for that item to appear in this slot.

 

F74198D1000000xx

Item 7 Claire Replace xx with a value from one of the Items lists for that item to appear in this slot.

 

B77E34DA000000xx

Item 6 Claire Replace xx with a value from one of the Items lists for that item to appear in this slot.

 

65D36516000000xx

Item 5 Claire Replace xx with a value from one of the Items lists for that item to appear in this slot.

 

38C92A10000000xx

Item 4 Claire Replace xx with a value from one of the Items lists for that item to appear in this slot.

 

D9C08D88000000xx

Item 3 Claire Replace xx with a value from one of the Items lists for that item to appear in this slot.

 

A72B5FC6000000xx

Item 2 Claire Replace xx with a value from one of the Items lists for that item to appear in this slot.

 

51EF7900000000xx

Item 1 Claire Replace xx with a value from one of the Items lists for that item to appear in this slot.

 

279F6D12000000xx

Items 4 These item values should be inserted into the Item Codes for each character. Replace the xx in the Item code with any of these values to insert that item.

 

Newspaper Clip 87
Luger Replica 88
Queen Ant Relief 89
Family Picture 8a
File 8b
Remote Controller 8c
M-100P 8e
Calico Bullets 8f
Clement Mixture 90
Empty Extinguisher 95
Square Socket 96
Crest Key S 98
Crest Key G 99

Items 3 These item values should be inserted into the Item Codes for each character. Replace the xx in the Item code with any of these values to insert that item.

 

Mining Room Key 5a
Bar Code Sticker 5b
Sterile Room Key 5c
Door Knob 5d
Battery Pack 5e
Hemostatic 5f
Turn Table Key 60
Chem Storage Key 61
Clement a 62
Clement E 63
Tank Object 64
Special Alloy Emblem 65
Alfred's Memo 66
Rusted Sword 67
Hemostatic 68
Security Card 69
Security File 6a
Alexia's Choker 6b
Alexia's Jewel 6c
Queen Ant Relief 6d
King Ant Relief 6e
Red Jewel 6f
Blue Jewel 70
Socket 71
Square Valve Handle 72
Serum 73
Earthenware Vase 74
Paperweight 75
Silver Dragonfly 1 76
Silver Dragonfly 2 77
Winged Object 78
Crystal 79
Gold Dragonfly 1 7a
Gold Dragonfly 2 7b
Gold Dragonfly 3 7c
File 7d
Plant Pot 7e
Picture B 7f
Dural. Case 3 80
Dural. Case 4 81
Bow Gun Powder 82
Enhanced Handgun 83
Memo 84
Board Clip 85
Card 86

Items 2 These item values should be inserted into the Item Codes for each character. Replace the xx in the Item code with any of these values to insert that item.

 

Alfred's Ring 2d
Alfred's Jewel 2e
Prisoner's Diary 2f
Director's Memo 30
Instructions 31
Lockpick 32
Glass Eye 33
Piano Roll 34
Steering Wheel 35
Crane Key 36
Lighter 37
Eagle Plate 38
Side Pack 39
Map 3a
Hawk Emblem 3b
Queen Ant Object 3c
King Ant Object 3d
Biohazard Card 3e
Dural. Case 2 3f
Detonator 40
Control Lever 41
Gold Dragonfly 42
Silver Key 43
Gold Key 44
Army Proof 45
Navy Proof 46
Air Force Proof 47
Key With Tag 48
ID Card 49
Map 2 4a
Airport Key 4b
Emblem Card 4c
Skeleton Picture 4d
Music Box Plate 4e
Dragonfly Object 4f
Album 50
Halberd 51
Extinguisher 52
Briefcase 53
Padlock Key 54
TG-01 55
Special Alloy Emblem 56
Valve Handle 57
Octa Valve Handle 58
Machine Room Key 59

Items 1 These item values should be inserted into the Item Codes for each character. Replace the xx in the Item code with any of these values to insert that item.

 

Empty 00
Rocket Launcher 01
Assault Rifle 02
Sniper Rifle 03
Shotgun 04
Handgun 05
Grenade Launcher 06
Bow Gun 07
Combat Knife 08
Handgun 2 09
Custom Handgun 0a
Linear Launcher 0b
Handgun Bullets 0c
Magnum Bullets 0d
Shotgun Shells 0e
Grenade Rounds 0f
Acid Rounds 10
Flame Rounds 11
Bow Gun Arrows 12
M93R Part 13
First Aid Spray 14
Green Herb 15
Red Herb 16
Blue Herb 17
Mixed Herb 1 18
Mixed Herb 2 19
Mixed Herb 3 1a
Mixed Herb 4 1b
Mixed Herb 5 1c
Mixed Herb 6 1d
Magnum Bullets 2 1e
Ink Ribbon 1f
Magnum 20
Gold Lugers 21
Submachine Gun 22
Bow Gun Powder 23
Gun Powder Arrow 24
Bow Gas Rounds 25
Machine Gun Bullets 26
Gas Mask 27
Rifle Bullets 28
Dura. Case 29
Auto Rifle Bullets 2a
Alex's Pierce 2b
Alex's Jewel 2c

Item 8 Wesker Replace xx with a value from one of the Items lists for that item to appear in this slot.

 

CB33E9AF000000xx

Inf Items/Ammo Pos 8 Wesker

 

948804A0000003E7

Inf Items/Ammo Pos 7 Wesker

 

5C377900000003E7

Inf Items/Ammo Pos 6 Wesker

 

FA2998D1000003E7

Inf Items/Ammo Pos 5 Wesker

 

CB6BE9AF000003E7

Inf Items/Ammo Pos 4 Wesker

 

7305DD55000003E7

Inf Items/Ammo Pos 3 Wesker

 

443A119E000003E7

Inf Items/Ammo Pos 2 Wesker

 

EA0716C3000003E7

Inf Items/Ammo Pos 1 Wesker

 

BA9634DA000003E7

Inf Items/Ammo Pos 8 Steve/Battle Mode

 

67BB6516000003E7

Inf Items/Ammo Pos 7 Steve/Battle Mode

 

25776D12000003E7

Inf Items/Ammo Pos 6 Steve/Battle Mode

 

C45BE9AF000003E7

Inf Items/Ammo Pos 5 Steve/Battle Mode

 

9BD804A0000003E7

Inf Items/Ammo Pos 4 Steve/Battle Mode

 

4BCA119E000003E7

Inf Items/Ammo Pos 3 Steve/Battle Mode

 

13F418C6000003E7

Inf Items/Ammo Pos 2 Steve/Battle Mode

 

B5A634DA000003E7

Inf Items/Ammo Pos 1 Steve/Battle Mode

 

8E038357000003E7

Inf Items/Ammo Pos 8 Chris

 

24076D12000003E7

Inf Items/Ammo Pos 7 Chris

 

DAF88D88000003E7

Inf Items/Ammo Pos 6 Chris

 

8FF38357000003E7

Inf Items/Ammo Pos 5 Chris

 

52177900000003E7

Inf Items/Ammo Pos 4 Chris

 

F40998D1000003E7

Inf Items/Ammo Pos 3 Chris

 

C58BE9AF000003E7

Inf Items/Ammo Pos 2 Chris

 

7DE5DD55000003E7

Inf Items/Ammo Pos 1 Chris

 

4A1A119E000003E7

Dancin' Like A Dork

 

FDB9998C00000014

Glide

 

FDB9998C0000000B

Running In Place

 

FDB9998C00000004

Shoulda' Gone Before We Left

 

FDB9998C00000027

Low Timer

 

BF36F4DB000005C3

Save Counter Always 0

 

913804AF00000000

Infinite Health

 

DE488CD6000000A0

M - 100P Always In Crate

 

BF36F4DA008E03E7

Plant Pot Always In Crate

 

6D9BA516007E0001

Crystal Always In Crate

 

3081EA1000790001

Silver Dragonfly Always In Crate

 

D1884D8800760001

Paperweight Always In Crate

 

91F8C4A000750001

Earthenware Vase Always In Crate

 

41EAD19E00740001

Serum Always In Crate

 

1914D8C600730001

Square Valve Handle Always In Crate

 

BF46F4DA00720001

Socket Always In Crate

 

8423435700710001

Blue Jewel Always In Crate

 

3031EA1000700001

Red Jewel Always In Crate

 

FFD958D1006F0001

King Ant Relief Always In Crate

 

AF139FC6006E0001

Queen Ant Relief Always In Crate

 

6D4BA516006D0001

Alexia's Jewel Always In Crate

 

19A4D8C6006C0001

Alexia's Choker Always In Crate

 

D1584D88006B0001

Security Card Always In Crate

 

8453435700690001

Tank Object Always In Crate

 

77751D5500640001

Clement E Always In Crate

 

2E27AD1200630001

Clement a Always In Crate

 

EEB7D6C300620001

Chem. Storage Key Always In Crate

 

9088C4A000610001

Turntable Key Always In Crate

 

5837B90000600001

Hemostatic Always In Crate

 

FE2958D1005F0001

Battery Pack Always In Crate

 

CF6B29AF005E0001

Door Knob Always In Crate

 

77051D55005D0001

Sterile Room Key Always In Crate

 

403AD19E005C0001

Bar Code Sticker Always In Crate

 

EE07D6C3005B0001

Mining Room Key Always In Crate

 

BE96F4DA005A0001

Machine Room Key Always In Crate

 

6C3BA51600590001

Octa Valve Handle Always In Crate

 

2EF7AD1200580001

Valve Handle Always In Crate

 

CFDB29AF00570001

TG - 01 Always In Crate

 

9058C4A000550001

Padlock Key Always In Crate

 

404AD19E00540001

Extinguisher Always In Crate

 

5F77B90000520001

Halberd Always In Crate

 

F96958D100510001

Album Always In Crate

 

C82B29AF00500001

Music Box Plate Always In Crate

 

A99B9FC6004E0001

Skeleton Picture Always In Crate

 

36E1EA10004D0001

Emblem Card Always In Crate

 

D7E84D88004C0001

Airport Key Always In Crate

 

A9C39FC6004B0001

ID Card Always In Crate

 

5F07B90000490001

Air Force Proof Always In Crate

 

29B7AD1200470001

Navy Proof Always In Crate

 

C89B29AF00460001

Army Proof Always In Crate

 

9718C4A000450001

Gold Key Always In Crate

 

470AD19E00440001

Silver Key Always In Crate

 

F9B958D100430001

Gold Dragonfly Always In Crate

 

A9739FC600420001

Control Lever Always In Crate

 

70951D5500410001

Detonator Always In Crate

 

29C7AD1200400001

Biohazard Card Always In Crate

 

1E74D8C6003E0001

King Ant Object Always In Crate

 

B826F4DA003D0001

Queen Ant Object Always In Crate

 

83834357003C0001

Side Pack Always In Crate

 

3791EA1000390001

Eagle Plate Always In Crate

 

E8D7D6C300380001

Crane Key Always In Crate

 

96E8C4A000360001

Steering Wheel Always In Crate

 

6AEBA51600350001

Piano Roll Always In Crate

 

1E04D8C600340001

Glass Eye Always In Crate

 

D6384D8800330001

Lockpick Always In Crate

 

8333435700320001

Alfred's Jewel Always In Crate

 

5ED7B900002E0001

Alfred's Ring Always In Crate

 

F8C958D1002D0001

Alexander's Jewel Always In Crate

 

B8F6F4DA002C0001

Alexander's Pierce Always In Crate

 

6A5BA516002B0001

Gas Mask Always In Crate

 

3741EA1000270001

Submachine Gun Always In Crate

 

D6484D88002203E7

Gold Lugers Always In Crate

 

BB36F4DA002103E7

Magnum Always In Crate

 

699BA516002003E7

Ink Ribbons Always In Crate

 

3481EA10001F03E7

First Aid Spray Always In Crate

 

D5884D88001403E7

Flame Rounds Always In Crate

 

95F8C4A0001103E7

Acid Rounds Always In Crate

 

45EAD19E001003E7

Linear Launcher Always In Crate

 

1D14D8C6000B03E7

Custom Handgun Always In Crate

 

BB46F4DA000A03E7

Grenade Launcher Always In Crate

 

80234357000603E7

Shotgun Always In Crate

 

3431EA10000403E7

Sniper Rifle Always In Crate

 

FBD958D1000303E7

Assault Rifle Always In Crate

 

AB139FC6000203E7

Rocket Launcher Always In Crate

 

694BA516000103e7

Inf Items/Ammo Pos 8 Claire

 

C63BE9AF000003E7

Inf Items/Ammo Pos 7 Claire

 

8CE38357000003E7

Inf Items/Ammo Pos 6 Claire

 

38F12A10000003E7

Inf Items/Ammo Pos 5 Claire

 

F71998D1000003E7

Inf Items/Ammo Pos 4 Claire

 

A7D35FC6000003E7

Inf Items/Ammo Pos 3 Claire

 

7EF5DD55000003E7

Inf Items/Ammo Pos 2 Claire

 

27A76D12000003E7

Inf Items/Ammo Pos 1 Claire

 

E73716C3000003E7

999 Any Item (Place Item In Last Position In Crate)

 

F3A998D0000003E7

battle mode mini game

Extra Moves

Chris
When playing as Chris, after killing the Hunter and the Sweeper in the locker room, go back to the smashed mirror and press Action. Chris will do his hair.

Press Action when Chris goes to the tiger statue. He will put his hand into it and will get cut.

Play in first person and go to the first room with the hunters. After killing them, go to the stacked up boxes in the turntable and press Action. Rodrigo will be standing there.

Steve
When you get to the junction room, where you have the choice of going into the casino room or continuing on with battle mode, check the soda machine after killing everything. Steve will get upset about not having money for the machine. Note: You may also need to try the machine in the locker room.

Walk up to one zombie and press R to aim, then press L to auto aim with the sub-machine guns. Steve will cross his guns just like in the FMV sequences.

Wesker
Look at the human torso in the insane doctor's office. Wesker will tilt his glasses down and look at it disgusted.

Claire:
When Claire in the freezing hallway, after killing the zombies. Walk (do not run) back to the door you came in by and press Action. She will be affected by the cold.

video links

Resident Evil CODE: Veronica X home made DVD part 1.  [View Clip] or [View Clip]

Resident Evil CODE: Veronica X home made DVD part 2.  [View Clip] or [View Clip]

Resident Evil CODE: Veronica X home made DVD part 3.  [View Clip] or [View Clip]

Resident Evil CODE: Veronica X home made DVD part 4.  [View Clip] or [View Clip]

Resident Evil CODE: Veronica X home made DVD part 5.  [View Clip] or [View Clip]

Resident Evil CODE: Veronica X home made DVD part 6.  [View Clip] or [View Clip]

Resident Evil CODE: Veronica X home made DVD part 7.  [View Clip] or [View Clip]

Resident Evil CODE: Veronica X home made DVD part 8.  [View Clip] or [View Clip]

Resident Evil CODE: Veronica X home made DVD part 9.  [View Clip] or [View Clip]

Resident Evil CODE: Veronica X home made DVD part 10.  [View Clip] or [View Clip]

Resident Evil CODE: Veronica X home made DVD part 11.  [View Clip] or [View Clip]

Resident Evil CODE: Veronica X home made DVD part 12.  [View Clip] or [View Clip]

Resident Evil CODE: Veronica X home made DVD part 13.  [View Clip] or [View Clip]

Resident Evil CODE: Veronica X home made DVD part 14.  [View Clip] or [View Clip]

Resident Evil CODE: Veronica X home made DVD part 15.  [View Clip] or [View Clip]

Resident Evil CODE: Veronica X home made DVD part 16.  [View Clip] or [View Clip]

Resident Evil CODE: Veronica X home made DVD part 17.  [View Clip] or [View Clip]

Resident Evil CODE: Veronica X home made DVD part 18.  [View Clip] or [View Clip]

Resident Evil CODE: Veronica X home made DVD part 19.  [View Clip] or [View Clip]

Resident Evil CODE: Veronica X home made DVD part 20.  [View Clip] or [View Clip]

Resident Evil CODE: Veronica X home made DVD part 21.  [View Clip] or [View Clip]

Resident Evil CODE: Veronica X home made DVD part 22.  [View Clip] or [View Clip]

Dreamcast introduction.  [View Clip] or [View Clip]

Alexia kicks the snot out of Wesker (Dreamcast).  [View Clip] or [View Clip]

Dreamcast ending.  [View Clip] or [View Clip]

Steve throws a hissy fit.  [View Clip] or [View Clip]

Wesker's Report Part 1  [View Clip] or [View Clip]

Wesker's Report Part 2  [View Clip] or [View Clip]

Wesker's Report Part 3  [View Clip] or [View Clip]

Resident Evil CODE: Veronica Trailer 1  [View Clip] or [View Clip]

Resident Evil CODE: Veronica Trailer 2  [View Clip] or [View Clip]

Resident Evil CODE: Veronica beta trailer.  [View Clip] or [View Clip]

Resident Evil CODE: Veronica Dreamcast commerical.  [View Clip] or [View Clip]

Meet the Creeper music video using beta version clips.  [View Clip] or [View Clip]

alternate versions

Although the US and Japanese versions of the game are exactly the same, there are two known differences. First, the US version's main menu does not have a difficulty setting like the Japanese version which lets you choose Very Easy, Easy, or Normal game play. Second, in the US version, Wesker's Battle Game can be obtained by simply completing Chris' Battle Game, unlike the Japanese version, which in order to get Wesker's Battle Game you must find his sunglasses somewhere inside the normal game.

This game has been rereleased on the Playstation 2 with the title "Code Veronica X", and contains about 10 minutes worth of additional and alternate cutscenes involving the now superhuman Albert Wesker.

An extra scene where Wesker introduces himself to Claire, and proceeds to give her a good beating.

An alternate dialogue when Wesker discovers Chris is on the island.

An alternate (and more exciting) Wesker vs. Alexia sequence.

A much longer ending featuring a one-sided "fight" between Wesker and Chris.

The Dreamcast version of the game has a scene where Chris Redfield meets Alexia Ashford for the first time in person.

wesker's report (Text)

My name is Albert Wesker. I aspired to become a leading researcher at Umbrella Inc. A pharmaceutical enterprise who covertly conduction Bio Organic Weapons, better known as B.O.W., for development. But at the leader development training ground situated in Raccoon City, I met a brilliant and talented researcher who decided to take a different path; William Birkin. In time I shifted my position to S.T.A.R.S., a special forces unit of the Raccoon Police Department. Umbrella, for crisis management reasons of their illegal Bio Organic Weapons development, had many of it's people working in the police department. I became the leader of S.T.A.R.S. and conducted all sorts of intelligence activities for Umbrella. As I continued to serve I devised my own plans and waited for the right moment to execute them. Then at last, opportunity knocked.

The freak murder incidents that occurred in the forest near the mansion started it all. The mansion was Umbrella's secret BOW laboratory and it was clear that the undeveloped T-Virus was the cause of the murder. Initially, Umbrella instructed me secretively to keep S.T.A.R.S. out of the case, but with the heightened emotions of the citizens S.T.A.R.S. had no choice but to move in. That was when my next order was given. Dispatch S.T.A.R.S. to the mansion, dispose of them, then report the situation to headquarters so that their combat with the B.O.W. could be used for data analysis allowing Umbrella a comprehensive portrait of the B.O.W.'s combat abilities. From the 2 S.T.A.R.S. teams I first pitched in the Bravo Team. As expected, the top elite of S.T.A.R.S. gave all they had and became useful sample data. Then following, I geared up the Alpha Team to "search and rescue" the lost Bravo Team. The members of the Alpha Team also proved their worth and as expected many died.

There were 5 Survivors from the initial 11 S.T.A.R.S. members. From the Alpha Team were Chris Redfield, Jill Valentine, and Barry Burton. And from the Bravo Team were Rebecca Chambers and Enrico Marini. It was time to begin executing my plans. In the midst of the whole affair I could take Umbrella's ultimate Bio-Organic Weapon, the Tyrant, and join forces with an opposing corporation of Umbrella. To buy into that opposing corporation I would need the actual combat data of the Tyrant. The surviving privileged members of S.T.A.R.S. were just the perfect bait. I decided to have one of them play the Judas and draw them to the Tyrant. That Judas was Barry. Barry was the strong truth and justice kind and cherished his family more than anything. His type is easy to manipulate. I just took that most important thing away from him. My only miscalculation was the high potential of Chris and Jill. But with the family man Barry playing Judas the scheme went as planned. Then the winds turned unexpectedly.

I had to eliminate Enrico who found out what was behind it all. I used Barry to get to him. After I successfully got rid of that nuisance I awaited the sample specimen that Barry would bring to me in the Tyrants room. I injected the virus I obtained from Birkin in advance. If I made Umbrella believe I was dead, it made it far more convenient to sell myself to the opposing corporation. According to Birkin the virus had profound effects. It would put my body in a state of temporary "death." It would then bring me back to life with super human powers. Therefore I unleashed an awesome Tyrant from its slumber and let it attack me. As my consciousness faded away I was certain that the whole scheme would end in success. Never did I imagine that S.T.A.R.S. could slay the evil creation. I lost the Tyrant and the plan I devised which cost me my humanity ended in failure. Now anything and anyone who stood in my way would be terminated. It's been that way for a long time and it always will be. At all costs I had to make S.T.A.R.S pay.

Two months had passed since the mansion incident. To regain everything I had lost in my new organization, I joined hands with Ada Wong, a female agent who was also sent to spy on Umbrella. I knew in my bones that the key developer was William Birkin, but what he didn't know was that Umbrella did not play games... with anyone. Eventually, Birkin would be assassinated, and the G-Virus would be in the hands of Umbrella. But the salvage team led by Hunk was ahead of us. By the time they got to Birkin, he'd already injected himself with the G-Virus... he became his own creation, and decimated them. Soon after, the T-Virus carried by rats spread throughout Raccoon City, and Umbrella faced its worst scenario. The good citizens became zombies, and the city had headed for its devastating fate. Humans were no match against zombies. In the chaos, Umbrella Europe applied a new type B.O.W., called "Nemesis". The Nemesis would hunt down and destroy the surviving member of S.T.A.R.S., Jill. It became imperative that our organization would also obtain the Nemesis data.

To cover up the whole affair, Umbrella jettisoned a Tyrant to take care of Leon and Claire, who were trying to unveil their secrets. Then, a new revelation. Birkin used to hide the findings of his studies in his daughter Sherry's pendant. It was very possible that the G-Virus was there. While Umbrella was busy with their cover up, we had to capture Sherry before they did. I sent Ada undercover to seek the location of Sherry. I, the "dead man" on the other hand, had to work in the shadows. A spy's obligation and priority is in the mission, to carry out the mission like a machine without any emotional interference. But through her interaction and involvement with Leon S. Kennedy, there'd been an affection growing inside her. My instincts sensed danger, something had to be done, quickly. My instincts did not disappoint me. Even though Ada almost had her hands on the G-Virus, which Leon had acquired from Sherry, that affection of hers drove her to her death. But she was still of some use. I had to save her life. My people hurried to retrieve the G-Virus that Leon threw away. But Hunk, the only survivor of Umbrella's salvage team, was there before us.

Our only option left was to bring back Birkin, the monster, as the sample specimen and have him finish off Leon and Claire in order to obtain his combat data. Although Birkin lost the battle to Leon and Claire, we succeeded in gathering samples of the G-Virus from his dead body. In the morning the government bombed Raccoon City in an attempt to stop for the viral outbreak. This was, of course, their feigned reason. Later, Claire left for Europe to find her lost brother Chris, and Leon joined forces with a underground anti-Umbrella organization. Sherry is safe in our hands. I would never underestimate Birkin. There's something about this little girl...

faq

Question 1

The secret forces who attacked Rockfort Island intentionally brought the T-virus to occurred biohazard outbreak on the island?

Answer 1

 

Biohazard outbreak occurred because of the T-virus outbreak from virus storage on the island by attack of the secret forces. A lot of different kinds of virus and B.O.W. were stored in the military training facility for anti-B.O.W./virus training.

Question 2

Rockfort island was not related to the Ashford family until Alfred became the commander of the facility?

Answer 2

Rockfort island is the Ashford family’s island and they moved the inhabitants out when Umbrella build the facility.

Question 3

The word "Founder virus" is used for the first time in the series. Is this virus the same as "Cray virus" in the original Resident Evil?

Answer 3

Yes, the details of this virus will be explained in Resident Evil 0.

Question 4

In Resident Evil 2, William Birkin developed the T-virus, but why in Resident Evil Code: Veronica, T-virus is the general term of the virus variation of the founder virus?

Answer 4

William Birkin made the T-virus that was developed in the Arklay facility. Other T-virus were developed in different facilities and are not related to Birkin's work.

Question 5

Is there any story behind the music box in Alfred's room?

Answer 5

Since Alexia went to sleep, Alfred has lived on the memory of when he was with Alexia. This music box was given by Alexander when Alexia graduated the collage and it is Alfred's memento. Password 1971 is their birth year.

Question 6

What was Leon doing when Claire sent e-mail to him?

Answer 6

Leon is one of the members of an anti-Umbrella group. When Claire sent e-mail to him, he was doing another anti-Umbrella task and he couldn't go help Claire. -This story is already complete but I can't tell you what kind of story yet. Jill, Barry and Leon are member of anti-Umbrella group, but group that Jill in and others in is same or not is unknown.

Question 7

Project "Code: Veronica" is Alexander and Edward's joint project?

Answer 7

No, Edward knew about project but Alexander himself worked on the project alone.

Question 8

Alexander didn't work on T-virus research?

Answer 8

First, Alexander and Edward worked together but Alexander realized he doesn't have enough ability to do T-virus research and changed to genetic engineering research.

Question 9

How did Alexander get Veronica's gene?

Answer 9

Veronica's body was kept in the basement of the Ashford manor in Europe.

review

My Personal Review:

Introduction:

This Resident Evil defiantly has changed places once again, but seemed like they went back to their old roots by revisiting a creepy environment like an old mansion crawling with undead. I wasn't real happy to learn that I now had to buy a new system just to continue my thing for Resident Evil. I chose a Dreamcast, and after playing it in comparison to the PlayStation Resident Evils I never understood why Dreamcast never did so hot with the gamers. Maybe because kids and teenagers are just plain spoiled they want everything to be cut and dry and in their fullest interest. Of course that's just my dumb old opinion.  When I realized that Resident Evil is continuing with the PlayStation port, I decided to dump the Dreamcast and the CODE: Veronica game and converted to PlayStation 2.  Good thing, because if you only carried the PS1 versions of the previous games, then CODE: Veronica would be your only Resident Evil investment, and that's not worth it when you can have a better version of the game for a system that is also compatible with your previous Resident Evil games.

Graphics: 9/10

The graphics have progressed a little bit since the PlayStation Resident Evils. It doesn't give you that reality feeling like the remake of the first Resident Evil does, but it's graphically better than before. The game's play characters look better detailed with these graphics than before. Claire looks more attractive than she was in Resident Evil 2. You can more of what Chris looks like if they had done the same for Resident Evil 1 back in 1996. Wesker also looks better in this game than before, especially when you see his glowing red eyes illuminate when he turns his head around. When you see such creatures like the new Bandersnatch and the returning hunter/sweeper, already you're afraid of the site of them. They're not the most cute creatures and this being Resident Evil is a good thing.

Sound 9/10:

The games soundtrack is generic for creepy environments like the Palace of Insanity, the mansion, and the Umbrella Training Facility.  I personally liked that the soundtrack more towards the end of the game when the game gives you that feeling that the climax is happening and that the final battle is being played out.  The voice acting sounds great and smooth, and full with the right emotions for the selected situations.  However I have my doubts about Steve Burnside, who comes off like some kind of pansy, but he's a kid what do you expect?

Story 10/10:

This game is the true sequel to Resident Evil 2, not Resident Evil 3. Claire has learned where her brother Chris is at, and she heads to the Umbrella facility in Paris to continue her mission. She gets captured by an Umbrella bodyguard, and held in prison. The guard lets her out and she continues the fight against the undead that she thought she left behind in Raccoon City. Just after the re-beginning of her journey she finds a real pansy-ass kid named Steve Burnside, whom she puts a gun to his head. With a guy like Steve who wouldn't? She along with Steve escape from the island heading for another Umbrella base in the Antarctic. Claire and Steve clearly didn't want to go there. They look for any way possible to get out of there and back to where it's warmer. Well they did get out of the facility, barely and temporary, until they get attacked by a huge tentacle that shoots out of the ground and trashes the snow truck they used to attempt to get away. Meanwhile, Chris has a lead on from Leon that Claire is in this region of the world looking for him. Now it's his turn to try at the island, which is now the aftermath of a terrible destruction caused by his former S.T.A.R.S captain and enemy rival. Chris is confronted by Wesker, whom was thought to be dead in the mansion. Wesker slips a clue that leads Chris to head to the Antarctic to find Claire, at which he is successful with. How ironic; Claire went out of the way and made a full effort to find Chris and it was Chris who ends up finding her. Their reunion only lasted a few minutes. After hearing an ominous scream that sounds like Steve, the two of them were separated and Claire must know the whereabouts of Steve, and she doesn't find anything good about that. She finds him pinned back against a wall with a massive ax and then he mutates into the T-Steve monster because of the infection of the T-Veronica Virus. Claire survives it, but not too much to say for Steve who transforms back and then dies. Meanwhile it's up to Chris to put an end to the situation here and get himself and his sister as far away as possible and put an end to Umbrella once and for all.

Overall: 10/10:

If you are a fan of Resident Evil and haven't yet got this game, get the PS2 version, because Resident Evil released most of their games to the PlayStation platform. And this was the final Resident Evil sequel to be released to the Dreamcast, but they kept on releasing titles to the PlayStation, plus there's the investment of Resident Evil on the earlier PlayStation games which is back compatible to the PS2 and some PS3s like the 20 GB and 60 GB. Like with any game, rent it before you buy it, because you don't want to invest in something you will end up regretting, but in my opinion you won't regret Resident Evil. I didn't.

-- Resident Evil Series Site Owner (Me)

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Source #2 Review: 

Like Resident Evil 2, Resident Evil CODE: Veronica X has seen its fair share of ports; the game originated on the Dreamcast system and was released as “Resident Evil CODE: Veronica”. The game was later released on to the PS2 system with the “X” added to the title as new scenes were added into the game. Resident Evil CODE: Veronica X has also seen a port onto the Nintendo Gamecube. The game itself analyzes the events after Resident Evil 2 and Resident Evil 3: Nemesis, and we see the next stage of the anti-Umbrella movement as Claire and Chris Redfield desperately try to reunite with one another. Resident Evil CODE: Veronica X was quite impressive during its time and is still held in high regard by a good portion of the Resident Evil community.

Graphics

Resident Evil CODE: Veronica X can be closely related to Resident Evil 3: Nemesis when it comes to overall graphics. The game does not fully utilize the capabilities of the PS2 as it is basically just a port from the Sega Dreamcast. The game does have stellar FMV’s for its time as can be noted in the scene where Albert Wesker demands the T-Veronica Virus sample from Alexia Ashford as she descends the stairs of the Spencer Mansion replica. The environments of the game are not as impressive as some of its predecessors, but still provide the typical Resident Evil “feel”. The character movements are a bit stiff and rigid making the movements appear awkward.

Sound

The voice acting for Resident Evil CODE: Veronica X is very impressive, and a few familiar voices like Richard Waugh and Alyson Court make a return. Peter Oldring gives the perfect zest and psychotic nature to the mentally disturbed Alfred Ashford. The score for Resident Evil CODE: Veronica X is almost perfect. The music always matches whatever event is happening in the game; the music can easily make one’s adrenaline begin to pump ferociously and draw in attention. The game has a good number of differing sound affects depending upon the location.

Story

Resident Evil CODE: Veronica X, like Resident Evil Zero, is a bit too “science fiction”, but still holds the general Resident Evil theme. The game greatly expands on a branch of the Umbrella Corporation not seen until Resident Evil CODE: Veronica X, and gives great insight to the Ashford influence into the mighty company. We also see the Redfield siblings unite and face off against various members of the Ashford family bringing them one step closer to destroying Umbrella. Yet another virus is introduced into the series: the T-Veronica Virus named for the matriarch of the Ashford family, Veronica Ashford, and developed by Alexia Ashford.

Conclusion

Resident Evil CODE: Veronica X is definitely one of the needed additions to any Resident Evil gamer’s collection as it has such an excellent plot and reveals so many interesting facts behind the Umbrella Corporation. The game is nothing compared to the graphics of the Remake and Resident Evil Zero, but again, easily makes up for that in its plot. It can easily be considered the most adventurous and action-filled of the series. Resident Evil CODE: Veronica X also illustrates for the audience the degree of hatred that Albert Wesker has for Chris Redfield due to foiling his plans.