Resident Evil Series

synopsis

10 years after the mansion incident, its consequences still resound to this day. Especially to Chris Redfield, former member of a special forces unit based out of Raccoon City, who has since been at the heart of fighting all forms of biological terrorism in the world. No stranger to the dangers of such dealings, Chris became a founding member of the Bio-terrorism Security Assessment Alliance, otherwise known as the BSAA, a worldwide organization aimed at putting a stop to the developing and production of all kinds of biological warfare.

Despite being assigned to the North American branch of the BSAA, Chris Redfield has taken on missions all over the world. Today, another serious threat has been discovered in Africa, where some form of bio-terrorism has transformed the people of a city into mindless creatures who have been exhibiting behavior that can be described as erratic and even insane. It is unknown as to what exactly is causing this, but the incident here is beginning to bear a striking resemblance to the Las Plagas episode in Europe 4 years earlier.

Unfamiliar with the area, Chris has partnered up with another member of the BSAA, Sheva Alomar, who is an agent under the West African branch of their organization. Together, they set out to investigate what is happening to the city and prepare to discover what shocking truths await them there...

In the mists of dealing with the biohazard in Africa, Chris Redfield receives a file indicating that his former partner, Jill Valentine, whom he thought was killed during an all-or-nothing battle against Wesker, was still alive.  His mission is now to look and seek answers about the whereabouts of his "missing" partner.

release dates

 

March 13, 2009 (PS3, XBOX 360), September 15 2009 (PC)

 

March 5, 2009 (PS3, XBOX 360), September 15, 2009 (PC)

 

March 13, 2009 (PS3, XBOX 360), September 18, 2009 (PC)

 

March 13, 2009 (PS3, XBOX 360)

game covers

              PlayStation 3 USA                            XBOX 360 USA                           PC Version (PAL)

cast of characters

 

 

Chris Redfield                            

 

 

 

 

 

Sheva Alomar

                             

 

 

 

 

Albert Wesker 

                         

 

 

Excella Gionne                            

 

 

 

 

 

Jill Valentine                              

 

 

 

 

Mystery Figure                             

 

 

 

 

Oswell E. Spencer                       

 

 

 

Reynard Fisher                           

 

 

 

 

Josh Stone                                  

 

 

 

 

 

Ricardo Irving                              

 

 

 

 

 

Dan DeChant                              

 

 

 

 

 

Dave Johnson                              

 

 

 

 

 

Kirk Mathison

 

 

                                

 

 

Allyson

                                         

cast of enemies

 

 

Majini - Standard                           

 

 

 

 

Motorbike Majini

 

                           

 

 

Chainsaw Majini                           

 

 

 

 

Adjule - Dogs                            

 

 

 

 

 

Giant Majini (Tribal Chief)

 

                                

 

 

 

Irving - Kraken                          

 

 

Licker B                                     

 

 

 

 

Stun Rod Majini

                         

 

 

 

 

Uroboros                                   

 

 

 

 

Fat Man Majini

 

 

                

 

 

Executioner                              

 

 

 

 

Gatling Gun Majini

                           

 

 

Tribal Majini

                                  

 

 

 

 

Reaper                                            

 

  

Jill Valentine                                     

 

 

 

Wesker                                          

 

 

 

Crocodile

                                      

 

 

 

U-8                                               

 

 

 

Uroboros

                        

 

 

 

Kipepeo                                          

 

 

 

 

Cephalo     

 

 

 

Popokarimu                                 

 

 

 

 

Ndesu

                                         

 

 

 

Bui Kichwa

 

                                 

 

 

Uroboros Mkono

 

                         

images

alternative edition

pre-release images

concept artwork

 

game trivia

This will be the first Resident Evil to be broad-casted in 720p high definition.

This game will be the first Resident Evil to be released on the PS3 and Xbox360.

The game's demo became available on January 26th for download for Xbox 360 and February 2 for download for PS3.

This is the first Resident Evil where all previous games are referenced in so much as upon completing the game a history of Resident Evil is unlocked detailing the past 70 years.

This is the first Resident Evil game that takes place on the African continent.

Tricell is the company responsible for the biohazard in Africa, After taking control of various Umbrella projects in the area.

This is the only Resident Evil game where a Resident Evil history fact is used while loading up the next scenes.

This is the only Resident Evil game that's a 2-player game that doesn't involve online play (co-op mode)

This is the first Resident Evil game where you earn PlayStaton 3 trophies and Xbox points for accomplishments.

This is the first time Jill Valentine is seen as a blond with a different hair style and not a brunette with her hair down to the sides.

The first appearance of Sheva Alomar.

Of the Umbrella B.O.Ws the Licker is the only one to make a return.

The returning character from any of the previous Resident Evil are: Chris Redfield, Jill Valentine, and Albert Wesker.

The returning enemies of Resident Evil 4's new line of enemies are: chainsaw users, Gatling Gun users and a giant creature.

This is the only Resident Evil game broad-casted in Dolby TrueHD 5.1 surround sound.

This is the only Resident Evil game where you can use a GPS map during game-play.

The virus responsible for the deaths and mutations of the locals is Type 2 Plagas while 3 were killed by Uroboros. Las Plagas was in Resident Evil 4 and the T-Virus and G-Virus with the Umbrella Resident Evils.

The character Jill Valentine's likeness was taken from the character Fiona Belli in Demento which is one of Capcom's game from the past as they both share the same face and hairstyle.

This is the first main Biohazard video game series where the subtitles are enabled during cut-scenes. All the previous main Biohazard series had very limited amount of subtitles.

Technically this is Resident Evil 7, due to Resident Evil Zero being the "first one" and Code Veronica being the "fifth one".

Umbrella has been out of business at this point, but in the underground when Chris dusts off something, it has Umbrella's logo on it.

The man who started the Umbrella Corporation, Oswell E. Spencer, has his only appearance in this game. In fact, he also meets his doom, by Wesker.

It's now known that the Progenitor Virus that Umbrella researched in the past was created by a species of flowers.

This is the second Resident Evil where Jill Valentine was on the side of Wesker and her first time when she followed his evil ways.

game mistakes

During the cut-scene at the beginning of Chapter 4-1, the BSAA patch on Chris' shoulder does correctly say BSAA, but the full name and North America are spelled out in reverse, e.g. aciremA htroN.

Chapter 2:1 Storage Facility, after the first encounter with the Kipepeo flying parasites the water in the tunnel behind the locked door is flowing up the slope towards you instead of downwards.

In the beginning of the game, when the African Soldier stops Chris and Sheva to check for there papers, he has his AK out, the next seen, it is on his back, the problem is that in between was only about a second.

The RPG-7 is technically NOT a Rocket Launcher because a RL fires a rocket designed for that launcher, the RPG series are grenades, modified to be fired. However it is plausible to say that Capcom named it that because that is what most people call it.

When Chris and Sheva need to break down the door only to find DeChant and Alpha Team dead, it shows both Chris and Sheva breaking the door down, but in the cut scene only Chris is breaking down the door with Sheva right behind him.

The Gatling Gun is incorrect in this game, in real life, the GG is a hand crack gun that it attached to a turret of some kind. In the game, it's a Mini Gun that runs off a battery.

Chris and Sheva were never given the orders to retreat, what actually happen is that they decided to flee but changed there mind once Chris decided to locate Jill. Yet, all the characters act as if they got those orders to do it. This means that either Capcom overlooked this mistake or cut out a section of the game that explains this.

files

1 History Of Resident Evil

1960s
Engineer Michael Warren begins the electrification of Raccoon City.

The fifth head of the Ashford family, Edward Ashford, begins his research into what would later become known as the Progenitor virus.

1962
Ozwell E. Spencer enlists architect George Trevor to design and construct a reclusive mansion on the outskirt of Raccoon City.

1966
(December)
Ozwell E. Spencer, James Marcus, and Edward Ashford officially establish the Progenitor virus which reconstitutes a living organism’s DNA.

1967
(November)
The construction of the mansion and lab facilities in the Arklay Mountains is completed.

Jessica and Lisa Trevor are injected with a variant of the Progenitor virus. The virus fails to establish itself in Jessica, and she is subsequently disposed of. The virus shows promise in Lisa, and as a result she is placed under close observation.

George Trevor is chosen to be a test subject; however, due to his intimate knowledge of the Mansion Facility, he is disposed of instead.

1968
Construction of Raccoon City’s public transit trolleys begins in Europe and they are quickly put to use within the city.

Spencer founds the pharmaceutical company Umbrella with Marcus and Edward Ashford. The company is established to mask their biological research.

(July)
Edward Ashford contracts the Progenitor virus and dies. His son, Alexander Ashford, succeeds him as head of the Ashford family.

(August)
The Umbrella Training Facility is established in the Arklay Mountains with Marcus appointed as director.

1969
(February)
Alexander Ashford begins to design a facility in Antarctica. He secretly makes plans to build an underground laboratory for the purpose of the “Code: Veronica” project.

(November)
Umbrella’s Antarctic Base and research facilities are completed.

1971
The “Code Veronica” project is successful. The twins Alfred and Alexia Ashford are born.

1977
Albert Wesker and William Birkin join the Training Facility as prospective managers.

1978
(January)
Marcus successfully develops the T-Virus.

(July)
The closure of the Training Facility is finalized. Wesker and Birkin transfer their T-Virus research to the Arklay Research Facility; Marcus continues his own research in the closed down Training Facility.

1981
(July)
Although only ten years old, Alexia Ashford graduates at the top of her class from a prestigious university.

Birkin begins to view Alexia as a rival.

1982
Alexia injects her father, Alexander, with the T-Veronica virus, but the experiment ends in failure.

1983
(December)
Wesker researches secondary exposure to the T-Virus. He begins to have reservations about Spencer’s plans.

Alexia injects herself with the T-Veronica virus and enters a fifteen-year cryogenic sleep. To maintain the secrecy of this plan, it is reported that she died of accidental exposure to the virus.

1987
Michael Warren becomes major of Raccoon City.

1988
Wesker, under orders from Spencer, assassinates Marcus. Under Birkin’s guidance, the T-Virus program begins development of the B.O.W. Tyrant.

Umbrella begins work on the “Nemesis” project at its sixth European research facility.

1991
Umbrella begins construction of an expansive underground laboratory beneath Raccoon City.

Spencer approves Birkin’s G-Virus projects and work begins on it.

Wesker is transferred to the Information Department.

1992
Umbrella contributes funds for the refurbishment of City Hall and the building of the General Hospital. A statue of Michael Warren is erected in City Hall.

1993
Raccoon City Police Chief Brian Irons begins conducting negotiations with Umbrella.

Birkin transfers to the underground lab in Raccoon City, clandestine meetings with Irons begin.

Alfred Ashford graduates from a university in England, and becomes director of the Antarctic facility. He rises up the ranks to eventually become an executive of Umbrella, and then director of Rockfort Island.

(December)
A training facility for Anti-B.O.W. squad members is completed.

1994
John from the Chicago lab takes over for Birkin at the Arklay Research Facility.

1994

Alfred builds a private mansion and prison on Rockfort Island.

1996
Raccoon City Police Department’s S.T.A.R.S. team is founded with Wesker as Captain.

HUNK (later of the Umbrella Special Forces) undergoes combat training at Rockfort Island.

1998
(May)
A mysterious clone of Marcus’s appears at the Umbrella Training Facility.

There is a large scale viral leak at the Arklay mansion. The research lab there is destroyed.

Cerberus claims its first victim: a 20-year-old woman whose body is found dismembered.

(June)
Cerberus sightings are reported in a local Raccoon City magazine.

(July)
Two groups are sent to investigate the Training Facility. The first one is wiped out by B.O.W.s located on the premises.

There is an increase in reports of accidents and missing persons in the Arklay Mountain. The city sends the S.T.A.R.S. Bravo Team to investigate.

Bravo Team’s helicopter experiences engine trouble for unknown reasons, and is forced to put down in the Arklay Mountains.

Bravo Team takes the Ecliptic Express to investigate the Training Facility, which is later destroyed.

Alpha Team is send out to search for Bravo Team when communication is lost.

The occurrence of the Mansion Incident.

Bravo Team leader Enrico Marini learns Wesker’s true identity. Wesker murders Enrico.

Ravaged by the virus, the mansion and the lab are destroyed. Four members of Alpha Team and one member of Bravo Team escape the catastrophe. Survivors:
Chris Redfield
Jill Valentine
Barry Burton
Brad Vickers
Rebecca Chambers

Wesker escapes the Arklay Research Facility before it is destroyed.

(August)
Former S.T.A.R.S. member Chris Redfield learns of the G-Virus and heads to Europe to investigate Umbrella.

(September)
The virus spreads throughout Raccoon City via infected mice. The city is declared a biohazard as incidents of “cannibalism” continue to rise.

Birkin completes work on the G-Virus.

A zombie horde attacks the city’s police station.

The police station is destroyed, and Chief Irons descends into maniac. Warren escapes the city but leaves his daughter behind.

U.B.C.S. (Umbrella Biohazard Countermeasure Service) arrives in the city to begin rescue operations.

Rookie police officer Leon S. Kennedy arrives in the city at the same time as Claire Redfield.

Umbrella deploys the B.O.W. Nemesis T-Type into the city, and it begins its hunt for former S.T.A.R.S. member Jill Valentine.

Umbrella deploys mass produced Tyrants into the city.

Leon and Claire escape the city with William and Annette Birkin’s daughter, Sherry.

With the arrival of the U.S. military the city is placed under martial law.

U.B.C.S. survivors are exploited by Umbrella’s official observer of the situation, Nicholai Ginovaef, and they die off one by one. The hospital is destroyed.

Ada Wong and HUNK each acquire samples of the G-Virus.

The underground lab in Raccoon City is destroyed.

(October)
The U.S. government decides to eliminate the virus threat by destroying Raccoon City with a missile strike.

(December)
Claire infiltrates the Paris laboratory, only to be captured and imprisoned on Rockfort Island.

Wesker attacks the island with his own private force and releases the T-Virus onto the island.

Claire escapes from the prison and sends an e-mail to Leon asking for help. Her location is made known to Chris.

Jill escapes Raccoon City and goes to Chris’s apartment, but he has already left for Rockfort Island.

Alfred Ashford escapes the island.

Chris arrives at Rockfort Island and finds Wesker.

Alexia Ashford wakes up from her cryogenic sleep at the Antarctic Base. Alfred dies shortly after.

Claire and Chris are reunited at the Antarctic Base, and together they defeat Alexia.

They escape before the base is destroyed.

2002
Jack Krauser fakes his own death and joins Wesker’s secret organization.

2003
(February)
Chris and Jill take part in the mission to destroy the Umbrella Caucasus Research Facility in Russia. They were successful in destroying a new B.O.W. known as T-A.L.O.S.

2004
The U.S. president’s daughter, Ashley Graham, is kidnapped by the religious group known as the Los Illuminados. (The actual kidnapping was carried out by Krauser.)

Leon Kennedy was scheduled to join Ashley’s Secret Service detail, but is ordered to find her instead.

Leon Kennedy is injected with the Las Plagas parasite by the Los Illuminados. After that he and Ashley, who is also infected with the same parasite, take shelter in a church.

After escaping the village, Leon and Ashley are forced to seek refuge in an old castle, but Ashley is once again apprehended. This time she is taken to an isolated island by Krauser under the orders of Ramon Salazar, the eighth head of the Salazar family. Leon confronts Salazar and defeats him.

Leon heads to the island to find Ashley, and it is there that he defeats both Jack Krauser and Osmund Sadder, the leader of the Los Illuminados cult. Leon and Ashley use the facility on the island to remove the parasites.

Ada Wong steals the Las Plagas parasite sample from Leon.

Leon and Ashley escape from the island by jet ski.

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2 B.S.A.A.

Following the annihilation of Raccoon City, Umbrella was hit hard with multiple lawsuits for their involvement in the incident. But there was an organization that was hit even harder by the fallout of that incident: the Global Pharmaceutical Consortium, an organization comprised of pharmaceutical companies from around the world.

Umbrellas development of and experimentation with Bio-Organic Weapons (B.O.W.), along with the sale of those weapons on the black market, caused people to distrust the Global Pharmaceutical Consortium, and the fact the Umbrella was an executive board member only deepened their misgivings.

If things had ended there, the consortium may have just escaped with a tarnished reputation. But in today’s world, medicine is an integral part of almost all medical procedures. The public is also quite informed when it comes to which medications are trusted and which are not. If the population loses trust in the pharmaceutical company responsible for creating certain medications, it can quickly bankrupt said company.

The Umbrella trials took a turn for the worse for the consortium when prosecutors presented evidence that incriminated many other pharmaceutical companies.

Prosecutors showed that Umbrella acquired medicines and techniques developed by other companies and employed them in their own bio-weapons research. They commissioned each of the respective companies to only partially develop certain medications so that they could not be traced to what was ultimately being developed. The responsible companies thus unwittingly contributed to the development of bio-weapons.

Until this development in the case, the consortium looked at the lawsuits as Umbrella’s problem. Now the problem was thrust into their laps as well.

The companies that were linked to Umbrella faced the possibility of sharing blame for the deaths of hundreds of thousands of innocent people, and if Umbrella lost the lawsuits, they would face bankruptcy as well. Even if Umbrella was found not guilty of any wrongdoing, the negative publicity would not only be disastrous for sales, but the governments of the world would revoke the companies’ permits to sell their products.

Not having permission to distribute their products worldwide would effectively dismantle their businesses.

The pharmaceutical companies realizes they had no choice but to take drastic measures to counter their dismal prospects.

The consortium decided to strike a deal with the prosecutors. They would put all their efforts into assisting with the case against Umbrella, even to the point of turning over any internal company documentation. The prosecutors in the case, being obsessed with seeing Umbrella fall, agreed to accept the help of the consortium’s companies, and in return they would not pursue legal action against them.

In 2003, Umbrella was found guilty on all charges. With its fall, the scandal that rocked the pharmaceutical industry to its core could finally be put to rest.

But Umbrella’s dismantlement led to an unforeseen situation.

In the fallout of Umbrella’s collapse, B.O.W.s began to show up on the black market. The weapons wound up in the hands of terrorists, guerrilla fighters, and unstable state governments. Soon the thread of these B.O.W.s began to be felt around the world.

Faced with a new Umbrella-like crisis, the Global Pharmaceutical Consortium know they would have to take immediate action.

It was then that the Bioterrorism Security Assessment Alliance (BSAA) was formed to fight threats from B.O.W.s.

Upon its initial foundation, only eleven elite individuals were made part of the BSAA. Their job was limited to that of observers to armies and police units around the world that conducted counter-bioterrorism operations. Unfortunately, the world’s bioterrorism problem was much bigger than anyone had anticipated, and so a new course of action was required to handle the problem.

To that end, consideration was given to creating a team that could react instantly to threats, but the BSAA was still only a civilian-led organization. They could not operate freely in sovereign nations, and thus were unable to conduct investigations, make pertinent arrests, or even use force when the situation dictated it. It was clear now that the threat of bioterrorism was now the entire world’s problem, and something would have to be done.

The BSAA was then reformed under the U.N.’s jurisdiction.

As a U.N.-controlled special forces team, the BSAA’s acceptance by the U.N.’s member states was taken as a given.

The truth of the matter was that only 70 percent of the member states would approve of BSAA activities on their soil, and the remainder of the states would only approve BSAA activities in their countries on a conditional basis.

That is how the current incarnation of the BSAA was formed.

The BSAA’s headquarters was located in England, but any further details of the locations were not released to the public. Since a BSAA team had to be able to be deployed within 12 hours, it was assumed that they were located near an airport hub or an air force base. Some sources claimed that the BSAA had bases in the area under their jurisdiction.

The following is a list of areas under the jurisdiction of their respective BSAA branches.

European Headquarters: Europe and western Russia

Middle East Branch: The Middle East and part of Africa

North American Branch: The entire North American continent (Chris Redfield is stationed here)

Chris Redfield)

South American Branch: The entire South American continent

West African Branch: The western part of the African continent (Sheva Alomar is stationed here)

East African Branch: The eastern part of the African continent

Far East Branch: Eastern Russia and the countries east of India

Oceania Branch: Australia is the center of operations for Oceania

(Antarctica, where Umbrella’s Antarctic Base was located, falls under the jurisdiction of the Oceanian Branch.)

Each BSAA branch had a considerable number of people on their tactical teams, most of them coming from police special forces and militaries around the world.

The support staff for the teams was also quite large, and they came mainly from government organizations in different countries. There were many groups of experts on the staff that provided technical, medical, physical, and mental support to the teams.

The BSAA deployment teams were divided into two groups.

The first group was the Special Operations Unit (SOU). The SOU were sanctioned to infiltrate an area, engage in combat, and subdue offenders. Teams were usually comprised of 12 members, and each team was divided into three four-man cells.

A special feature of the SOU is the flexibility of its personnel during operations. In order to match the scale of an operation, cells from other teams are brought in on a regular basis. For one specific joint operation, there were 70 elite members working together.

Dan DeChant is currently the leader of Alpha Team for this operation. The team is comprised of his own standard team along with cells from other teams. (The designation Alpha Team will only be used for this operation.)

Reports indicate that because unknown B.O.W.s are involved, the efficacy of the tactical team’s methods for handling them may be low, and consideration has to be taken to the strong points that raise their efficacy.

Another key part of the BSAA is the Special Operations Agent (SOA). Usually they are referred to as just “agents”, and unlike the SOU, agents work alone. The agents are primarily involved in investigations and espionage activities, and as such, they are considered the eyes and ears of the BSAA. During certain operations, it may become difficult for tactical teams to penetrate to the front, so it is up to the agents to carry out the missions.

During those types of missions, a two-man cell is the basic deployment unit required to carry out the mission.

Sometimes agents must go beyond the jurisdiction of a BSAA branch to carry out their missions. Many of them are dispatched to areas with unlawful activities. This mission sees agent Chris Redfield in that role.

Agents who work alone are highly capable, and they rank higher than SOU members; however, agents are not chosen so much for their abilities or technical prowess, but for the psychological state and aptitude in handling situations. In actual skills and abilities, they may be outperformed by SOU members.

The BSAA is a public organization with an international staff, but owing to the logistics of running such an organization, it is a well-known fact that most of their funding comes from the Global Pharmaceutical Consortium.

While this relationship has been the target of much criticism, the consortium’s funding removes the financial burden from participatory nations, and as such, any motivation to change the situation and incur unwanted expenses.
As for the consortium, their sponsorship acts as a much needed industry-wide PR service. So far this partnership has been beneficial to all parties involved.

On a final note, the eleven members who were part of the BSAA from the beginning are highly respected within the organization, and are known as the Original Eleven. The name comes from the Original Seven, who were the seven astronauts selected for Project Mercury.

One of the Original Eleven is Chris Redfield. A number of other members of the Original Eleven also work alongside many of the tactical teams.

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3 Majini

Listed below is what is currently known regarding the Las Plagas parasite:

Though only recently discovered, the parasite known as Las Plagas was sealed away under the family castle of castellan Ramon Salazar for many generations.

The parasite attaches itself to a human host and is assimilated by the central nervous system. Infected humans lose all rational thinking faculties and are wholly subject to control by another type of Plaga known as a control Plaga (usually another infected human). Hosts may lack rational though function, but they still retain human-level intelligence such as the ability to understand and communicate with each other. They can also use tools and are surprisingly crafty when working in groups against an enemy.

Leon S. Kennedy documented his encounter with these infected humans in the Kennedy Report. In his report they were referred to as Ganados.

The presence of Las Plagas in this mission has been confirmed. It is currently unknown how the parasites, discovered in Europe, came to be present in Africa. A known bioweapons smuggler, Ricardo Irving, is wanted for questioning regarding this matter.

This information was obtained by the BSAA’s Alpha Team at great personal risk to themselves. Their report indicated that a Las Plagas sample was extracted from Europe and has undergone both biological and genetic modification, creating a more effective and potentially dangerous biological weapon.

This modified Las Plagas has been classified by researchers as Type 2 Plagas. The presence of the Type 2 Plagas has been confirmed to be present in Africa by various intel reports.

Type 2’s initial infection characteristics vary from the original parasite’s infection.

The Las Plagas discovered in Europe were injected into humans during the egg phase. They would then reach maturity within the host body at which point they would assume control of the host’s central nervous system.

With Type 2, infection occurs from a mature parasite. This requires it to enter the host orally, usually by being forced directly into the potential host’s mouth.

The observed result of this type of infection method is one of extreme muscular convulsions and uncontrollable body spasms.

Also of note, whereas the original Las Plagas took anywhere from a few hours to a few days to assimilate a host, Type 2 requires almost zero maturation time. From this point alone, Type 2 is a much more efficient weapon.

Infections of this type have already been witnessed by BSAA operatives currently stationed in the area.

Type 2 takes over the central nervous system of infected humans, and incapacitates normal rational though faculties. The infected hosts become willing subjects to the ones that control them. (However, to maximize their effectiveness as a weapon, the person(s) who command them do not need to possess a control Plaga to do so.)

Hosts retained their intelligence, and the abilities of the host are dependent on the abilities inherent in the human before infection. This is the same as with the original version of the Las Plagas parasite.

It has been speculated that to raise their proliferation as a weapon, the parasite has been altered so that its hosts will actively infect others in order increase their numbers.

According to Intel reports, Type 2 hosts are apparently known as Majini to weapons dealers. This word comes from the local language meaning “evil spirit”.

Because the codename Type 2 exists, it is presumed that there are subsequent numbered types (e.g. Type 3 and Type 4). No confirmation of this, however, has been acquired at this time.

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4 Chris Redfield

Listed within this file is a general background information overview of BSAA agent - Chris Redfield - as pieced together from various sources.
The information listed here is neither complete nor should it be used as a psychological analysis of the subject.

Chris Redfield began his military career in the United States Air Force.

Possessing a service record replete with both commendations and disciplinary actions, commanding officers have described Chris as: “uncompromising”, “possessing unwavering dedication.” and having a “high level of adaptability”.

It was these traits that saw Chris earn his wings, but also these same traits that brought him into direct conflict with superiors.

Unable to settle those differences, Chris retired from the United States Air Force.

After retirement, Chris was scouted by Raccoon City’s special forces (S.T.A.R.S.) because of his superior firearm and hand-to-hand combat skills, along with his qualifications as both fixed-wing aircraft and helicopter pilot.

Joining the S.T.A.R.S. team, Chris was designated as point man (PM) for Alpha Team. As PM, it was his duty to scout and secure positions ahead of the team. His duties required him not only to be a good shooter and fighter, but also be able to use a wide array of weaponry.

It was in this area where he excelled showing the ability to handle anything from small arms to large weapons and the flexibility to use them as the situations dictated.

Chris’s performance with S.T.A.R.S. was exemplary. It appeared that he had finally found his niche. But fate had other plans in mind for Chris. Unbeknown to him, the next chapter in his story was about to unfold on that fateful night in July 1998.

The S.T.A.R.S. Bravo Team responding to reports of disappearances in the surrounding areas of Raccoon City, abruptly went radio silent. Alpha Team was sent in to investigate. Shortly after their helicopter touched down, they were attacked by wild ravenous canines (known as the B.O.W. Cerberus), and were forced to take refuge in a nearby mansion.

The mansion was in reality the Arklay Research Facility for the pharmaceutical giant Umbrella. It was at this facility that they developed bioweapons and conducted uncounted illegal experiments. Here Chris and his partner, Jill Valentine, were forced to combat numerous B.O.W.s as part of an active tactical research plan devised by Albert Wesker.

Wesker was the commanding officer of S.T.A.R.S., and therefore Chris and Jill’s superior. Though all his actions were done at the behest of the Umbrella Corporation, Wesker used his rank in S.T.A.R.S. to manipulate Chris and Jill. Wesker unleashed several B.O.W.s into the mansion in order to gather data for his own ends.

This tragedy in the Arklay Mountains became known as the Mansion Incident, and ended with Chris and Jill destroying the creature known as Tyrant, the death of Wesker and the destruction of the laboratory.

Having survived the incident at the mansion, Chris attempted to notify the authorities regarding Umbrella’s activities, but all his warnings were ignored due to Umbrella’s powerful sway. Having exhausted this option, he attempted to notify the U.S. government of the situation. This too however, proved fruitless. He know that taking on such a large corporate entity alone would not be easy, and might in fact prove fatal, but in the end he was left with no other choice.

Thus Chris continued his investigation on his own. Without informing his family of his intentions, he soon departed for Europe.

Chris wanted to shield his family from any ill effects his investigation might incur, but ironically it brought one of his family members into the fray.

When Claire Redfield was unable to get in contact with her brother, she journeyed to Raccoon City to find him. Upon arrival in the city, she found the area awash in the terror brought on by the spread of the T-Virus.

In that land of death and confusion, Claire met Leon S. Kennedy, and together they were able to fight their way out of the city. After the Raccoon City ordeal, Claire flew to Paris to investigate Umbrella’s activities in Europe, but she was captured and send to Rockfort Island.

When Chris learned from Leon what had happened to Claire, he made his way to Rockfort Island to free her.

It was there that Chris was confronted with many harsh facts.

Umbrella had a research facility in Antarctica.

Alexia Ashford was still alive.

There was a new virus called T-Veronica.

And most surprisingly of all, Albert Wesker was still alive.

The man behind the horror of the Mansion Incident, Chris’s former commanding officer, somehow survived the destruction of the Mansion.

Once again Chris was unwittingly thrust into one of Wesker’s schemes, and he was forced to face the man whose destiny appeared to be intertwined with his own. Chris was easily overpowered by Wesker’s inhuman strength, but luck was on Chris’s side that day.

In the ensuing conflagration that consumed the island Chris and Wesker’s conflict was put on hold for the time being.

With his resolve strengthened Chris determined that no matter at what personal cost to himself, Umbrella would fall.

Fast forward to 2003, Chris is in the skies over Russian; his partner, Jill Valentine, by his side.

At this point, Umbrella was in dire straits. In the wake of the destruction of Raccoon City, the company became embattled in litigation, and their stock price plummeted. It was only a matter of time before Umbrella collapsed.

It was during this time that Chris learned of Umbrella’s plans to develop a new type of B.O.W.

Chris and Jill had obtained information and were headed to the Caucasus Laboratory where the T-A.L.O.S Plan was being conducted in secret. They were to rendezvous with an anti-bioterrorism unit and attack the location.

Not long after this incident, the once seemingly untouchable Umbrella was officially no more.

The seed that Umbrella sowed, however would continued to reap tragedy for the world. B.O.W.s were no longer restricted to areas of conflict, but were now being used in terrorist attacks against innocent civilians. It was at this time that Chris and Jill joined the BSAA, a group dedicated to eliminating those bioweapons.

The two of them traversed the world together, partners in the fight to bring bio-terrorists to justice. The shadow of Umbrella still loomed large though, as they would soon discover.

When Chris and Jill went to question Umbrella’s founder, Ozwell E. Spencer, about Wesker’s whereabouts, they were greeted by the sight of Umbrella’s founder lying crumpled on the floor, and the bloodstained figure of Wesker standing over him.

This would be the third confrontation between Chris and Wesker.

This time the confrontation ended in tragedy as Jill, seeing no other option, made the ultimate sacrifice to stop Wesker. With one last effort she charged Wesker and threw both herself and him over the side of a cliff. The BSAA searched for Jill’s body for three months, but no trace of her was ever found.

After three months of searching with no success, Jill Valentine was officially declared dead by the BSAA.

No one knows what promises Chris made in front of Jill’s empty grave, but following her loss, he redoubled his efforts to eradicate all bio-organic weapons wherever they may be. Initially stationed at BSAA’s North American Branch, his investigations soon took him around the world. He became involved in so many operations that he soon had more missions to his name than any other BSAA member.

During one of his investigations, Chris learned of an upcoming bioweapons deal in Africa in connection with a man named Ricardo Irving. Irvng’s name has come up quite often of late in association with bioweapons smuggling.

After informing the BSAA African Branch about Irving, Chris urgently requested permission to participate in the operation to arrest Irving.

As for the reasons he wished to participate in this mission, Chris would not comment. Whether he is withholding information or not is unclear.

As one of the most respected BSAA agents, his presence in this operation greatly increases the chances of success, thus his request has been granted.

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5 Sheva Alomar

Listed within this file is a general background information overview of BSAA agent - Sheva Alomar - as pieced together from various sources. The information listed here is neither complete nor should it be used as a psychological analysis of the subject.

Sheva Alomar was born into an impoverished family situation in a small factory town situated in Africa. This particular town being home to Umbrella Plant 57.

As with most factory towns, the plant was the lifeblood of the town, bringing in much needed revenue and steady employment for its populous. Almost 80 percent of the town’s adult population was employed at the factory in some facility, including Sheva’s parents. While the pay was low by most nation’s standards, it provided a steady income for the townspeople and a happy childhood for Sheva.

This happiness was short-lived however.

While only eight years old, Sheva’s peaceful life was brought to an abrupt end by the sound of sirens erupting from the factory.

As the sirens pierced the air, an ominous plume of black smoke poured out of the factory.

Even as a child, Sheva knew something was terribly wrong. With dread in her heart she ran toward the factory.

Arriving at the factory, she soon discovered the entrance blocked.

In place of the kind old man who used to stand guard at the entrance, strange adults in protective suits were everywhere. Their faces hidden by masks. Sheva could not understand what was happening.

“I realized years later that they were wearing anti-biohazard protective gear. They were part of Umbrella’s special forces.”

She may have not understood the muffed voices emanating from beneath those masks at the time, but the assault rifles they leveled at her more than made their intentions understood. The country was not a very stable place to begin with, and near her town resided members of a large anti-government guerrilla army. Although only a child, Sheva know all too well the violence that often accompanied those with guns.

The adults in the village that remained were promptly executed by those gunmen.

Sheva was spared this same fate thanks to the vigilance of a neighbor who was able to get her back to her parent’s home unnoticed.

Thus began the longest night of Sheva’s life. Crippled by fear, she could only wait and pray for her parents return. The night passed and a new day dawned, but still they did not return.

As night on another day fell she sensed a presence outside her home. Unable to contain her relief and joy, she ran to the door to greet her parents.

As she swung the door open, crying aloud with joy, she was soon met with disappointment and confusion.

For at the door, were not her parents rushing to embrace her, but her uncle, with a look of shock and horror painted upon his face. His words crushed any hope she had left...

“Your parents are dead. There was an accident at the factory.”

Taking anything of value left in the house, her uncle then took Sheva to live with his family. Taking her away from the only home she had ever known.

Her life with her uncle would be brief.

Not only was her uncle’s family extremely poor, but he also had seven children of his own to care for. Even though Sheva was a blood relative, he probably never would have come for her if he hadn’t thought he would receive financial compensation from the factory.

That compensation never came. Umbrella never gave out any payments. And soon, her aunt and uncle were unable to feed her.

Life was hell for Sheva, not only was she on the verge of starvation, she yearned to be with her parents again. In her grief, she became fixated on the notion that they were still alive.

As the day passed, this belief grew so strong to the point where she could think of nothing else. She knew she had to find them.

So one night as the moon bathed the savanna in silver, Sheva ran away from her uncle’s house and headed back to her hometown and the life that was stolen from her.

The thought of her parents drove her on.

But the expansive savanna is a harsh environment for one so young and small. During her second night, she began to feel the effects of malnutrition. Unable to find food, Sheva soon collapsed.

A night in the savanna is not a quiet affair. The sound of animals plodding along, beasts howling at the moon, insects chirping and buzzing about, and the dry wind soughing through the grass. Sheva considered them all with wonder. She had grown up in a town and was unaccustomed to her new surroundings.

Through the cacophony of strange noises, Sheva picked up a sound that was quite familiar to her. She heard the low rumbling of an engine and the sound of tires cracking over the dirt.

A truck pulled up next to Sheva and a stranger got out of the passenger side and spoke to her. If she replied to him or not, she couldn’t recall, but the man picked her up and placed her in the bed of the truck.

The man that found Sheva was an anti-government guerrilla fighter. He provided her with food, shelter, and a place to call home. Unfortunately for Sheva, this good turn was accompanied by some bad news.

She was told that the incident at the Umbrella factory was not an accident. That the factory manufactured bioweapons and Umbrella was carrying out the final test on one of its newest weapons at the dilapidated factory.

The regular employees who worked there were unaware of what Umbrella was actually creating, and they paid for it with their lives, including Sheva’s mother and father…

After concluding the test, Umbrella took measures to conceal the entire affair. With the assistance of the government’s army they destroyed the factory along with the entire town, effectively wiping the town Sheva had called home off the map.

At this news Sheva was filled with rage. She hated Umbrella and blamed them for her parent’s deaths, and she hated the government for just rolling over at Umbrella’s behest.

It was at this moment she decided to join the guerrillas in their fight against the government.

Sheva started out by doing laundry, cooking meals, and taking care of other chores. After only a few years with the guerrillas, she was given her first gun. She doesn’t like to talk about her time with the guerrillas. Perhaps the memories are too painful, or maybe she’s too shamed of what she did there.

One of her main duties with the guerrillas was to go into town and purchase supplies for the group.

For seven long years Sheva stayed with the guerrillas.

By this time she was a teenager, and had spend most of her known life with the guerrillas. Perhaps due to her age, when she went into town, the townspeople never suspected her of being a guerrilla fighter. It could be for this very reason that she was the one they sent.

It was on one of these occasions while she was in town that a man approached her. He looked like a local, but spoke with a strange foreign accent. Handing her a piece of paper and speaking in a hurried voice, he stated:
“Read this. If you believe what it says, come to the church in the back alley in two hours.”

After speaking these words he disappeared into the crowd as quickly as he had appeared. Sheva turned the paper over in her hand, and her eyes were drawn to one word - Umbrella.

It was the same pharmaceutical company whose selfish aims took her parents from her. If that incident had never happened, perhaps her life would have been different.

The message on the paper said that the guerrillas were planning on using bioweapons to conduct a large-scale terrorist attack that would overthrow the government. Umbrella was going to make a deal with the guerrillas to provide them with the bioweapons. The man wanted Sheva’s help in stopping the deal from going through.

At first Sheva thought it was a government trap, but deep down she knew the note spoke the truth. When asked how she knew, she had this to say:
“My country was strongly influenced by France, and many government officials spoke in a French patois. But this man was different. I couldn’t place his accent at the time, but somehow I knew I could trust him.”

Sheva followed her instincts.

She went to the church and met two men there.

One of them had given her the note earlier. The other wore a suit with no tie and said that he was from the U.S. government.

What the man in the suit wanted seemed straightforward enough - the apprehension of the representative from Umbrella. From what he said, this particular person held the key to causing an irreparable blow to Umbrella. But in order to arrest him, they needed Sheva’s help. As long as they got their man, they wouldn’t do anything to her or her fellow guerrillas.

Even if they did not succeed in arresting the man in question, they promised not to turn her or her companions ever to the authorities.

The man in the suit’s offer seemed credible, but could she betray those who had been like a family to her? The man seemed to understand Sheva’s apprehension, so he asked her one simple question: “Don’t you want to see Umbrella punished for what they’ve done?”

Sheva quickly nodded her head.

“That’s why we selected you. But if you want to help us fight Umbrella, then you are going to have to leave your so-called friends.”

“And then what? What’s in it for me?”

“Look around! You know those guerrillas you are with aren’t doing this for some greater good. They’ll do anything to topple the government, including things you know are wrong. Help us, and you can finally do some good for the people of your country.”

“And what makes you think a 15-year-old girl can help?”

“Some day you’ll learn that age matters very little. A person’s life is not defined by age, but by the choices they make. You have the chance to fight for something here that goes beyond just you, something that affects the entire world.
Can you really walk away when so much is at stake?”

Sheva would never forget those words...

Three days later the special forces team arrived at the location where the deal was taking place. Sheva had left the door to the building unlocked, and she wore a wire so the team on standby could hear what was taking place.

The operation was a success. The target from Umbrella was quickly apprehended and taken away.

Sheva and the guerrillas were taken to the American Consulate, there to be released two days later with no charges pressed, just as promised. Recognizing Sheva’s abilities, or perhaps moved by pity, the man in the suit offered Sheva the chance to start life anew in America.

With nothing left in Africa for her, Sheva decided to take him up on his offer.

Shortly after arriving in America, Sheva’s high intelligence and drive quickly became apparent. She surpassed any and all expectations, even learning English to a native level in a mere six months. Within two years of arriving in the U.S. she had enrolled at a university.

After graduating with high honors from her university, her legal guardian (the main in the suit) suggested that she join the newly formed BSAA to help others as she had been helped. Umbrella had already been dismantled many years prior, but Sheva had not let go of her hatred toward them and all others like them.

After completing basic training, she was assigned to the unit led by Josh Stone. There she trained with his unit for eight months, learning everything she would need to know to survive in the field. After the completion of her training, she was hand picked to become a BSAA agent. She is currently involved in operations throughout the world.

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6 Ricardo Irving

According to official records, Ricardo Irving is overseer of the oil refinery owned by Tricell Africa Division’s Resource Development Department. Crude and arrogant, he possesses an insatiable desire for the accumulation of wealth. It is these traits along with his unique resourcefulness that have most likely made him Tricell’s ideal agent in dealings with selling B.O.W.s to black market individuals.

The money gained from those dealings is then invested by Tricell Africa back into their bioweapons research and development. The demonstration of those weapons for clients act as operational tests. Given the degree of Irving’s involvement, it is believed that he is one of only a handful of people that know the full extent of Tricell’s bioweapons business.

Irving’s activities and their connection to Tricell, however, have been carefully kept under wraps. Adding to the misdirection is the fact that he is officially employed with the Resource Development Division and not the Pharmaceutical Division that sponsors the BSAA.

Tricell is a conglomerate comprised of shipping, natural resources of development, and pharmaceuticals. Each division runs on its own capital, and, as such, could all be considered separate entities under one parent company. Also of note are the divisions that exist between each of Tricell’s branch offices.

When the BSAA learned of Irving’s latest deal, they viewed it as illicit activity conducted on his own and without support from Tricell. BSAA’s mission, therefore, was not to fight biological weapons, but to apprehend a smuggler involved in an illicit deal.

Irving was able to exploit that misconception to the fullest.

Irving was informed of the BSAA’s mission, and changed the location of the deal to a mine outside of the Kijuju Autonomous Zone (KAZ). When a BSAA team arrived at what they thought was the deal’s location inside the KAZ, they walked into a trap.

Before the team even arrived, the improved version of Las Plagas was released upon the populace of the town, transforming most of them into Majini.

This Intel was acquired by Alpha Team and later confirmed by the data recovered by the backup team (Chris Redfield and Sheva Alomar) prior to Irving’s deal.

It appears that a sample of the Uroboros Virus was also released upon Alpha Team’s arrival and was responsible for the termination of Dan DeChant’s team.

Irving did not take into account that the Uroboros would be engaged and defeated by Agents Redfield and Alomar, nor that a hard disk and its data would be seized. The data obtained from the hard disk allowed the two agents to proceed to the actual location of Irving’s transaction - the mine.

When confronted with the reality that his plan had failed, Irving was forced to take the following actions.

First, he contacted his partners in the transaction and requested to delay the deal. After which point, he went to the mine to retrieve any documents and materials relevant to the transaction. It was at this point that Redfield and Alomar found him.

However, it was obvious that he had a backup plan for just such a contingency.

Irving escaped thanks to the help of a hooded figure he had on standby. The two agents were left to deal with Popokarimu (a bat-based B.O.W.) that was originally intended to be used in the transaction.

It is thought that Irving released this B.O.W. on the agents in retaliation for disrupting the transaction and not to aid in his escape.

It was becoming apparent by this point, that Irving’s mental stability was in question. Whether his irrational behavior was brought on by the interference of the agents or if the increased stress only brought out his true tendencies is unknown.

Irving’s situation, however, would digress even further.

After escaping from the mine, he was soon discovered by Captain Josh Stone’s Delta Team inside the KAZ. In order to escape Irving unleashed Ndesu (confirmed to be based on the El Gigante B.O.W. used in Europe). The frustration of losing two large, valuable B.O.W.s in such short succession must have been keenly felt by the avaricious Irving.

After reaching the conclusion that there was nothing more he could do, Irving plotted to escape with his accumulated wealth, but he was soon overtaken by the hooded figure, who provided him a vial containing Las Plagas. This was to be his punishment for failure. He was to administer this on himself in order to fight the two agents.

This vial contained a Las Plagas variant known as a control Plaga.

According to BSAA Intel, the use of the control Plaga has been documented by Leon S. Kennedy in Europe. The control Plaga differs from the common form in that it does not take over a host’s rational though process. Another difference being that it causes extreme transformations to the host. As such, control Plaga host must resign themselves to never being able to live as a normal human again.

In a last-ditch effort, Irving detonated the oil refinery, but unfortunately for him the refinery was virtually dry at the time thus limiting the size of the explosion. His hope was that he could destroy all incriminating evidence and kill Agent Redfield and Alomar so he would not have to resort to using the control Plaga.

Irving was left with no choice but to administer the injection to himself, at which point he underwent an immense and rapid transformation. But even the power he gained from that transformation did not avail him, and he met his end at the hands of the two agents.

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7 Ndipaya Tribe

The Ndipaya reside in unique wooden structures in the wetlands. Their advanced architectural techniques are used throughout the world to repair and maintain many damaged ancient ruins.

This is how the world at large knows of the Ndipaya.

But the Ndipaya possess a secret that they do not wish to share with the rest of the world: That the ancient ruins of the Ndipaya Kingdom reside beneath their land.

In ancient times, the surrounding lands were all under the control of the sovereign Ndipaya Kingdom and the city of ruins was the seat of that monarch.

Special attention should be given to the way the sovereign was chosen.

While the Ndipaya did have a monarchy, the king was not decided by birthright, but by the abilities and qualities he displayed during a certain required ceremony. This ceremony employed a special plant that grew in the Sun Garden residing in the deepest area of the royal city.

This plant was known as the Stairway to the Sun.

The Stairway to the Sun was an extremely poisonous plant, and its effects were fatal if consumed. Though some individuals possessed a natural resistance to the poison.

The Ndipaya people believed that a man who could prevail against the poison was destined to become king.

(Vestiges of this ceremony are still carried out once a year by the Ndipaya for the continual peace of their ancestors’ spirits.)

Even with a natural resistance, finding an individual that could survive ingestion of the powerful poison was a rarity. It is said by the Ndipaya people that one such man reigned as king for hundreds of years. Whether this legend has any validity to it cannot be ascertained at present.

What is known is that this once flourishing kingdom fell into decline and was eventually abandoned by the Ndipaya people.

It is not known what made the Ndipaya abandon their city for the wetlands. Any information regarding these matters comes from oral traditions and hearsay, whch obviously calls into question the validity of the information.

What is known though, is that after leaving the city, the Ndipaya viewed it as sacred ground, and vowed to keep its existence hidden from outsiders.

All Ndipaya males between the ages of thirteen and twenty-five are required to spend two years in the city to guard and protect it.

It is through their continued vigilance that this great city’s existence has been kept undiscovered by the outside world.

There was, however, one instance of outsiders discovering their secret city. In the 1960s, a corporation went into the sacred city to find the plant used in their ceremonies and take it by force.

The Ndipaya fiercely resisted this incursion into their land. In time of peace the Ndipaya are builders of great renown, but when the need for war arises, they can become stout warriors. This adaptability is the essence of the Ndipaya.

Their physical prowess in battle was their greatest weapon, and they used it to fight bravely. But they were overwhelmed by the enemy’s technological advantages.

(During this time many of the Ndipaya youths consumed the plant in an effort to fight off the invaders.)

In the end, the Ndipaya were forced to cede the area of the Sun Garden and beyond to the corporation’s control.

But the Ndipaya have not yet given up hope of one day reclaiming their sacred land and returning it to its former glory.

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8 U-8

U-8 is name of the B.O.W. born from a weapons development project involving Las Plagas.

The creature is comprised of the refined DNA of multiple organisms, specifically the DNA of shelled organisms. The alterations to this aspect of the creature is reflected in its dark coloring.

The carapace has an unparalleled durability, and was shown to be resistant to a direct hit from RPGs in tests.

This gigantic creature has another special feature in its design.

U-8 is some tens of meters tall, and its pincer legs are even three meters in length, which it uses as a weapon in close combat. These pincer attacks are not especially quick, but they are powerful enough to pierce the armor of a tank.

Flying B.O.W.s reside in the part of U-8’s abdomen originally intended for the maturation of eggs in an unaltered specimen. These flying B.O.W.s are not larval U-8s, but completely different creatures entirely.

In a close-quarter, one-on-one fight, U-8 is an overwhelmingly powerful adversary, but when it has to combat more than one opponent, its large size becomes somewhat of a liability.

Its considerable bulk also makes it vulnerable to long-range attacks. To compensate for this weakness, it uses the flying B.O.W.s in much the same way an aircraft carrier uses jet fighters.

Some would consider U-8 an impeccable fighting machine, but it does have its flaws.

U-8’s size can be a detriment because it requires massive amount of sustenance to maintain functionality. As such, U-8 is not suitable for long-term assignments.

According to Tricell’s business information, U-8 is most effective as security for a facility or when used in attacks of limited time.

(Before it can be used in an offensive attack, consideration must be given to the means of transporting U-8 to the destination.)

Also, U-8 is designed to reach a large size very rapidly, and this breeds imperfections in its carapace. These imperfections are limited to a certain area of the carapace, but a direct attack on this area will severely damage U-8.

Even with these flaws, U-8’s functionality, combat effectiveness, and relative ease to control have made it popular in the bioweapons market.

Records indicate that Ricardo Irving has sold a multitude of both the original U-8 and the upgraded version, U-8 Prime (which has a multi-layered carapace for extra defense, along with shell covering formerly exposed areas).

There were plans at one point to design a lighter, faster U-8 that could maintain functionality for longer periods of time, but this would result in a significant downgrade in its defensive capabilities.
This plan appeared to have been scrapped.

Chris Redfield and Sheva Alomar reported imperfections in the carapace of the U-8 they faced, so it is suspected that it was one of the original models.

Note that the “U” in U-8 does not stand for “Uroboros,” but for “Ultimate.”

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9 Tricell

Tricell is a conglomerate organization comprised of shipping, natural resources development, and pharmaceuticals divisions.

Tricell’s history dates back to the period known as the Age of Exploration. The forbearer to Tricell was Travis Trading, a company owned by the wealthy European merchant Thomas Travis.

This company profited greatly from expansive trading with the Orient, and laid the groundwork for what would become Tricell’s shipping division.

Travis Trading entered the 19th century as a profitable trading venture.

In the 1800s, Henry Travis, the youngest of seven siblings, invested much of his own fortune into the exploration of Africa.

During this period, the exploits of explorers like David Livingstone were creating quite a stir in the newspapers of the days.
Henry’s expedition was inspired by these accounts, and his decision was to have a great impact on Travis Trading’s future.

Henry made five expeditions to the African continent in order to explore all of its regions. The extensive funds of the Travis family allowed him to continue his research into Africa even through times when results were not forthcoming.

After his fifth and final expedition in Africa, Henry Travis returned to his home country a full 34 years after he had first left it.

Henry compiled the records of his expeditions into an impressive 72-volume set entitled “Survey of Natural History.” These books covered everything from animals, plants, insects, minerals, and topography to the native inhabitants and their cultures, histories and traditions. These books also contained extensive records detailing the folklore of various peoples throughout the continent. These tones were a veritable encyclopedia of the African continent.

Henry’s survey was published in its entirety, but his meticulous details were viewed as products of creative license and an overzealous imagination. The books were ultimately discredited by the scientific community. Considered to be a novelty item, only a few copies of the entire series were ever published.

The shock of being shunned by the scientific community sent Henry into a deep state of depression. He passed away only two years after his return from Africa.

It is now believed that the head of Travis Trading at that time (Henry’s eldest brother) purposely spread the rumor that Henry’s books were nothing more than fiction.

The thought being that he did this because he wanted Travis Trading to be the only company that could exploit the information contained within those books.

Of particular interest was the topographical information contained in volumes 17 through 24.

By the end of the 19th Century, Travis Trading had begun to exploit the mineral resources of Africa. All over the continent, the company was mining for precious metals and discovering/developing oil and natural gas fields. Meanwhile, the company’s profits continued to soar. These operations formed the basis of Tricell’s natural resources development division.

Travis Trading built a firm foothold in Africa, and beginning in the mid-20th century, they had begun to actively collect samples of plants, animals , and insects.

Henry’s books were instrumental in guiding these endeavors.

The collected specimens were used in pharmaceutical research, and before long that research brought commercial success and the subsequent founding of Tricell’s pharmaceuticals division.

Travis Trading was the basis for the shipping division.

The natural resources development division was born from the information contained in Henry’s journals. The specimens obtained from the African fauna were used to create the independent pharmaceuticals division.

By the 1960s, these three divisions of Travis Trading were firmly established, and they formed a conglomerate under the name Tricell.

The Travis family, however, were not the only ones privy to the knowledge of Henry’s journal.

Umbrella’s founder, Ozwell E. Spencer, was interested in them for the folklore recorded therein. Of particular interest were the accounts of the Ndipaya’s rituals. Spencer hypothesized that the flower used in their rituals held significance, and this ultimately led to the discovery of the Progenitor virus.

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10 Jill Valentine

Listed within this file is a general background information overview of former S.T.A.R.S. agent - Jill Valentine - as pieced together from various sources. The information listed here is neither complete nor should it be used as a psychological analysis of the subject.

When a crisis situation arises, few soldiers excel to the level of Jill Valentine. She is proficient in the use of various firearms, is a master of lock picking, and is skilled in the disposal of explosives.

Jill’s talents make her an integral component of any fighting force.

Like Chris Redfield, Jill was a member of the S.T.A.R.S. Alpha Team. She was also involved in the tragedy at the Arklay Research Facility (also known as the “Mansion Incident”). During the incident, Jill and Chris operated independently, but together discovered the truth behind the facility.

They learned that Barry Burton was not really a traitor, but was being controlled by Albert Wesker, Captain of Alpha Team. In addition to Wesker’s machinations, they also learned the source of the zombie outbreak was due to the release of the T-virus, and that Umbrella was more than just an ordinary pharmaceutical company.

What Jill learned at the Arklay Research Facility would have profound repercussions on the rest of her life.

Following their return from the mansion, Chris and Jill attempted to inform the authorities of Umbrella’s activities. For all their good intentions, they were met with no movement towards any official investigation into the company.

Fed up with the lack of response, the two took it upon themselves to investigate Umbrella. They concentrated their efforts on Umbrella’s main base of operations in Europe. As a S.T.A.R.S. member entrusted with protecting Raccoon City, Jill chose to remain in the city for the time being and investigate the Umbrella research facility there before rendezvousing with Chris in Europe.

This decision led to her involvement in the Raccoon City incident.

During her investigation, rodents infected with the T-Virus from the Arkay Research Facility began to spread the virus into the city. The virus quickly spread, infecting a majority of the residents. Umbrella, the perpetrators behind this incident, reacted swiftly.

Umbrella sent in the Umbrella Biohazard Countermeasure Service (U.B.C.S) to handle the situation, and they also dispatched the bioweapon Nemesis T-Type to take out any surviving S.T.A.R.S. members, who Umbrella now considered a threat.

Jill attempted to escape from Raccoon City all the while being hunted by the Nemesis T-Type. During this time she encountered a member of the U.B.C.S team, Carlos Oliveira.

Carlos claimed his team was on a rescue mission to save any survivors in Raccoon City. Having no reason to doubt that mission’s purpose, he proposed to help Jill escape. Jill, on the other hand, had her doubts. However, the situation had reached critical proportions and Jill did not have the luxury of time.

The U.S. government was planning on containing the spread of the virus by launching a special missile strike on the city called Operation: Bacillus Terminate. When Jill became infected with the T-Virus as a result of Nemesis T-Type, she despaired of even being able to get out alive.

Fortunately for her, Carlos was there to help.

Carlos obtained a cure to the T-Virus infection and gave it to Jill. After her recovery, she worked with Carlos and they successfully escaped from Raccoon City. In 2003, after operation: T-A.L.O.S, Jill and Chris became two of the original eleven founding members of the BSAA, and joined them in their fight against bioweapons and bioterrorism around the world.

Chris and Jill stopped bioweapons in Asia, destroyed bioweapon labs in South America, arrested smugglers in Europe, and patrolled the world in an attempt to stamp out all bioweapons. Throughout their activities, while they may have suspected the long fingers of Umbrella as being involved, they never had any conclusive proof.

Those long fingers, however, would turn out to be connected to the hands of Umbrella’s founder, Ozwell E. Spencer.

The pair received Intel on Spencer’s whereabouts and rushed off to arrest him only to find their former Captain and hated enemy, Albert Wesker. Seeing Spencer’s crumpled corpse on the ground, the two changed their plans to arrest Wesker instead.

In a two-on-one fight, Chris and Jill should have had the advantage, but Wesker’s strength and agility were well beyond that of any normal human. For all their training, Jill and Chris were no match for Wesker.

As Wesker was about to end Chris’ life, Jill made the ultimate sacrifice. Lunging at Wesker, she threw both herself and him out of the window, and over the side of a cliff.

Chris could do nothing as he watched his partner fall to her death.

BSAA launched a full-scale search operation, but neither Jill’s body nor any of her personal effects were ever recovered.

On November 23, 2006, Jill Valentine was officially declared dead, and her name was added to the list of BSAA members who died in the line of duty.

But Jill’s story did not end there.

The fall did not kill Jill nor Wesker. Though badly hurt and unconscious, Jill was saved by Wesker. After giving her the medical treatment she required, he placed her in a cryogenic sleep. Once the Uroboros Plan was finalized, Wesker intended to use her as the first test subject.

This was Wesker’s way of exacting his revenge.

Fortunately for Jill, luck was on her side.

The apparatus monitoring her vital signs detected some abnormalities. Something was happening inside Jill’s body, and Wesker’s curiosity was piqued. Further investigation showed that a mutated form of the T-Virus was still inside her body. It was a remnant from her infection in Raccoon City.

The cure she was given was supposed to have eradicated all traces of the virus in her body, but instead it caused the virus to go into a dormant state. Her extended period in a cryogenic sleep somehow reactivated the virus.

Shortly after being reactivated the T-virus completely disappeared from her body, but it left something else in its place. Wesker found that Jill’s body now contained powerful antibodies to the virus.

All those years the T-Virus was inside her body forced it to develop a defense system that was nothing short of miraculous.

The development of the Uroboros Virus, the centerpiece of the Uroboros Plan, had proven to be quite difficult.

The Uroboros Virus developed from the Progenitor flower proved to be too poisonous to humans to be of much use. Instead of spurring the next step in human evolution, it only invited death.

Wesker theorized that using Jill’s antibodies could make the virus less poisonous. He kept Jill alive solely to produce antibodies for his research.

Jill, who had reviled bioweapons and devoted her life to eradicating them, was ironical being used to develop the most terrible bioweapon of all.
After much research and experimentation, Wesker finally perfected the Uroboros Virus. Jill’s participation in its development meant she was no longer a suitable test subject. Pure and unadulterated antibodies with high resistance to the virus permeated her body.

Wesker decided he would find a suitable use for her elsewhere.

During the research into the Progenitor virus, an ancillary chemical was discovered. The researchers referred to it as simply - P30. When administered to test subjects, it would not only give them superhuman strength, but also rendered them highly susceptible to control.

P30 was the ultimate performance enhancer.

The aim of the Uroboros Plan were to create a new breed of humans, so P30’s application in this plan was inconsequential. However, for the time being it could be marketed as a product and garner additional funding.

Research into creating the ultimate soldiers who didn’t resist orders was carried out simultaneously on Las Plagas and P30. Unfortunately, the latter had a severe drawback. The effects of P30 would only last for a very short time.

An injection of P30 was metabolized and expelled by the body at an expeditious rate requiring administration of the drug at frequent intervals.
This greatly lessened the viability of such a product as a long-term performance enhancer. The only counter to such a drawback was to attach a device to the subject that would continually administer the drug.
While P30’s effects were brief, it was still a powerful and effective drug.

The effects of continual administration were untested, as in order to research this aspect further an administration device was attached to Jill.
An external device was attached to Jill’s chest that would continually administer the drug to her body. With her freewill constantly being usurped, she remained a servant to Excella and Wesker until Chris and Sheva destroyed the administration device.

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11 Excella Gionne

The Gionne family is well known and respected throughout Europe for their successful export-import business. Her grandmother being from the Travis family, the founders of Tricell, has endowed Excella with quite a noble and storied lineage. Bless with model-like beauty and raised in such an aristocratic family has led to being her haughty towards those around her, especially men.

But it was neither Excella’s looks or family background that got her to where she is today.
Gifted with a keen intellect and inheriting her father’s business acumen, Excella quickly breezed through school and enrolled in a university at a young age. There she majored in genetic engineering, and her talents were recognized by her grandmother’s family. With her connections she was able to enter Tricell’s pharmaceutical division at the age of eighteen.

Although she was a gifted member of Tricell’s founding family, she was still a Gionne, an offshoot of the famed Travis family. Even with all the research teams at Tricell’s disposal, she was only given one.

Excella viewed this act as a slight.

While still feeling indignant over this affront, she was approached by Albert Wesker.

Wesker’s interest in Excella was piqued by her intelligence and character. It was at this time he provided her with all the information he had concerning the T-Virus and other research. Excella was now armed with the tools to make the advances to her career that she desired.

She used the information and technology she obtained from Wesker to advance Tricell’s bioweapons division exponentially.

In a fortunate turn for Tricell, Umbrella, who had previously dominated the bioweapons market, had gone bankrupt, greatly increasing Tricell’s sway in this area.

Thanks to Excella’s efforts in expanding Tricell’s market share, she was given more of a voice within the company. Before long, she was making key decisions that would affect the fortunate of the pharmaceutical divisions.

This was precisely as Wesker had intended.

Excella then set her sights on the position of CEO of the Tricell Africa Division. Her adroit use of flattery and intimidation soon landed her that powerful position.

It is now believed that it was Wesker who suggested Excella take over Tricell Africa. He exploited her romantic interest in him, and was able to use both her and Tricell Africa to further his Uroboros Plan. Excella’s first order of business as Tricell Africa’s CEO was to restore the abandoned Umbrella Africa Research Facility. As the facility where research on the Progenitor virus had been carried out, its use in the completion of the Uroboros Plan was vital.

Following the facility’s restoration, Ricardo Irving was employed to sell bioweapons in order to secure funding for the research being carried out on the Uroboros Virus.

As the Uroboros Plan neared completion, Excella began to fancy herself as the queen in the new world order that would follow the plan’s execution. Unfortunately for her, those dreams was dashed when the man that was to be her king injected her with the Uroboros Virus.

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12 Albert Wesker

The Mansion Incident. The tragedy at Raccoon City. Rockfort Island. Umbrella’s Antarctic Research Facility, and the Umbrella Caucasus Research Facility in Russia. The kidnapping of the U.S. president’s daughter. One man was involved either directly or indirectly with each and every one of these incidents - Albert Wesker.

The motivation behind all of Wesker’s actions can be found in this current incident in Africa.

Wesker had already obtained samples of various organisms and viruses including the T-Virus, the G-virus, the T-Veronica virus, and Las Plagas. All of these were eagerly and enthusiastically received by Umbrella’s former rival companies who compensated him greatly for each. With wealth, power, and glory, Wesker appeared to have everything a person could ever want.

Wesker, however, was not interested in material gains.

An all too familiar sense of trepidation continued to gnaw at him. The source of this uneasiness being Umbrella’s founder, Ozwell E. Spencer.

During his time at Umbrella, Wesker could never ascertain what Spencer’s true intentions were. Spencer’s extensive funding of B.O.W. research was unheard of in the field.

The whole reason for producing bioweapons was that it could be done relatively inexpensively when combined with a normal weapons delivery system.

Spencer’s extreme investment in B.O.W.s seemed unnecessary. Why would Spencer need such B.O.W.s in the first place? To find the answer to that question, Wesker joined Umbrella’s Information Department.

Even after the downfall of Umbrella, these doubts continued to haunt Wesker.

To find the answered he needed, Wesker began to search out Spencer. The only problem was that even before Umbrella’s dissolution, Spencer had removed himself from Umbrella’s day-to-day operations. Wesker had to use every resource at his disposal - all him time, money, and connections. Eventually, he ascertained Spencer’s long-hidden whereabouts.

On the first night of autumn, as thunder and lightning raged in the skies above, Wesker arrived at the ancient castle in Europe where Spencer resided. Wesker expected the old man to be surprised by his presence, but instead the withered old eyes of Spencer lit up with dark delight as he spoke:

“You’re back…”

The words barely audible amidst his cough-racked laugh.

If Wesker had his doubts about Spencer before, he didn’t know what to make of him now. He only know at that moment that this seemingly feeble odd man had been in control of everything that had transpired at Umbrella. Even Wesker’s own actions through the years had been controlled and manipulated by this decrepit old man.

With this sudden realization, Wesker now knew the source of his anxiety for all those years.

Appearing to read Wesker’s thoughts, Spencer laid out everything to him.

The developments of bio-organic weapons was only a mean of achieving his true goal - the forced evolution of mankind via viruses.

It would be the end of the current form of humanity and the birth of a new superior human race.
With this new race he would build his Utopia, with himself as a god on Earth.

In order to realize this dream, he required three things.

1. The Progenitor Virus
Without this key component, his dreams would be no more than abstract ideas. Once he discovered the Progenitor virus, he had the foundation on which all his subsequent plans would be built.

2. The Umbrella Corporation
The manufacture of bioweapons was the perfect method of conducting his research on the Progenitor virus. Any profits gained through Umbrella’s research were secondary to his true goal.

The third thing Spencer needed in his grand vision was Wesker himself. Spencer know what was required for his Utopia. He also know he would need a new human race. But what would that new breed of humans be like? The Progenitor virus would spur natural selection upon the population. That was the fundamental premise behind Spencer’s plan. But if the new breed of humans brought about by this selection process were unwilling to share in his vision, then there would be unwanted complications.

This forced stage of evolution would give the surviving humans increased strength and intelligence, but it would not affect a person’s knowledge, logic, or general character. If any indolent or unsavory individuals survived to be a part of this new race, it would be a blight on Spencer’s Utopia. Spencer was not about to have his vision stained, so he enacted a plan to ensure that would not happen.

This plan was called the Wesker Plan, which was named after the chief research at the time.

According to this plan, hundreds of children born of parents of superior intellect from all nationalities would be collected.

If their knowledge, logic, and self-will could not be altered by genetic manipulation, then Spencer himself would instill his values into these children by whatever means he deemed necessary.

These children were all given the surname Wesker, and after completion of their indoctrination/manipulation they were placed into select controlled environments in various locations around the world, even under Umbrella’s watchful eye.

The children themselves were to be kept unaware they were being monitored. With Umbrella’s concealed aid they all received the best educations available in the field they pursued.

After a few years, one child who showed particular promise was send to Umbrella’s Training Facility in Raccoon City. This Wesker child’s name was Albert.

Spencer was quite please by all of Albert’s actions, and if the other Wesker children were like him, Spencer would have nothing but quality individuals for his new race of humanity.

Spencer then enacted the second phase of his plan.

All the Wesker children would be administered an experimental virus.

This virus was administered to screen out the more gifted of the Wesker children.

Some took the virus on the recommendation of a friend; others were given the virus as part of their medical treatment; still other had it forcibly administered to them.

Albert Wesker was not different. His partner, William Birkin, gave him the experimental virus, and he administered it to himself.

This screening process turned out to be a little too selective.

Most of the Wesker children died, leaving only a few survivors.
Albert Wesker was one of those survivors, and he disappeared shortly after.

Spencer was unconcerned by this development. There was a failsafe device attached to every Wesker - Spencer’s existence.

This was the discomfort Albert had felt throughout his life. All Wesker children were programmed to seek Spencer out, which manifested itself as a growing anxiety within each of the subjects. Just as Spencer had predicted, Albert soon came to him.

Unfortunately, Spencer had made one miscalculation. His failsafe only worked for as long as it remained a mystery. As soon as the mystery was revealed, Wesker no longer had a need to restrain himself. All that was impeding Wesker was a feeble old man on death’s doorstep.

“The right to be a god... That right is now mine.”

With these words, Wesker broke from the shackles that Spencer had laid on him.

It was only random chance that brought his former subordinates Chris Redfield and Jill Valentine to Spencer’s mansion at that exact time, but Wesker took it as a sign.

The weak would always resist the will of the chosen.

With renewed purpose Wesker reflected on his own evolution and the evolution of the human race.

After the incident at the Spencer estate, he went underground and used the news of his death to veil his activities. He had achieved his goal of obtaining the virus and capital he needed from his position at Umbrella.

Next he put all his efforts into bringing his Uroboros Plan to fruition, and thereby setting himself up as a god over the new generation of humanity.

in-game files

1 Control Types

The following four control types can be selected under CONTROLLER SETTINGS in the OPTIONS menu. 

NOTE: The controls are of both PlayStation 3 and XBOX 360 commands; the XBOX 360 controls below are colored in light green, and the PlayStation 3 controls are colored as they are on the controller, unless if it's a black button, then it's in white.

[Type A]
Use the L/L3 to move and rotate. Use the RT+X (XBOX 360) or R1+Square (PS3) to fire.

[Type B]
Use the L/L3 to move and rotate. Use the L/RT (XBOX 360) or L1+R1 (PS3) to fire.

[Type C]
Use the L/PS3_L to strafe and the R/R3 to rotate. Use the RT+X/R1+Square  to fire.

[Type D]
Use the L/PS3_L to strafe and the R/R3 to rotate. Use the LT+RT/L1+R1 to fire.

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2 Dying

When your life gauge is fully depleted due to taking damage, your status will change to Dying.

If this status is displayed for your partner, you can revive him or her by pressing B/CIRCLE while nearby. You cannot revive yourself in this state.

The game will end if your partner is unable to assist you before time runs out, or if both you and your partner are in the Dying state at the same time.

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3 Note

The writing is erratic...

All outsiders will receive the blade of punishment!

We will bless them with a sacred death!

We will release them from their bonds of wickedness!

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4 BSAA Emblems

There are BSAA emblems located throughout every stage.
The more BSAA emblems you destroy, the more items you can purchase in Bonus Features.

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5 Items Menu

While the item menu is displayed, press RB/R2 to confirm what items your partner has.

You can ask your partner for an item by highlighting it and pressing A/X.

If you select "Give" for one of your items, you can pass it to your partner.

Press X/SQUARE to grab an item so you can move it where you want in your item menu.
Assigning items to up, down, left, and right will allow you to quickly switch to those item using [crosspad] without opening your item menu.

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6 Directions for Partners

Press B/CIRCLE to call your partner.

While holding B/CIRCLE , press up or down [crosspad] to choose from the list of commands.

Attack: Your partner goes on the offensive.
Cover: Your partner assumes a supporting role.

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7 Hand-To-Hand Combat

Shooting an enemy will give you an opening to get close enough to fight it directly.

Not only do physical attacks help you to conserve ammo, they also deal serious damage.

Where you shoot the enemy (arm, head, leg, etc.) will determine what type of attack you can unleash.

You can start with a hook (or twist kick for Sheva) and chain other attacks to it.
You can alternate between attacks and chain up to three of them in a row.

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8 Type 2 Plagas

As stated in earlier documentation on the subject, the original Las Plagas parasite was discovered in an isolated area in Europe. Upon maturation in a host, the parasite quickly replaces the host's will and self-awareness, rendering them highly susceptible to control by another.

It was this aspect of Las Plagas that meant one so inclined could create obedient subjects who would obey directives without question. With obvious commercial application possibilities, Las Plagas quickly came under review by interested parties.

The problem with commercializing Las Plagas was the time discrepancy between initial infection and when the hosts were rendered susceptible to control.
The time between when Las Plagas is administered to the host as an egg and the time when it fully matures and attaches itself to the central nervous system was met with negative criticism.

The maturation cycle of Las Plagas is relatively brief, but potential customers wished for more expedient results.

With this in mind, research was undertaken to improve Las Plagas. The final result of this research becoming Type 2 Plagas.

Type 2 Plagas differs from its predecessor in that it is administered in its matured state, and from that point the host can almost immediately be controlled.
Type 2 is administered orally, or more specifically, it is forced into the mouth of the host. It's an indelicate method, but it's also the most effective.

After oral administration, Type 2 rends the esophagus and moves first to the medulla oblongata, then to the brain proper, and finally the spinal cord.
Once it has taken hold ot the central nervous system, the host can be controlled.

Under a laboratory setting, we recorded complete control of a host within ten seconds of administration of Type 2.

Aside form the reduced infection time, the Type 2 Plagas appeared to share all of the characteristics of the original Las Plagas, which made it more than suitable for commercialization.

All that remains now is to accumulate field data from the Kijuju Autonomous Zone.

Listed below are the three key experiments for evaluation of Type 2:

1. Infection
Administer Type 2 samples to 10 previously infected individuals and observe the rate at which they spread the infection. These 10 test subjects must be given enough Type 2 samples to create measurable results.

2. Control
Observe to what extent the barbaric behavior induced by the Plagas can be controlled. This will be ascertained by witnessing the results of the directive to engage the BSAA operatives within the area.

3. Fighting
Accumulate data on Type 2 in combat. Type 2 hosts will battle BSAA operatives deployed in the area.

This experiment will be the last stage for evaluating the effectiveness of Type 2 Plagas.

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9 Message

Looks like a message...

Las Plagas → Possible mutation in the body.

Low probability but evidence is compelling.
Possible sales point?

Weak against bright light.

Address problem immediately!!

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10 Schedule Report

The corpse of a BSAA Agent. Such a tragedy...
His PDA has an unsent message.

Schedule Report

From the evidence gathered thus far, it would appear that most of Delta Team was wiped out between the time they requested backup and the time we reached the area.
One of their beacons was still transmitting an active signal, so we moved to intercept due to the possibility of survivors.

While en route, the beacon's transmission ceased. Judging by the last transmission the beacon should be just ahead of our current position.
There is a sealed door currently blocking our route, so infiltration may prove difficult.

End report.

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11 Village Youth's Diary

April 5

A man who said he was the foreman of the oil plant came to visit us today. He said he wants to inoculate everyone living near the oil field against some kind of disease.

 

In my parents' generation, they tricked our people and stole the land to turn it into their oil field. They must feel guilty about that because they are always trying to help our village now.
When we couldn't get across the swamp, they built a gondola on a rope for us.

Sometimes they'll even give us alcohol from foreign countries. This medicine is probably something like that.
Everyone in our village is glad to receive this medicine, but I don't want it. I don't have a reason for not getting it, I just didn't like the way the foreman looks, that's all.

April 8
Everyone went to the oil field to get this inoculation. The village is usually never this quiet. The only thing to do today is sleep.

April 9
I slept too much during the day, so I couldn't sleep at night, and it was noisy outside. Everyone was talking with serious voices in the middle of the village. All of the children in the village had come down with a fever.

The mothers all drew water to cool their bodies, but it didn't help. By the next morning they were all dead.

In the morning our leader went to the oil field. He wanted to know if they medicine they were given killed the children.

When he came back to the village, he said the children died because they had the disease. He told everyone that they needed to go back for more shots. I didn't want to, but everyone in the village was worried about catching the disease. They forced me to go with them and get the shots.

April 10
People are fighting in the village. All the men are very angry. It might be because all the children died, but I think it's something else.

The women just sit around and don't move. I wonder if the disease is spreading?

April 11
I couldn't sit still today. It felt like something was moving around inside me.
Outside I saw a man who looked strange. He was naked and had a weapon. His entire body was covered in war paint. It wasn't even a festival day.

I tried to talk to him, but when he turned around, I saw his face...

He didn't even look human!

What is happening to the people of my village?!

April 12
The screaming has not stopped since yesterday. The men are all dressing like our ancestors and fighting each other. Most of the women have died.

April 13
Head hurts. Fever... Feel angry.

Saw big man outside window. Very tall.

Must be vision.

April 14
Feel good...

Screams... stop...

Looks fun...

Want to... kill...

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12 Type 3 Plaga Field Test

One week has passed since the initial field test of Type 3 Plagas.

Type 3 was designed to display dramatically enhanced physical abilities over previous versions.

The original Las Plagas had a special Plaga known as the control Plaga that would provide a host with enhanced physical abilities.
These control types were limited in number, and they always caused severe physical changes in the host, and thus it was not always expedient to use them.

From a business standpoint, this was undesirable.
The idea was to create super soldiers without any side effects, something consumers wanted.

Other teams are currently working on developing a similar product to Las Plagas for commercial use, but given the affinity Las Plagas has for human hosts, it seems advantageous to continue to develop it. Other methods may produce superior super soldiers, but if they do not render the host completely controllable, their effectiveness would be limited.

Taking a subordinate Plaga (the base Las Plagas) and implanting a gene from the control Plaga created a new type of Plaga - the Type 3.
It is believed that if Type 3 can be perfected, it will become the new standard on the bioweapons market.

But that day is still in the offing. During a recent field test, a number of issues came to the fore. The chief problem is its ineffectual adherence rate. In adult and adolescent males the adherence rate is approximately 92 percent, the same for normal Las Plagas. For women and young children Type 3 has a 0 percent adherence rate.

With these disappointing results, it is obvious that in its current state, Type 3 would not render a adequate product.
In addition, superficial mutations were invariably fatal. This is thought to be due to the dynamic influence of the control Plaga gene.

The test, however, was not without some favorable results.

Our goal to realize dramatic physical enhancements were somewhat realized. The jumping power of hosts has shown remarkable improvement.

Another point is one we hadn't predicted: size increase in the hosts, with some reaching a height of almost three meters.
This could also be due to the gene from the control Plaga, but it is within acceptable parameters.

With this field test, we did not achieve all our initial desired results, but the test was not a complete failure. It may be possible to use the information garnered from the current tests and use them to make improvements in any future tests.

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13 Clipboard: Construction Supervisor's Log/Administrator's Log

A clipboard with some old and new documents attached to it.

Construction Supervisor's Log

So we finally kicked the Ndipaya from the ruins they were squatting in. I have heard it was just to get this flower field, but that's the least of my concerns right now. One thing I do know is that construction here has been a colossal headache. Trying to build something among these ruins is almost impossible to begin with, and just to get started, we had to change the groundwater channels.

That meant the "flower field" wasn't getting irrigated properly, and now the flowers are dying.

And to top it all off, I have the head researcher, Brandon, breathing down my neck. He says he wants the facilities to be at least three times bigger than originally planned.

 

So after that got approved, they fired the supervisor before me, Peter. Not sure why though, maybe he looked at them wrong or something.
If I let these flowers die, the same thing'll happen to me. I can't help but sympathize with poor Petey, working with these science types is a pain in the ass.

I hope we find a new water source soon. Our surveys showed that there might be some groundwater 500 meters of so down. That's pretty deep, so we'll probably have to use that new pump system the Fabiano company makes. Hopefully that'll work, but with how everything has went so far, I'm sure something will go wrong.

The only problem is that I have no idea when I'll be getting those new pumps. Even best case scenario, there's no way we'll get those new pumps in here and set up before the year is out. Looks like we'll just have to use old-fashioned manpower to fetch water for those flowers so they don't die.

Looks like I'm going to be spending the last Christmas of the '60s away from my family in a dank, dark cave playing gardener for some flowers... Ain't life a bitch?

The document following this is newer.

Administrator's Log

The pumps are properly irrigating the Progenitor flowers, but they require a lot of maintenance.
Umbrella installed these pumps over thirty years ago. It's a wonder that they still even work. The tank that filters the water is barely holding up. We need to replace these pumps as soon as possible.

In a lucky turn, I found the log of Umbrella's construction supervisor. It said the pump system here was designed by a company called Fabiano.
I think we use Fabiano pumps in our natural resources development division.

I'll talk to Mr. Irving, the foreman at the oil plant, and see if we can't get some newer pumps from him.

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14 From Chief Researcher Brandon's Journal No. 1

1966

Dec. 4
Mr. Spencer once spoke of a flower called the Stairway to the Sun. Supposedly this flower would give the person who consumed it incredible abilities. Everyone thought it was nothing more than a rumor or legend that Mr. Spencer was telling us, but later research would prove us wrong.

The first person to recognize the validity of that story was my teacher, Dr. James Marcus. He hypothesized that a virus, hereto unknown, might exist that could alter DNA.

The man was so perspicacious!
His hypothesis turned out to be correct!

The virus discovered in that flower was labeled "Progenitor". For three months in Africa we worked diligently, fretted over results, and staved off attacks from the Ndipaya. After such time, our efforts were finally rewarded.

Even Dr. Marcus, who until yesterday looked exhausted, was in good spirits. He wants to return home as soon as possible to delve deeper into his research.
I feel the same way. I want to learn the secrets of this Progenitor virus as soon as possible.

1967

Feb. 12
We've hit the metaphorical brick wall. We brought the Progenitor flower back from Africa and attempted to cultivate it here. The initial culture samples of the Progenitor virus have no shown DNA-altering characteristics.

We cultivated the flower to mass-produce the Progenitor virus.

At first, everything proceeded smoothly. The plants were strong, and grew quickly. In a short amount of time they flowered.

But here is when a major problem surfaced! The flowers did not contain the Progenitor virus!

Perhaps the environment in which they're growing triggers the development of the virus. This matter must be investigated further.

March 23
We've made no progress. We've tried cultivating the flower under different conditions, but with no luck in triggering development of the virus itself. Thus far we have tried changing the soil, water, temperature, and light exposure all with no success.

I got into a heated debate with Dr. Marcus about the direction this research was taking.

During that debate, Mr. Spencer interjected some foolhardy notion of starting a company.

Without the Progenitor virus there's no point in starting a company. Does he not see that? It's all pointless!

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15 From Chief Researcher Brandon's Journal No. 2

1968

April 15
It's been over a year since we've made any breakthroughs. That's why Dr. Marcus and I have decided to return to Africa. We can no longer continue our research without the progenitor virus. I know those routine attacks by the Ndipaya are really going to wrack my nerves, but for the sake of our research, I will persevere.

In the face of my foreseen dismay it was Mr. Spencer who provided the answer.

"If you're worried about the Ndipaya, then we'll just have to remove them from the equation".

I can only imagine the look of shock on our faces.

The idea never occurred to us. It was quite an atypical solution to our problem, but it seemed to be the only option available.

Dr. Marcus and I decided to try Mr. Spencer's plan.

Aug. 19
Finally, some good news! We learned they were able to chase the Ndipaya off their land. The land we acquired only amounts to half of those underground ruins, but if it includes the area where the Progenitor flower grows, then there should be no issues.

Mr. Spencer said he plans to construct research facilities on the site, which will expedite our research into the virus.

We hastily made our preparations to depart for Africa, but Mr. Spencer requested that Dr. Marcus stay in Raccoon City to take over the Training Center.

We were initially taken aback by this request, but we soon realized it was the logical course of action. Dr. Marcus needs a calm environment to properly conduct his research. If he were in Africa, there would be no proper facility for him to use at this time. I just hope the African research facilities get built soon.

So now I will go alone to Africa and send back samples of the Progenitor virus to Dr. Marcus.

Both Dr. Marcus and Mr. Spencer agree this is the best course of action.
I have to start making preparations to go. I have a feeling I'll be pretty busy starting tomorrow.

Sept. 29
I've been in Africa for two weeks now. It's a good thing Dr. Marcus isn't here. This place is far from being a paradise of research and scientific study. The so-called research facilities are nothing more then a bunch of tents, and we have to employ armed soldiers to keep the Ndipaya at bay.

But the thing that gets on my nerves the most is the sound of the construction for the real research facilities.

How am I supposed to concentrate on research when everything is threatening to drive me insane? I'm trying to just concentrate on extracting virus samples from the Progenitor flower so I can send them to Dr. Marcus. Hopefully, if I focus on my work, I can remain sane in this godforsaken place.

1969

June 15
The research facilities are finally completed!
This is the real Umbrella Africa Research Center, not just some pile of tents.
But I've come to a realization in the past nine months. The facilities are too small for our needs. We need to make them larger, more suitable for research.

Then we can fill them with more talented researchers.

This placed needs to be our frontline in our Progenitor virus research. Out results will do a great service to Dr. Marcus and his viral research.

In a rare turn of events, that old skinflint Spencer actually agreed with me on this!

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16 Research Director Director Brandon's Journal

1998

November 16
We've closed down the Research Center.

It's strange, but I don't really care. I'm indifferent to the whole thing. I feel the same way as when I heard that the Arklay facility and Raccoon City were destroyed. When did I become so apathetic?

I've spent every waking moment researching and extracting the Progenitor virus. Everything I did was for Dr. Marcus.

Actually, when I think about it, I probably stopped caring the day I heard he had died all those years ago.

I didn't feel angry or happy or even shocked; I felt nothing at all. It was as if all my emotions just shut down. I just kept sending out samples of the Progenitor virus to all of Umbrella's laboratories. I was just an automated machine reporting to Umbrella Headquarters every time one of my subordinates made a breakthrough or discovered something new.

I was like a zombie ambling through life. No thoughts, no feelings.

And now the Research Center where I've spent half my life is closed.

I really don't care one way or another.

It's probably all for the best. Perhaps it is too late to have any semblance of a life again.

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17 Telegram From James Marcus

T-Virus development a success

Jan 13 1978

J Marcus

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18 Invoice Copy

Umbrella Training Facility
Dr. James Marcus

Five (5) cases of the "PROGENITOR" sample

Dec. 15, 1977
Africa Research Center Director
Brandon Bailey

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19 An Email From An Aquaitance

Hey,
I know this is sudden, but I'm going to be getting some time off soon.
We've completed most of our work on the new "project" (sorry, you know I can't talk about work) so they're giving us some time off as a reward for all our hard work.

Ciao,

All the staff are leaving tomorrow and we'll finally be getting out of this country.

I'm heading straight back to Arizona, and I can't wait to get home and see everyone.

More than that, I think I'll just be happy to get away from "the high and mighty" Miguel. Guy thinks he's some sort of super genius.

Miguel's a guy that sits next to me at work, and he's a good researcher and all, don't get me wrong.

He's got some good ideas and is good at noticing details, but every time he opens his mouth he just goes on and on about how great he is. You can't even begin to imagine what torture it is to hear that day in and day out. I wish we made a sedative I could use on him.

But forget all that.

What matters is that I should be back home within the next few days. When I get back, I'll give you a call. We gotta go out and get smashed. I could use the break.

Talk to you soon,

Ryan.

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20 Test Subject Data

Test Subject
Caucasian female
Eye color: blue
Subject has been in a medically induced stasis for an extended period. All vital signs including heart rate, respiration, blood pressure, and temperature are within normal values.

A pigmentation abnormality has been observed. Effect of abnormality is limited to cranial hair follicles.

In addition, slight skin whitening (etiolating) has been observed.

----------------------------------------------------------------------------------------------------------------------------------------------

21 Regarding The Mutant Organism Found In The Facilities

May 6
A fire broke out during the test for loading Uroborus Virus onto the missiles. This required a temporary Level 4 (BL-4) quarantine for the immediate area.

 

May 11
It's been five days since the area was put under quarantine. There have been reports of an animal undergoing a strange and rapid mutation. Eye-witness accounts indicate the creature possesses a very hard epidermis. No viral cysts related to Uroborus have been reported, however.

I speculate that we are dealing with something that has been influenced by the Uroborus Virus, a rare occurrence to be sure. Perhaps tomorrow I will put together an investigation team to procure a sample specimen.

May 12
I sent a lightly armed team to investigate the sightings of this strange creature. Unfortunately, another team had to be deployed to retrieve the corpses of the first team, which had been dismembered by something extremely sharp. There were also multiple stab wounds that appeared to be made by a giant spear.

Trace amounts of a peculiar chemical substance were detected on the eyes of some of the corpses. What kind of mutant organism we are dealing with is still unknown at this time. According to the initial investigation, we could be dealing with a new type of B.O.W. Based on the creature's style of attack, I have codenamed it "Reaper" for the time being.

Of course, more data on this creature is still required before a thorough analysis can be submitted.

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22 Directions For The Uroborus Virus

Attention!
*This instruction manual contains important information concerning the proper handling and use of the Uroborus virus.

*Using the virus for anything outside the uses listed in this manual could result in the expiration of the handler.

 

*Using the virus for anything outside the uses listed in this manual could result in the expiration of those within the handler's vicinity.

*Administration of the virus to a test subject usually results in dissolution, so carefully select your test subjects.

*When using the virus, please follow the instructions in this manual carefully.

Virus dosage is proportionate to the test subject's weight. Please use the following chart:

60 kg or above.........................1 bottle
40-60 kg.............................2/3 bottle
20-40 kg.............................1/2 bottle
20 kg or less........................1/3 bottle

*After injection of the virus, a test subject may experience some or all of the following symptoms:

- Swearing, labored breathing, delirium and/or confusion.

After being administered, the virus will recognize and adapt to the test subject's DNA. During that time, the virus will enter a state of dormancy. When it is unsuccessful in adapting to the subject's DNA, it will begin to assimilate organic matter from its immediate environment in order to fuel its growth.

The immediate area around an unsuccessful adaptation is extremely volatile. Researchers should be advised to evacuate the vicinity of the test subject's corpse or incinerate it to prevent its spread. The virus will transform the cells inside the test subject's body into black leech-like pustules, then expel them through the skin surface, consuming the subject completely.

This creature displays only primitive intelligence, and will only search for and prey upon organic matter to fuel its growth. Individually these pustules are not a threat, but as a collective they become dangerous to other living organisms and will try to feed on them. Please take extreme caution when handling the virus.

If the virus does adapt to the test subject's DNA, you are required to report it to the proper section immediately.

In the case of rejection of the subject's DNA, or if there are complications disposing of the corpse, please contact the section listed on the attached paper. You will then be instructed on how to deal with your situation.

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23 Report On Implemenation On Preventing Information Leaks

The following report details the execution of your orders.

08:53
All research personnel boarded a bus.

08:57
Left research facility and headed toward the airport.

09:22
Sleep gas was released and targets for elimination all fell into a coma.

09:22


Bus was stopped and targets were brought outside the bus to be eliminated.

09:44
Elimination of targets finished.

11:03
Targets' bodies were collected and brought back to the research facility.

11:35
Bodies disposed of in the underground furnace along with all personal effects.

13:10
Completed immolating all bodies and personal effects. All orders successfully carried out.

End of report.

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24 Tricell Researcher Migual's Journal No. 1

Feb. 19
When I heard it was THE laboratory used by Umbrella in Africa, my expectations were raised, to say the least. But when I saw it, well, it's a lab in name only. I don't know how Umbrella ever used it, and Lord knows how Tricell could possibly have any use for it.

The place was abandoned long ago, so there's nothing there of any value to us. Not one piece of lab equipment remains, at least nothing that still works. I can't say I'm surprised because I half expected this.
Anyway, the important thing is the Progenitor virus.

If we didn't need that virus for our research, there would have been no need to come to this run-down Umbrella facility anyway. We already have samples of the T-Virus, the G-Virus, the T-Veronica virus and even the Las Plagas parasite. We have everything we need for our research.

We just didn't have that damned Progenitor virus.

But we finally got our hands on it. Hopefully this will give us that much needed breakthrough in our research. I can't wait to start working on it.

Mar. 7
I wonder who came up with the name Licker for those creatures. I mean, when you see its long tongue you just know that it's the perfect name.

But for researchers like me, B.O.W.s like Lickers are just a pain in the ass. If I said Lickers were too perfect, I'd probably be going too far in my praise. But they're pretty much an evolutionary dead-end. There's no room left for improvement.

B.O.W.s that were created using the T-Virus don't seem to show much improvement when the Progenitor virus is administered.

I mean, their abilities show some slight improvements. For example, their sense of smell seems more or less improved.

But that's all we've got so far. They're still blind as an old lady, and they're ugly as shit. The biggest jump in their evolution seems to be their ability to reproduce.
I hate when things don't go according to plan, but since there's still a demand for Lickers on the B.O.W. market, I guess things aren't all that bad.

----------------------------------------------------------------------------------------------------------------------------------------------

25 Tricell Researcher Miguel's Journal No. 2

May 8
Our current aim is to develop a virus that surpasses the potential of both the G-Virus and T-Veronica virus.

We need to eliminate any extreme mutations, mental atrophy, and instability in the virus.

We were told not to be concerned with retention and rejection rates, but even stil, overcoming these three problems is going to be a challenge.

Of course, all that is really only a problem for regular researchers.

I'm already on the cusp of overcoming two of the problems. The third is proving to be a bit trickier, so I may have to resort to some alternative methods.
Sometimes I frighten myself with my own ingenuity! Tricell is fortunate to have someone of my intelligence on their payroll.

----------------------------------------------------------------------------------------------------------------------------------------------

26 Report On Project W - August 28, 1998

It has been confirmed that the accident at the Raccoon City Arklay Research Facility was due to the involvement of Project W test subject No. 013 (hereafter referred to as Albert). His death in the accident has made obtaining any further information an impossibility. (Albert's death was confirmed by the Information Department.)

Albert's death puts the current success rate of Project W down to 18 percent.
The quota of qualified individuals for the project has been drastically reduced and must be addressed immediately. This poses a grave situation for any progress that can hope to be made in the project.

Since there is no roster of qualified individuals to replace the recent losses, it would be advisable to start selecting individuals from the pool of failed candidates.

After this, adjustments can be made that will restore up to 93 percent of the quota prior to Albert's death.


Umbrella Information Department
Alex W.

----------------------------------------------------------------------------------------------------------------------------------------------

27 Spencer's Notebook

I just received word that Raccoon City has been wiped out. The Americans finally took action against us. I hope the irony of using the very military machine that was supposed to protect them from foreign attackers to kill their own people is not lost on them.

While the danger posed by the threat of the T-Virus spreading was very real, I don't think Americans will easily forgive their government for the deaths of over 100,000 of their own people.
If the truth of this matter is ever brought to light, support for the current administration will plummet. I don't think he wants that.

Even a child can see that they will come after Umbrella with everything they have. To hide their own foolish mistakes, they will blame Umbrella for Raccoon City's annihilation.
It would seem Umbrella will share Raccoon City's fate, but perhaps it will be to a lesser degree.

Umbrella was nothing but a tool for the research of the Progenitor virus. Even without that tool, the research still survives.

Only Umbrella's lowly employees will be hurt by its dissolution.

If the secret research involving the Progenitor virus is protected, then I can always rebuild anew. I've already made preparations for such a plan.
The research facility in Africa remains a secret, and it is there that the Progenitor virus is produced, something that we didn't achieve until the late 80s.

Only a handful of people in the company are even aware of the African facility's existence thanks to our strict regulation of the flow of information. Only a minimum amount of personnel were ever transferred from Africa to other locations, and they were always closely monitored.

Director Bailey has been confined to the African facility for almost 30 years, and even that has all been for this day.

All that remains is to close that facility and everything will go according to my plan.

Once that facility is gone, all its connections to Umbrella will disappear with it. Then I will have to deal with anyone who has a Level 10 security clearance as they are the only ones who know of the African facility's existence. Everyone else will be summarily disposed of.

My secrets will be protected. When one buries a treasure, one should not leave behind a map.

(A printout is stuck inside the notebook.)

Personnel with Access to Company Secrets

Level 10
Ozwell S. - Deceased
Henning P. - Imprisoned
Masaki T. - Deceased
Jenny K. - Whereabouts unknown
Carlos M. - Found → information obtained → eliminated

Level 9
Brandon B. - Deceased
Frank E. - Deceased
Isabella C. - Deceased
Greg A. - Deceased
Lee D. - Deceased
Michael K. - Deceased
Ethan W. - Deceased

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28 Satellite Laser Shango Operating Manual

The Shango satellite laser is operated by using a rocket launcher-style laser targeting device (L.T.D.) that sends targeting coordinates to the satellite. The satellite is then capable of firing a highly concentrated laser to within centimeters of the target.

Operation Procedures:

Procedure operative:

1. Aim the L.T.D. at the target to relay the coordinates to the satellite.

2. Once the target has been ascertained, the coordinates will be relayed. During the transmission, the target ring will appear red on the targeting scope.

Note: If the targeting sensor's AI perceives that the target is no longer being tracked by the targeting scope, transmission of the coordinates will be canceled.

3. When LOCK ON appears in the scope, it means the transmission has been successfully sent. Pulling the trigger will now activate the laser.

4. The firing cannon must be given time to recharge before it can be re-fired.

weapons and items

Weapons

Combat Knife

Beretta M92F

H&K P8

SIG P226

Beretta M93r

Ithaca M37

Jail Breaker

Benelli M3

Hydra

Vz.61 Skorpion

AK-47

H&K MP5A5

SIG556

Sako S75

SVD Dragunov

H&K PSG-1

MGL-140

S&W M29

L. Hawk

S&W M500

RPG-7

Proximity Mine

Grenades

Incinerary Grenade

Flash Grenade

Flame Thrower

Gatling Gun - Chris

Long Bow - Sheva

Gun Turret - Zone 2-1 - Jeep

Gun Turret - Zone 2-2 - Jeep

Gun Turret - Zone 3-2 - Boat

Gun Turret - Zone 3-2 - Boat

Ammo

Handgun Ammo

Shotgun Ammo

Rifle Ammo

Magnum Ammo

Rocket Launcher Rockets

Machinegun Ammo

Explosive Rounds

Acid Rounds

Nitrogen Rounds

Flame Rounds

Flash Rounds

Electric Rounds

Items

Old Building Key

B.S.A.A Emblem

Hard Disc

Furnace Key

VD Card

Port Key

Guard's Key

Lantern

Slate Map

Beast Slate

Shaman Slate

Raptor Slate

Warrior Slate

Sky Emblem

Earth Emblem

Sea Emblem

Crane Key Card

Tanker Key Card A

Tanker Key Card B

Bridge Key Card

Hangar Key Card A

Hangar Key Card B

PG67A/W Serum

Bonus Tempo - Mercenaries

Bonus Combo - Mercenaries

Green Herb

Red Herb

Mixed Herbs

First Aid Spray

Egg White

Egg Brown

Golden Egg

Rotten Egg - Don't eat it!  Yucko!

Bullet Proof Vest

Melee Vest

maps and locations

codes and cheats

Mercenaries:

Beat the game in anyway.

Alternate Costume:

Beat the game in anyway.

Infinite Ammo:

Beat the game in anyway, and turn this feature on when you're about to start.

Play As Sheva:

Beat the game in anyway.

New Game+:

Beat the game in anyway.

Classic Horror Filter:

Beat the game on Amateur Difficulty Mode

Retro Filter:

Beat the game on Normal Difficulty Mode.

Noisy Filter:

Beat the game on Veteran Difficulty Mode.

Professional Difficulty Mode:

Beat the game on Verteran Difficulty Mode - DON'T GET HIT ONCE, OR ELSE YOU DIE FAST.

S&W M500 Magnum (Handcannon):

Fully upgrade the S&W M29 Magnum then buy the S&W M500 from the shop.

Hydra:

Fully upgrade the Ithaca M37 then buy the Hydra from the shop.

M93R:

Fully upgrade the M92F then buy the M93R from the shop.

Gatling Gun (Chris):

Fully upgrade the VZ61 then buy the Gatling gun from the shop.

Longbow (Sheva):

Fully upgrade S75 then buy the longbow from the shop.

Unlock Chris Redfield (S.T.A.R.S.) in Mercenary Mode:

Get an A rank on Experimental Facility.

Unlock Sheva (Tribal) in Mercenary Mode:

Get an A rank on Missile Area.

Unlock Wesker (S.T.A.R.S.) in Mercenary Mode:

Get an A rank on Prison.

Unlock Jill In Battle Suit In Mercenary Mode:

Get an A rank on Ship Deck.

Unlock Wesker (Midnight) In Mercenary Mode:

Get an A rank on Mines.

Unlock Chris (Safari) in Mercenary Mode:

Get an A rank on Village.

Unlock Jill (BSAA) In Mercenary Mode:

Get an A rank on Public Assembly.

Unlock Sheva (Clubbin') In Mercenary Mode:

Get an A rank on Ancient Ruins.

Unlock Infinity Rocket Launcher:

To unlock the Rocket Launcher with infinite ammo, beat the game under 5 hours on any difficulty, and turn infinite ammo on under bonus features.

Unlock Chris Safari Alternate Costume:

Beat the game.

Unlock Sheva Clubbin' Alternate Costume:

Beat the game.

Unlock Chris's S.T.A.R.S. Alternate Costume:

Shoot out a minimal of 25 BSAA Emblems.

Unlock Sheva's Tribal Alternate Costume:

Shoot out a minimal of 30 BSAA Emblems.

Regenerate Items Glitch:

Chapter 2-1, take all the items at the beginning and then Quit the game. Return to the game by selecting "Continue" and you will begin Chapter 2-1 with the items you got before you quit the game, however, the items at the beginning (you took just now) are still at the same place, so you can obtain them again. Repeat the same thing to get as many as you like.

Note: This works on any stage, this is just one example of how to benefit from it.

video links

Just click on the [View Clip] link to view the clip in my YouTube collection.

Resident Evil 5 Homemade DVD Part 1 [View Clip] *NEW*

Resident Evil 5 Homemade DVD Part 2 [View Clip] *NEW*

Resident Evil 5 Homemade DVD Part 3 [View Clip] *NEW*

Resident Evil 5 Homemade DVD Part 4 [View Clip] *NEW*

Resident Evil 5 Homemade DVD Part 5 [View Clip] *NEW*

Resident Evil 5 Homemade DVD Part 6 [View Clip] *NEW*

Resident Evil 5 Homemade DVD Part 7 [View Clip] *NEW*

Resident Evil 5 Homemade DVD Part 8 [View Clip] *NEW*

Resident Evil 5 Homemade DVD Part 9 [View Clip] *NEW*

Resident Evil 5 Homemade DVD Part 10 [View Clip] *NEW*

Resident Evil 5 Homemade DVD Part 11 [View Clip] *NEW*

Resident Evil 5 Homemade DVD Part 12 [View Clip] *NEW*

Resident Evil 5 Homemade DVD Part 13 [View Clip] *NEW*

Resident Evil 5 Homemade DVD Part 14 [View Clip] *NEW*

Resident Evil 5 Homemade DVD Part 15 [View Clip] *NEW*

Resident Evil 5 Homemade DVD Part 16 [View Clip] *NEW*

Resident Evil 5 Homemade DVD Part 17 [View Clip] *NEW*

Resident Evil 5 Homemade DVD Part 18 [View Clip] *NEW*

Resident Evil 5 Homemade DVD Part 19 [View Clip] *NEW*

Resident Evil 5 Homemade DVD Part 20 [View Clip] *NEW*

Resident Evil 5 Homemade DVD Part 21 [View Clip] *NEW*

Resident Evil 5 Homemade DVD Part 22 [View Clip] *NEW*

Resident Evil 5 Homemade DVD Part 23 [View Clip] *NEW*

Resident Evil 5 Homemade DVD Part 24 [View Clip] *NEW*

Resident Evil 5 Homemade DVD Part 25 [View Clip] *NEW*

Resident Evil 5 Homemade DVD  Part 26 [View Clip] *NEW*

Resident Evil 5 Teaser Trailer (2005) (480p SD[View Clip] *NEW*

Resident Evil 5 Teaser Trailer (2005) (720p HD) [View Clip] *NEW*

Resident Evil 5 Offical Trailer 1 (720p HD) [View Clip] *NEW*

Resident Evil 5 Offical Trailer 2 (720p HD) [View Clip] *NEW*

Resident Evil 5 Offical Trailer 3 (720p HD) [View Clip] *NEW*

Resident Evil 5 Offical Trailer 4 - Marketplace (720p HD) [View Clip] *NEW*

Chris shoots some oil canisters, causing Majinis to burn (720p HD[View Clip] *NEW*

The Executioner comes after Chris and Sheva with his giant ax [720p HD[View Clip] *NEW*

Chris exercises his new pistol against a Majini ambush (720p HD) [View Clip] *NEW*

Chris gives Sheva after she asks for it (720p HD) [View Clip] *NEW*

Chris runs around collecting weapons and items (720p HD) [View Clip] *NEW*

An angery crowd of Majinis ambush Chris and Sheva (720p HD) [View Clip] *NEW*

Chris tries his run and dive move (720p HD) [View Clip] *NEW*

Chris gets physical with Majinis that get in his way (720p HD) [View Clip] *NEW*

Resident Evil 2009 Trailer (720p HD) [View Clip] *NEW*

Shanty Town Trailer [View Clip] *NEW*

Excella Gionne Trailer [View Clip] *NEW*

Resident Evil Action-Pack Trailer (720p HD) [View Clip] *NEW*

Resident Evil 5 "God" Trailer [View Clip] *NEW*

Shanty Town gameplay clip [View Clip] *NEW*

Shanty Town With Chainsaw Maniac gameplay clip [View Clip] *NEW*

Resident Evil 5 Tricell Trailer [View Clip] *NEW*

E3 Promotional 2007 Trailer (720p HD) [View Clip] *NEW*

Executioner chases Chris and Sheva (720p HD[View Clip] *NEW*

Majinis ambush Chris and Sheva from all around (720p HD[View Clip] *NEW*

Majinis ambush Chris and Sheva from all around (XBOX 360) [View Clip] *NEW*

alternate version

In 2010, Capcom will release another version called "The Alternative Edition," where there are new scenarios which includes playing the scenario in Chris Redfield's flashback about how he and Jill Valentine infiltrates Oswell E. Spencer's mansion because of a lead on of Albert Wesker.

hidden treasures

Gold Ring - Defeat the Executioner at the end of Zone 1 - 1.

Ivory Relief - Kill the mutated Allyson in Zone 1 - 2, and it'll be your prize.

Dead Bride's Necklace - On the conveyor belt where the zombies are at in Zone 5 - 2.

Royal Necklace - It's in a control room with 3 Majinis in Zone 5-3 in the Missile Area.

Jewel Bangle - Kill a shirtless giant Majini and this will be your prize.

Venom Fang - Defeat the Chainsaw Majinis in the oil factory.

Antique Clock - In a chest out on the balcony where you defeated Allyson-Cephalo.

Silver Chalace - On the center island in the Marshlands (Zone 3 - 1).

Gold Chalace - in a locker in the final ancient ruins before having to take on Wesker and Jill.

Gold Idol - It's in the ancient ruins around the corner from the orange statue with the two pullable chains.

Silver Idol - It's on a large island with the Shaman Slate.  NOTE: You need to assist jump Sheva.

Ceremonial Mask - In a chest at the very end of Zone 3 - 1 before the skytram exit.

Jewel Beetle - Attatched to a fence at the trainstation in the beginning of Zone 2 - 2.

Brown Beetle - It's in the Marshlands before the first area where you stop the fanboat at.

Gold Beetle - Western room of the worship pyramid.

Emerald Beetle - ?

Pear Topaz - In a chest at the extreme end of Zone 2 - 1, just past Shanty Town.

Ruby Pear - Shoot a skull on the first island where you start the Marshland Region.

Sapphire Pear - Near the area where you first meet the Kipepeo creatures in level 2 -1.

Emerald Pear - In a chest at the extreme end of Zone 2 - 1, just past Shanty Town.

Diamond Pear - In a chest on a mountain ledge past the mines, it's around the first ladder going up.

Square Topaz - Above the first ruined doorway in the ancient ruins.

Square Ruby - In a chest at the extreme end of Zone 2 - 1, just past Shanty Town.

Sapphire Square - In a chest at the extreme end of Zone 2 - 1, just past Shanty Town.

Emerald Square - Climb up a ladder onto a building in the port area of Zone 2 - 1.

Diamond Square - In the end of Zone 2-1, it's between the broken latter and a full later.  Shoot it.

Oval Topaz - Kill the Majini close to the crane operator on the ship's deck of Zone 6 - 1.

Sapphire Oval - In a vase during the battle against Jill and Wesker together Zone 5 - 3.

Oval Emerald - Monarch Room.  Inside a sarcophagus.

Oval Ruby - Pull the chains of the red statue in the ancient ruins, and it'll be there once it moves.

Oval Diamond - In the underground mine in a secret area before the turnable crank.

Topaz Trilliant - In a chest at the dead end after first introduced to the spider-things past a ladder.

Ruby Trilliant - After you drop through a trap door in Zone 4 - 1, it's in a chest in the cross corridor.

Sapphire Trilliant - After you drop through a trap door in Zone 4 - 1, it's in a chest in the cross corridor.

Emerald Trilliant - After you drop through a trap door in Zone 4 - 1, it's in a chest in the cross corridor.

Diamond Trilliant - Above the exit door in the worship area

Brilliant Topaz - Zone 5 - 3, across the lowered bridge up above.

Brilliant Diamond - In a trunk next to the building and rusty truck after the underground mines.

Brilliant Sapphire - Inside the sarcaphagus in the Monarch Room.  Requires a partner's help.

Brilliant Ruby - On the roof of the Monarch Enterance in Zone 5 - 3.  Shoot it down.

Brilliant Emerald - During the boss fight between Jill and Wesker in Zone 5 - 3.

Topaz Marquise - Defeat all the Majinis in the first major ambush in Zone 1 - 1.

Ruby Marquise - Blow away a merchant stand before Shanty Town, Zone 2 -1, and it's in a safe box.

Emerald Marquise - In a drawer at the top of the bridge at the drilling facilities at the oil fields.

Diamond Marquise - During the final fight against Wesker, jump the rocks after falling down.

Sapphire Marquise - Down the hall after defeating the Uroborus monster beginning of Zone 5 - 3.

Power Stone - Defeat a reaper bug and this will be your prize.

Lion Heart - Defeat a licker, and it'll either give you this treasure or gold.

Blue Enigma - Defeat the tribal chief.

Soul Gem - Defeat the Popokarimu in the ancient ruins of Zone 4-1.

Heart Of Africa - Defeat Albert Wesker in zone 5-3, it'll be between the stairs when you have to take on  Jill.

trophy collection

Trophy

Resident Evil 5

Completed Chapter 1 - 1

Completed Chapter 1- 2

Completed Chapter 2 - 1

Completed Chapter 2 - 2

Completed Chapter 2 - 3

Completed Chapter 3 - 1

Completed Chapter 3 - 2

Completed Chapter 3 - 3

Completed Chapter 4 - 1

Completed Chapter 4 - 2

Completed Chapter 5 - 1

Completed Chapter 5 - 2

Completed Chapter 5 - 3

Completed Chapter 6 - 1

Completed Chapter 6 - 2

Completed Chapter 6 - 3

Recruit

Soldier

Veteran

War Hero

Egg Hunt

All Dressed Up

Stockpile

Take It to The Max

They Belong In A Museum

Bade of Honor

They're ACTION Figures

A Friend In Need

Lifeguard

Exploding Heads

A Cut Above

Cattle Prod

Crowd Control

Bull's Eye

Get Physical

The Works

Lead Asprin

Fireworks

Be The Knife

Meat Shower

Into The Light

Ride The Lightening

Stop, Drop, And Roll

Baptism By Fire

Master Of Removing

Bad Blood

Drive By

Egg In Your Face

Who Do You Trust?

Heart Stopper

DLC Trophy Type

Army Of One

Eye Of The Tiger

Team That Slays Together

We Will Survive

Let The Good Times Roll

It Takes Two To Tango

It's All About The Points

There's No "I" In Team

Let's Get The Party Started

Bringing The Pain

Home Ornaments

Jill Valentine

Chris Redfield

Sheva Alomar

Treasure Chest

Wesker

Achievement Level

Platinum

Bronze

Bronze

Bronze

Bronze

Bronze

Bronze

Bronze

Bronze

Bronze

Bronze

Bronze

Bronze

Bronze

Bronze

Bronze

Bronze

Bronze

Bronze

Silver

Gold

Bronze

Silver

Silver

Silver

Silver

Silver

Silver

Bronze

Bronze

Bronze

Bronze

Bronze

Bronze

Bronze

Bronze

Bronze

Silver

Bronze

Silver

Bronze

Bronze

Bronze

Bronze

Bronze

Bronze

Bronze

Silver

Bronze

Silver

Bronze

Achievement Color

Bronze

Bronze

Silver

Silver

Bronze

Bronze

Bronze

Bronze

Bronze

Silver

How to get it

Get all the other trophies

Complete chapter 1 - 1

Complete Chapter 1- 2

Complete Chapter 2 - 1

Complete Chapter 2 - 2

Complete Chapter 2 - 3

Complete Chapter 3 - 1

Complete Chapter 3 - 2

Complete Chapter 3 - 3

Complete Chapter 4 - 1

Complete Chapter 4 - 2

Complete Chapter 5 -1

Complete Chapter 5 - 2

Complete Chapter 5 - 3

Complete Chapter 6 - 1

Complete Chapter 6 - 2

Complete Chapter 6 - 3

Beat game on Amateur Mode

Beat game on Normal Mode

Beat game on Veteran Mode

Beat game on Pro Mode

Collect all 4 egg types

Aquire all alternate costumes

Aquire all weapons

Upgrade all weapons

Collect all hidden treasures

Shoot all BSAA Emblems

Collect all gumball figures

HELP your partner 10 times

SAVE your partner 10 times

Blow away 20 Majini Heads

Kill 5 Majinis with a knife

Kill 30 enemies with a stun rod

Kill 30 enemies with a gatling

Kill 30 enemies with a longbow

Kill 20 enemies physically

Maximum combos in one blow

Headshot while a Majini jumps

Shoot an ememy with explosives

Deflect arrow shots with a knife

Kill 3 enemies with a bomb

Kill 2 enemies with a flash bomb

Kill a Majini by electricution

Kill 3 Majinis with oil cannister

Kill 3 Majini w/ explosive barrel

Both Save Jill As A Team

Damage Wesker first fight

Take out the driver of armor car

Kill a Majini with a rotten egg

Build trust with your partner

Kill a Licker by heart stabbing it

How To Earn It

Win 30 matches in Slayer

Win 30 matches in Survivor

Win 30 matches in Team Slayer

Win 30 matches in T. Survivor

20-Defeated Combo in Slayers

40-Defeated Combo in T. Slayer

Score 40,000 points in Surivovrs

Score 80K points in T. Survivors

Unlock all characters in Versus

Kill 100 enemies physically VS

How To Earn It

Beat the game on Veteran

Just simply sign into Home

Beat the game on Normal Mode

Collect all hidden treasures

Beat game on Professional

gumball figures

 

 

 

1.  Chris Redfield (B.S.A.A) - "We don't have a choice.  Let's move."

 

               

 

 

 

 

2.  Sheva Alomar (B.S.A.A) - [I couldn't make out what she said]

                          

 

 

 

 

 

3.  Josh - "Cover me, while I disable the elevator clock."                            

 

 

 

 

 

4.  Jill (Brainwashed) - "Take this!"                                                                     

 

 

 

 

 

5.  Wesker - "Impressive!"                                                                                     

 

 

 

 

 

6.  Excella - "I believe I'v proven I'm worthy."                                                  

 

 

 

 

 

7.  Irving - "Over here!"                                                                                          

 

 

 

 

 

8.  Spencer - "I was to become a god!"                                                              

 

 

 

 

 

 

9.  DeChant - "This is DeChant here!  The road is blocked!"                        

 

 

 

 

 

10.  Dave - "It's going to get bumpy!  Hang on!"                                              

 

 

 

 

 

11.  Kirk - "This is Kirk.  Chris, Sheva can you hear me?"                           

 

 

 

 

 

 

12.  Reynard - "Good, you're both here.  Come."                                            

 

 

 

 

 

 

13.  Majini (Town A) - [Speaks in Swahili]                                                         

 

 

 

 

 

 

14.  Majini (Town B) - [Speaks in Swahili]                                                         

 

 

 

 

 

15.  Majini (Town C) - [Speaks in Swahili]                                                         

 

 

 

 

 

16.  Majini (Town D) - [Speaks in Swahili]                                                          

 

 

 

 

 

17.  Majini (Cephalo) - [Noises]                                                                             

 

 

 

 

 

 

 

18.  Majini (Agitator) - [Screams in Swahili]                                                       

 

 

 

 

 

19.  Majini (Wetlands A) - [Speaks in Swahili]                                                 

 

 

 

 

 

20.  Majini (Wetlands B) - [Speaks in Swahili]                                                 

 

 

 

 

 

21.  Majini (Wetlands C) - [Speaks in Swahili]                                                

 

 

 

 

 

 

 

22.  Giant Majini - [Gibberish]                                                                             

 

 

 

 

 

 

23.  Majini (Base A) - [Speaks in Swahili]                                                       

 

 

 

 

 

 

24.  Majini (Base B) - [Speaks in Swahili]                                                      

 

 

 

 

 

 

 

25.  Majini (Duvailia) - [Squeals]                                                                        

 

 

 

 

 

 

26.  Reaper - [Squeaks]                                                                                     

 

 

 

 

 

 

27.  Big Man Majini - [Laughs]                                                                         

 

 

 

 

 

28.  Executioner Majini - [Laughs Wicketly]                                                

 

 

 

 

 

 

 

29.  Chainsaw Majini - [Laughs Histerically]                                               

 

 

 

 

 

 

 

30.  Gatling Gun Majini - [Laughs Wicketly]                                               

 

 

 

 

 

 

 

31.  Motorcycle Majini - "Whaa-hoo!"                                                         

 

 

 

 

 

 

32.  Uroboros - [Shrieks]                                                                                

 

 

 

 

33.  Licker B - [Shrieks]                                                                          

 

 

 

 

 

34.  Kipepeo - [Noises]                                                                                    

 

 

 

 

 

 

35.  Bui Kichwa - [Squeals]                                                                            

 

 

 

 

 

 

36.  Adjule - [Growls]                                                                                       

 

 

 

 

 

37.  Crocodile - [Growls]                                                                                

 

 

 

 

 

38.  Uroboros (Aheri) - [Roars]                                                                    

 

 

 

 

 

39.  U-8 - [Shrieks]                                                                                           

 

 

 

 

 

 

40.  Popokarimu - [Squeals]                                                                        

 

 

 

 

 

 

 

41.  Ndesu - [Roars]                                                                                      

 

 

 

 

 

42.  Irving (Transformed) - [Splashing]                                                    

 

 

 

 

 

 

43.  Chris (Rare) - "Scope out the area!"                                                 

 

 

 

 

 

44.  Sheva (Rare) - "Roger!"                                                                       

 

 

 

 

 

 

 

45.  Jill (Rare) - "I'm coming!"                                                                     

 

 

 

 

 

 

 

 

46.  Wesker (Rare) - "Urragh!!!!"

 

 

 

                                                                 

behind-the-scenes interview

Project Development

What was the most difficult decision you had to make on this project?

YASUHIRO ANPO, Production Director: The introduction of co-op play. It was initially developed as a single-player game, so we had to change the design a lot. But we were sure that this would make the game better. I think that was the right decision.

Players may think of previous RE games as being dark or shadowy affairs, often taking place at night. But RE5 opens in the heat and dust of glaring sunshine. Did you want to escape that monochromatic gloom?

JUN TAKEUCHI & MASACHIKA KAWATA, Producers: With hardware improvements, we have had the challenge of creating a new representation of horror-style visuals with an increased level of detail. This is reflected in the sharp contrasts found in lighting, and the use of improved color saturation to give the game a film-like quality.

YASUHIRO ANPO, Production Director: As Africa was our chosen locale, we had to work on how to depict scenes in strong African sunshine - which is totally new for the Resident Evil series. I don't think we could have had so much sunlight if it were based anywhere else.

KENTARO YANO, Designer: Having Resident Evil 5 take place in Africa gave us a great opportunity to develop the series not only in the sense of how we use darkness, but also brightness.

On the same theme, contrast seems to be a crucial part of the visual design. The player can feel dazzled when stepping out of the shade of a building or bathed in the red tones of sunset. How important is the use of lighting to set the scene, and was it difficult to implement?

TORU ARIKAWA, Designer: A realistic representation of lighting makes an environment much more authentic, and helps to immerse the player. We achieved this with a variety of visual effects, such as tone mapping.

YOSHIAKI HIRABAYASHI, Cinematic Supervisor: This was a very difficult theme for us. Being asked to represent horror in well-lit areas was pretty hard to imagine at first. The focus on high-contrast lighting, with extremes of "brightness" and "darkness", was devised as we tried to figure out how to achieve that goal.

Are there any elements specific to the new consoles that you simply couldn't have achieved on earlier machines?

MIKIO UEDA, Programmer: Lighting effects, physics, sound effects, AI, animation of objects and characters with many joints, big textures, polygon count...not one of these Resident Evil 5 features would be possible on older consoles. If you take a close look, you can see the motion of all joints in each Majini's fingers. We depict flying debris with complex physical calculations, and a Majini's screams rebound from the walls inside buildings. Pay attention to details: you will find evidence of a designer's craft everywhere.

Character Development Jill Valentine, Chris Redfield and Albert Wesker are stars of previous adventures. How do you go about remodeling a character already known to players and fans?

YASUHIRO ANPO, Production Director: I also worked on RE1, so I have known them for a long time. I tried my best to preserve their image and imagined how they would have changed over the passage of time. Chris trained and got stronger, while Wesker got more wrinkles.

YOSUKE YAMAGATA, Modeler: All of the characters are very important for this series, and popular with fans. So we took care not to change their image from past games. It's a simple method, but we made a new design that retained their signature color - green for Chris, blue for Jill - to carry over the same look from the past. The facial structures are mainly based on the visuals of the GameCube version, and we added various details to these in order to develop a realistic texture.

Although she's a new character, Sheva Alomar has also undergone much in the way of redesign and re-imagining. Her face has changed several times in the search for the right look. What decided the final form she would take?

YASUHIRO ANPO, Production Director: The designing of a female character is a killer assignment. We had to change and modify Sheva considerably to combine two qualities, feminine attraction and the strength of a fighting woman.

YOSUKE YAMAGATA, Modeler: Sheva is a character who symbolizes one of the themes of RE5 - the "bond of partnership". Her existence is very important in characterizing RE5. She is a new major protagonist, so we tested ideas repeatedly for a long period to decide what kind of portrait was right for her.

Sheva already existed at the early development phase, but we discussed many ideas for her background. Sometimes she was a civilian or a guerrilla, sometimes she was a commander of a military corps. In fact, we made in-game models of Sheva for some of these ideas. But there were certain desired constants in all iterations: beauty as a heroine, ferocity and determination as a fighter. Finally, we chose the current design which is contemporary, as with Chris, mixed with a wild look appropriate for the assignment in Africa.

We took great care in creating her face, sometimes starting from scratch just after we had finished. We then had to adjust the modeling several times after she appeared in-game until we got positive feedback on her appeal. Our visuals staff even suggested an adjustment to her in-game lighting so that she looks more charming.

Uniforms and equipment are represented with rigorous attention to detail. What kind of real-world sources did you draw on to bring conviction to the depictions?

YOSUKE YAMAGATA, Modeler: Chris belongs to a state-of-the-art, practical organization. Therefore we created his equipment with reference to military hardware in the real world to avoid being outdated or unrealistic. We also drew upon photos of soldiers and PMC (Private Military Company, or mercenaries) in the field to recreate the "wardrobe" typical of troops involved in military action. I am interested in all gadgets that soldiers equip themselves with and the gear they carry in the field, but there is a huge amount of detail and the kit changes very quickly. So the reconstruction wasn't an easy matter.

We got help from a Japanese military store during the game's development. The owner of this shop imports and sells equipment. We borrowed real body armor, holsters, night vision goggles, gas masks and other gear as research material. These were very helpful references. He taught me how to use these items and pointed out unsatisfactory aspects of equipment design. I guess this all helped us to achieve the level of precision in our presentation.

Enemy Development The Majini are far removed from the zombies of the first Resident Evil. Like the Ganados of RE4, their humanity is still often apparent and they act with intelligence. Does this make them less pitiable and more frightening?

YASUHIRO ANPO, Production Director: Majini are more violent, aggressive and possess more murderous intent than Ganados. This is an explicit sign that they will kill you if you don't kill them. As evidence that they are already victims of their leeches and no longer human, you can see the Plaga when you perform a headshot on them. They lost their humanity because of this parasite. And now, you must defeat them to survive. It's a horrific reality.

YOSHINORI MATSUSHITA, Modeler: We do not express intuitive fear, such as you would feel for flesh-eating zombies with repulsive visuals. It is their insanity and unpredictable behavior linked with their human intelligence which now create fear for the player.

How much did you pick up on the notion of Plagas from RE4 and how much have you added to their abilities and potential, as a result of the artists coming up with "mutations"?

YOSHINORI MATSUSHITA, Modeler: We adopted almost all basic concepts from RE4. There are few Plagas of "dominant type" and many of "dominated type." The dominated type (Majini belong to this class) acts with the will of the dominant type. This was barely apparent in previous games, but we used this setting as a basis to create Plaga in RE5.

Plagas were weak against light in RE4, and did not appear during the day. Wesker obtained a Plaga sample in a side-story of RE4 and he or his followers conducted research on adapting the weaknesses against sunlight (although Plagas still remain weak against strong light such as a Flash Grenade). Plagas do not have any individual form by nature and it is not clear what dictates their manifestation. Kipepeo in RE5 can also survive after leaving the host. This is evidence that Wesker's research enhanced the parasite's fighting strength.

Adjule can be seen in two forms: a normal dog form and a mutated form. How was Adjule invented?

JIRO TAOKA, Lead Designer: The Plaga's tentacles came out from the back in RE4 but, during the development of RE5, I wanted to create something more disgusting and visually impressive. As we were discussing ideas, the design artist made a rough sketch with a splitting head. This is the design I chose.

Concept drawings of Kipepeo reveal a creature that is equipped with abdominal claws. In the game, the creature uses these talons to perform an effective grapple attack. Which prevails, the artist's concept or the game design?

YASUHIRO ANPO, Production Director: Creatures can be conjured by artistic designs but, in the case of Kipepeo and Bui Kichwa, they were prompted by a request from the design team. We wanted to create a situation in which one character is caught and the other character must help.

YOSHINORI MATSUSHITA, Modeler: The design team took precedence on creature design in RE5. They defined enemy characteristics, like their role, action pattern and so on for the art team. The two teams had various discussions and the artists prepared many rough designs from the results. This enabled us to choose the visual look of the creature. In rare cases we began with the creature's appearance and expanded the game idea from that image, like in the case of Uroboros. Sometimes we created a new character from art to remedy any lack of visual excitement following the game play development.

The design team made a presentation of Kipepeo's required attributes ("Kipepeo comes rushing over to the player and pulls him up") and the art team then worked on a creature design to match this. But most designs are not chosen in a smooth way. Quite a lot of ideas must be changed, or will be abandoned when they do not fit the view of the game world, or if they are not compatible with the game system. In fact, the Kipepeo's design was first decided and appeared on the basis of animation, but then we thought, "Kipepeo's image doesn't fit the game," and we had to overhaul his design radically.

A concept sketch of the Bui Kichwa shows it attached to the character's back, as we see in the game, but also attached to a human or Majini host attacking the character. Were they originally some kind of mutated form?

YASUHIRO ANPO, Production Director: At first, yes, this enemy was a derivation of Plaga. But it was clear it would have more appearance opportunities if it could act freely. That's why it is now an independent creature.

JIRO TAOKA, Lead Designer: Bui Kichwa is also an improved type of Plaga. So Bui Kichwa spawned from Majini, just like Kipepeo, in the early development phase. But it wasn't good to let so many stem from Majini, so we redefined this so that Bui Kichwa would appear from the ground. At that point, the idea of spawning from Majini was abandoned.

The Licker β uses its long tongue to perform an effective attack. Where did you get this idea? Did you try to mimic the way chameleons hunt?

YASUHIRO ANPO, Production Director: Licker β appeared early in RE2 with a "neck-chopper" attack which caused instant death. We changed this enemy according to the co-op design, adding the grappling time. The jumping attack is not an instant death attack like RE2's, as the co-op player has time to help their partner. The Licker β now has a much longer tongue than in RE2.

Early images of Popokarimu suggest a hybrid creature that looks more like a bat and a scorpion combined. What were the reasons for this particular design?

YASUHIRO ANPO, Production Director: We started with the idea that we would like to have a creature like "Red Arremer" from Ghouls 'n' Ghosts [an older Capcom title] which can attack from mid-air and on the ground. Popokarimu has a weak point on its back for game design reasons - it makes it difficult to fight against Popokarimu alone and this highlights the merit of working together.

JIRO TAOKA, Lead Designer: Popokarimu is a combination of bat and silkworm, invented when we planned to create a flying boss enemy. We heightened the red color on the weak point (abdomen) after play testing as it was decided it would be good to have this reflect the glowing of the sunset.

YOSHINORI MATSUSHITA, Modeler: We kept the idea that Popokarimu is a huge bat infected by Plaga but we changed his appearance from adult insect with hard shell to young, worm-like larva. The reason for this alteration was the look of the early image. That creature had too strong a fantasy element, and lacked a sense of revulsion. So we changed him to increase visual impact.

Are there any elements specific to the new consoles that you simply couldn't have achieved on earlier machines?

MAKOTO FUKUI, Lead Modeler: I would say, the presentation of the creature Uroboros. The core element of this creature is the large amount of tentacles covering the body. Maybe we could have hit on this idea in earlier days, but it would have been abandoned at review phase because it was impossible to recreate. This depiction is not easy with any hardware, and it was quite challenging. Initially, we had to reduce the number of tentacles by about 50% for the final Uroboros but our highly-motivated staff wanted to develop a creature like never before and persevered to create the birth of Uroboros in RE5.Motion Capture and Animation

Is motion capture something you have always done, or is this a relatively new way for you to animate RE characters?

YUKIO SEIKE, Chief Animator: We have employed motion capture in the past, but this time we used it much more than before. Practically 100% of our human character motions are based on motion capture.

YOSHIAKI HIRABAYASHI, Cinematic Supervisor: We adopted facial capture and camera capture (virtual camera) for the first time in this series. I think the acting performances are better than ever before due to the facial expressions and a sense of realism evoked by the camera movement. Incidentally, the facial capture was synchronized with the voice recording.

There are some very impressive animations at work in the actions of all characters and creatures. How did you achieve this?

JUN TAKEUCHI & MASACHIKA KAWATA, Producers: We made creatures with special attributes in mind, such as something scary, something vicious, or something where we could show off our technology...

YASUHIRO ANPO, Production Director: First we thought about co-op play. What should these monsters do, and how should players move or attack as a consequence? We sometimes used an animal as the base reference, and then performed a Resident Evil makeover.

YUKIO SEIKE, Chief Animator: Animations of non-human type creatures are made by hand. As there are many creatures with tentacles, we devised technology to create such animations easily.

How do you develop the action set-pieces that are the key element for each chapter?

YASUHIRO ANPO, Production Director: We often use a storyboard as the base and then flesh it out later. Sometimes, though, we make a very rough version of the whole chapter for testing purposes, then add new areas or enemies later.The Production of Resident Evil

When you started conceptualizing RE5, did you have any ideas or scenes that acted as the guiding principles of the game?

JUN TAKEUCHI & MASACHIKA KAWATA, Producers: The story of RE4 was like a side-story, so our aim was to continue the main RE story as a sequel.

YASUHIRO ANPO, Production Director: The launch concepts were to use Wesker, the character of this serried; to change the stage of this game to Africa due to the Progenitor virus; and to develop this game with RE4 as a fundamental base. Co-op play was added to these concepts, which gave us a firm bedrock.

Co-op play is a major change to introduce. It dispenses with the tradition of isolation and self-dependence of the main character in earlier games. What was the intention? And did it work out in the way you imagined?

YASUHIRO ANPO, Production Director: We were afraid of losing the fear and atmosphere you enjoy as a solitary player by introducing co-op as a primary feature. But then we thought: co-op is just like entering a haunted house with two people, and this was a big leap forward. We thought a great deal about the survival element, in which you must co-operate to survive. I think this combination of RE and co-op has more advantages than disadvantages.

JIRO TAOKA, Lead Designer: Partnership - the bond between the two - is the theme of this game, and is reflected in the search for Jill. The co-op system is a very good way to realize this. With the characters working as a team, apprehension is greatly enhanced when a player is alone in certain situations.

Other video games have attempted to introduce computer-controlled sidekicks with only limited success...

JIRO TAOKA, Lead Designer: I regarded it as an opportunity that we should take very seriously, as other video games have struggled to create good CPU-controlled sidekicks. I talked with the development team and obtained their feedback in adjusting the system throughout the project. It is the result of a lot of hard work. I think we've achieved a good sense of fighting alongside a CPU character who is neither too good nor too lazy.

TAKAAKI YAMANOUCHI, Programmer: To realize this feeling, we programmed the CPU to attack enemies on the back, come to help when the player is in danger and collect ammunition if the player has low ammo. To maintain tension, the NPC won't kill all enemies so the player himself must administer the coup de grace to bosses.

YASUHIRO ANPO, Production Director: We engineered scenarios to make use of it. Scenes where you fight together and your partner is dependable; helping scenes where you must aid your partner; and tactical scenes where you rely on the assistance of your partner. We continued to adjust the co-op AI until the final stages of development phase, to make it perform well as your sidekick - but without it becoming too intrusive.

Do you start with a detailed overarching plan or narrative arc for the whole game into which everything must fit, or do you develop a few key scenes and then fill in the gaps to see where it leads? Is there constant rewriting?

JUN TAKEUCHI & MASACHIKA KAWATA, Producers: First we developed a rough storyline, and then we introduced the details. Sure, we have rewritten settings when necessary, but I believe that the main storyline remained unchanged.

TSUKASA TAKENAKA, Story Background & Files: Capcom favors the fun for the gamer over story during development, so it will be rewritten to improve the game. But too much rewriting leads to a lack of clarity and contradiction. I had to check the story, character relations and their aims. The "documents" in RE5 now have stronger meaning than previously because they fill the gaps. I would be happy if you could enjoy the RE5 story again by reading those documents once you have finished the game.

review

My Personal Review:

Introduction: 

I have been waiting for a long time to play a Resident Evil game with graphics this intense.  This game is great, but just like with Resident Evil 4, the game is becoming less Resident Evil-like ever since the fall of Umbrella.

Graphics: 10/10

Finally high definition! Game graphics that makes Resident Evil Remake, 0, and 4 look primitive. The game graphics almost look real. The lightening effects look believable. The movements of the characters and enemies look motion captured instead of pre-programmed. The only downside to the high-tech graphics is that some of the coloring and lighting does make the characters look like they're made of a some fancy plastic material.

Sound 9/10:

I liked the soundtrack theme song where it sounds like a female singing a prayer song at the beginning and ending credits. I also liked the soundtrack during when you got to save Jill from a mind controlling device. I makes you feel that Jill has betrayed Chris for a monster like Wesker and she can't help it and Chris is doing everything he can to save her. The game script is done very well and is got the best voice actors. "Suck on this Wesker!"

Game Play 7/10:

I've never been a fan of using the toggle control for controlling your characters directional movement.  I liked the cross pad.  And because I'm so used to using the cross pad, I keep accidentally use it and I keep drawing a weapon or health item.  That gets annoying after a few of those mistakes.  Just like with Resident Evil 4, your weapon gives you a laser guide for aiming your gun, since auto aim is now out of the picture  for Capcom.  In my opinion this is the least scary Resident Evil so far.  Except for a few startling moments like with me during the warship area when the sun's beams race down a row and if you get hit at the exact moment the light beam shoots down, or if your partner gets shot and makes that loud sharp yell.  There was like nothing scary about this game.  It's like I've said before there's something about the first few Resident Evils that made the series scarier than with these graphical updates since the 2002 Resident Evil 1 Remake game.  And this is the first Resident Evil game where you get awarded with trophies for just about anything stupid, which qualifies for replay value of this review.

Replay Value: 9/10:

This game you DO have to replay over and over. Just to unlock some trophies you have to go back and achieve all that you didn't do the previous plays. Some include you having to get an S ranking on all scenarios, and some include playing the game over again with the new difficulties you unlock, and must replay again so you can unlock the next difficult game play mode. Also you have to replay the game over and over again anyway because you need to collect game points and game money to help you purchase bonus materials to unlock. You can't possibly get enough points and money in even a dozen replays to purchase all the bonus material. So you're pretty much forced to replay the game many and I mean many more times just to get everything.

-- Resident Evil Series Web Owner (Me)

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Gameplay: 8.5
The co-op element in the game is a pretty daring addition to the RE formula, but one that pays off in a big way if you’re looking to tackle the campaign with a friend. There are a few minor issues, like AI issues and control problems.

Graphics: 9.0
The series makes a smashing HD transition, with great looking character models and detailed environments. There are a few minor frame rate issues here and there.

Sound: 9.5
The voice acting is spot on, and the music adds some great intensity to the action.

Difficulty: Medium

Concept: 9.0
Not to spoil anything, but followers of the RE series and its storyline will definitely get some fan service in this entry.

Multiplayer: 9.0
The co-op element is definitely one of the biggest in the game, and playing through the single-player campaign is a blast.

Overall: 8.9
Resident Evil 5 is a great addition to the series, adding some intriguing new features. While there are a couple minor quibbles here and there, it’s still a lot of fun from start to finish, especially with a friend.

-- Gamer Zone