
Bizarre murders have occurred in the outskirts of Raccoon City, a town in the American Mid-West, reports say that the people were attacked by a group of about 10 people, the victims, were apparently eaten. The Raccoon City police then deploy the Bravo Team, a unit of the STARS organization, to investigate, they disappeared without a trace. The Alpha team is then sent in to find the Bravo team and find out what happened, but what they discover is a part of a conspiracy they could never understand.


Gamecube USA Gamecube PAL Biohazard Gamecube Japan
Gamecube PAL Nintendo Wii - USA Archive
April 30, 2002 (NGC), June 23, 2009 (Wii)
March 22, 2002 (NGC), December 25, 2008 (Wii)
September 13, 2002 (NGC)
September 13, 2002 (NGC)
Jill Valentine
Chris Redfield
Barry Burton
Albert Wesker
Rebecca Chambers
Richard Aiken
Enrico Marini
Joseph Frost
Kenneth Sullivan
Forest Speyer
Zombie
Crimson Head
Cerberus
Crow
Giant Spider
Hunter
Bee/Wasp
Alder
Plant Vines
Chimera
Yawn Snake
Neptune
Plant 42
Black Tiger
Lisa Trevor
Tyrant Virus
A full remake of the original Biohazard, the new version includes an altered mansion layout with brand new rooms and enemies and new plot elements that take into account developments in the later Biohazard games. Also, the entire script was retranslated, eliminating the notoriously poor English dialogue that was present in the original.The devices in which you have to put the MO discs (to release the door to the prison cell) are actually slightly modified GameCube consoles.
The previous Biohazard games released for the PlayStation and Dreamcast used a logo style consisting of red bold letters in upper-case. However, when the series was moved to the GameCube with the Biohazard remake, the logo style was changed to dark and stylized letters.
In this remake, there are two new enemies that weren't in the original or director's cut. They are Lisa Trevor, and Crimson Heads.
Out of the original monsters from the original version, the giant spiders are the only enemy to have a different name. They were called Web Spinners in the original, and now called Taranculas in the remake.
This is the only video game that lets the gamer use the M202A1 FLASH.In June 2009, Capcom released this game as another remake for the Wii system with the name Resident Evil Archives, making it the 6th Resident Evil 1 remake release.
When you play as Chris and fight Lisa along with Wesker, if Lisa should knock Wesker off and falls to his death, the games ending does not change, and both Chris and Wesker acts as if the event never happens. During Jill's opening cut scene, when she and Barry investigate the shot, they are shown opening the dining room door quickly and entering. The next shot is of a black close up of the door slowly being opened which leads into the continuing shot of Jill and Barry entering the dining room on the other side. Once on the other side, neither character closes the doors behind them, but once the scene is over, the doors are closed. When Barry rescues Jill from the ceiling death trap, the ceiling is shown significantly higher over the door during the cut scene where seconds ago during game play, the door can be shown overlapping the door molding. Whenever the player is inside the mansion, a thunderstorm can be heard rumbling outside as well as flash of lightning outside the windows. However, whenever the player is outside the mansion, there is no rumble of thunder or lightning present. When Barry rescues Jill from the ceiling trap, the door is obviously open, but, in the next shot, when the ceiling has touched down, the door, which should have been smashed, is closed, and still in one piece instead. Every time a player character pushes a tall object, their hands push against the object with their hands/arms flat against it, despite the fact many such objects such as suits of armor and intricate statues. When the player is in control of Chris and removes the Survival Knife from their inventory, the knife still appears in Chris' sheath strapped to his chest. When the player first encounters Lisa, she knocks the player character, Chris or Jill, unconscious on the entrance to the cabin's bedroom. In the next shot, the character is shown waking up a few feet outside the bedroom entrance in front of the cabin fireplace to which Lisa approaches form the cabin entrance.
1. Barry's Photograph
(There is something written on the back.) We love you daddy
From your sweet daughters,
Moira and Polly
File location: If Jill doesn't give Barry his gun back in Jessica's Tomb, he'll drop this photo.
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2. Body Disposal
Special instructions when disposing of dead bodies. We have new information regarding those "beings". They may appear to be dead but in fact they are able to come back to life. However, there are ways to prevent them from becoming active again. Currently there are two known methods to cease their resurrection. 1. INCINERATION If further methods are discovered, they will be notified immediately. Meanwhile to those of you who still have the will to live, oil has been placed on the first floor of the mansion. Take as much as you need. You'll need something to light it with, which you'll need to find by yourself.
2. DESTRUCTION OF THE HEAD
File location: You'll find this file in one of two places, both rooms under staircases. Either the medical room on the west side of the mansion or the store room on the east side.
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3. Book Of Curse
The four masks, a mask that speaks no evil... When all four fall into place, evil will awaken File location: On the back of the Book of Curse you will find the Sword Key. ---------------------------------------------------------------------------------------------------------------------------------------------- 4. Botany Book BOTANY It is a well-known fact that there exist many plants that are credited with medicinal healing powers. Since ancient times, mankind has been healing wounds and diseases using various plants. In this book, we will sample three herbs that are native of the Arklay Mountains, and briefly outline each of their medicinal qualities. Each herb has a distinct color and a distinct medicinal quality. The green herb recovers physical strength. The blue herb neutralizes natural toxins. However, the red herb has no real effect by itself. We have found that mixing green and red herbs results in a magnified effect. We will outline the effects of red herbs when mixed with other herbs when we have more data. Meanwhile feel free to experiment on your own, for true knowledge is best acquired through own experience. File location: Check the table in the small library in the Mansions 2nd Floor (east side). ---------------------------------------------------------------------------------------------------------------------------------------------- 5. Crumpled Memo Today Sir Spencer told me to hide something where no one could find it. Well, I had this idea. I figured if I could somehow have it protected by a dangerous animal like the vicious canine that lives here, no one would be able to get near it! As far as I can tell, the mutt is always hanging around the second floor balcony on the west side of the terrace, and he ought to come running at the sound of a dog whistle. This is where you come in. The thing is, I reckon you're the only person that can get near that damn dog without risking a serious mauling. Which means only you can put this collar on him. The object that Sir Spencer wants hidden is concealed inside. You're the only person I can trust with this. Of course, you'll get something out of it as well. Remember that certain item that you've always wanted to get hold of? Well, in exchange for your services, I just might be able to get it for you. This could work out well for both of us... Jon Toleman File location: You'll find this beside the dog whistle in the small library of the Mansion (eastern 2F). ---------------------------------------------------------------------------------------------------------------------------------------------- 6. Family Portrait (There's something written on the back.) Nov. 10, 1967 -Jessica -Lisa -George (There's a journal left by someone.) Nov. 14, 1967 Nov. 15, 1967 I got Mom's face back. Nobody can have my Mom except me. I attach her face to me so she doesn't go away. Because Mom sad when I meet her without her face. Nov. 17, 1967 from inside box, scent of mommy. maybe true mother there. stone box hard. It hurt. steel rope in the way. 19 iNside reD and sLimy not true moM wheRe dunno dadd whne atachd momMy why? 4 mom I mis yuo File location: Again, a file made in pieces. Check the desk in Lisa's Cabin and the center of Jessica's Tomb where you fight Lisa for the final time. ---------------------------------------------------------------------------------------------------------------------------------------------- 7. Fax To: Sanitation Division The contents of this fax are confidential and intended for the named addressee only. Any copying, or disclosure of the contents of this fax to any third party is strictly forbidden by the sender. After reading the contents of this fax, it must be destroyed immediately. We expect significant increase in the damage done by the recent T-Virus' outbreak than initially estimated. There are several concerns. First concern Second concern Third concern However yet unfortunate, these casualties underscore the success of our research results. Actions must be taken to prevent our research results from being made public. We suspect the first official intervention will come from the State Police and S.T.A.R.S. We strongly recommend taking measures against them first. File location: You'll find this on the shelf in the fuel room of the B3 Lab level. Check near the pass code machine. ---------------------------------------------------------------------------------------------------------------------------------------------- 8. Keeper's Diary May 9, 1998 May 10, 1998 May 11, 1998 May 12, 1998 May 13, 1998 May 14, 1998 May 16, 1998 May 19, 1998 May 21, 1998 4 / / Itchy. Tasty. File location: You'll find this on the table in the Keeper's Bedroom, located on the west side of the Mansion's 1st floor. ---------------------------------------------------------------------------------------------------------------------------------------------- 9. Mail From The Chief Of Security CONFIDENTIAL Attn: Chief of Security X Day is drawing upon us. Execute the following procedures within one week. Prompt actions are demanded. 1. Lure S.T.A.R.S. to the estate, and obtain B.O.W.'s raw combat data against S.T.A.R.S. 2. Collect two embryos of each mutated specimens as samples, excluding the Tyrant. Dispose of the Tyrant. 3. Ensure complete disposal of the Arklay Laboratory including all personnel and test animals. Disguise their deaths as an accident. When the above procedures are executed, report to headquarters for further instructions. If for some reason you are unable to execute the procedure by the deadline, report immediately. In case of emergency situations, report directly to the extension number 5691. Good luck. File location: You will find this file on the table of the Trophy Room on the western side of the mansion's 2nd floor. ---------------------------------------------------------------------------------------------------------------------------------------------- 10. Observation Note The discovery of the G-Virus was in fact 21 years after the administration of the progenitor virus. The "Prototype Parasite" which we had delivered from a laboratory in France was administered to the sample specimen. The sample specimen took in the parasite without showing any signs of adverse reaction. The lack of any reaction was an unsolved mystery. But now everything is clear to me. The "Prototype Parasite" was incubating in the sample specimen's body for 21 years. Then from that incubating state the prototype suddenly mutated. ("Evolved" may be a more appropriate word to describe it.) This observation gave me more insight in my research. Through further modification and testing, I was able to derive a method to create the "G" that surpasses the performance of the "T". This was the breakthrough that would change the future of the B.O.W.'s history. I can't wait to see the look on Alexia's annoying face when I finally announce my research. But unfortunately I'll have to wait a few more years to completely verify my findings. William Birkin File location: You'll find this file on Wesker's body in the B4 Tyrant Lab. Check his body before doing anything else in the room. ---------------------------------------------------------------------------------------------------------------------------------------------- 11. Organic Chemistry Lab Experiment The similarities in the cellular characteristics of the rapidly growing plant infected by the Tyrant Virus have been reported in previous papers. However, while repeating these experiments, an interesting new fact became clear. We learned that a chemical in the UMB family, UMB No. 20, contains a compound that is toxic to the cells of the plant. We have given UMB No. 20 a new name: V-JOLT. If calculations prove correct, when V-JOLT is applied directly to the root of the plant, the entire plant should be dead within 5 seconds. The V-JOLT can be made by simply mixing the VP and UMB chemicals in a specific ratio. However, extra care must be taken when handling these UMB chemicals. They have been known to generate toxic gases if mishandled. The characteristics of each UMB chemical are as follows: UMB No. 3 red File location: This is the white book in the shelf in Room 003. ---------------------------------------------------------------------------------------------------------------------------------------------- 12. Plant 42 Report Four days have passed since the accident. The plant at Point 42 is growing at an amazing rate. Although there are many unknown aspects about this plant, we know that in comparison with the other group of plants, the T-Virus has had a substantially stronger affect on this one. The T-Virus has drastically morphed its host's anatomy as well as its size. Looking at its current state, it's difficult to imagine its original appearance. Nowhere on Earth will you find anything like it. We've also found that PLANT 42 has two main sources of acquiring its necessary nutrients. One source is through its root. Somehow it has rooted itself down into the basement. Immediately after the accident, a scientist went mad and destroyed the Aqua Ring. Ever since, the basement has been like a pool. There is a high possibility that it's one of the chemicals in the water that's promoting the PLANT 42's rapid growth. However, we have yet to determine the specific chemical. A bulb-like body of the PLANT 42 has been sighted hanging from the ceiling of the first floor. We are sure that it used the air ducts to reach the first floor. Numerous long tentacle-like vines are protruding from the bulb. We believe the vines are the second means of acquiring its nutrients. When the PLANT 42 senses prey, it uses the tentacle-like vines to capture its prey. After doing so, suckers on the vine drain the prey of its blood. We've also noticed that it has some intelligence. When it captures its prey or when it's inactive, the vines twine around the door to stop possible intruders. Unfortunately, several of our scientists have already fallen victim to this PLANT 42. When we heard the stories from the survivors, they all observed one thing in common: When the uniform petal-like flaps open and reveal its vital internals, it has a tendency to become more aggressive. One witness reported that it was as if it was trying to protect itself. Why it behaves the way it does is still unknown. May 21, 1998 File location: This file is sitting on a bed in Room 002 of the Residence. ---------------------------------------------------------------------------------------------------------------------------------------------- 13. Researcher's Letter June 8th, 1998 My dearest Ada, I feel like I am teetering on the edge of reason just thinking about my impending doom. I would give anything not to have to become one of them. As far as I know, you are not infected. I sincerely hope things do not reach such a desperate pass, but if it has turned out that you are now the last person remaining alive, I want you to get the material from the Visual Data Room. Then, activate the Self-Destruct System in the Power Room, and escape from here. Please do everything in your power to make this whole accident public. If everything is still running normally, you should be able to release all the locks using the Security System. I have set up the terminal in the small security room so that you can log in to the system using my name and your name as the password. You will need another password to release the lock of the door in Basement Level Two where the Visual Data Room is located. As a safety measure I have coded that password into an X-ray picture; a roentgenogram. I know you, and I'm sure you will be able to work it out without any trouble. There is just one more thing... and it is my last request. I hope you never have to lay eyes on me in this state, but if you do happen to run into me in my hideous form, I beg you to put me out of my misery. I hope you understand. Thank you, Ada. Yours truly, File location: You'll find this on a desk in the medical room of the Lab's B3 level. ---------------------------------------------------------------------------------------------------------------------------------------------- 14. Researcher's Will (There is a letter.) June 3, 1998 My dearest Alma, Let me first apologize for not being able to call you. A man wearing sunglasses didn't permit any phone calls. Sorry Alma. I sit here trying to think of where to begin, of how to explain in a few simple words all that's happened in my life since we last spoke, and already I fail. I hope this letter finds you well, and that you'll forgive the tangents of my pen; this isn't easy for me. Even as I write, I can feel the simplest of concepts slipping away, lost to feelings of despair and confusion -- but I have to tell you what's in my heart before I can rest. Alma, please believe that what I'm telling you is the truth. The entire story would take hours for me to tell you, and time is short, so accept these things as fact: last month there was an accident in the lab and the virus we were studying leaked. All my colleagues who were infected are dead or dying, and the nature of the disease is such that those still living have lost their senses. This virus robs its victims of their humanity, forcing them in their sickness to seek out and destroy life. Even as I write these words, I can hear them, pressing against my door like mindless, hungry animals. Alma, I have tried to survive only to see you again. But my efforts only delayed the inevitable; I am infected, and there is no cure for what will follow -- except to end my life before I lose the only thing that separates me from them. My love for you. In an hour I'll have entered my eternal sleep where there is peace. Please understand. Please know that I'm sorry. Martin Crackhorn File location: You'll find this on a desk in one of the researchers rooms on the eastern 2nd floor of the mansion. ---------------------------------------------------------------------------------------------------------------------------------------------- 15. Security Protocals LEVEL ONE BASEMENT LEVEL ONE Elevator/ The elevator stops during emergencies. BASEMENT LEVEL TWO BASEMENT LEVEL THREE Triple Lock Door/ Entry into the room is limited to the sole person who deactivates the lock with all of the Pass Codes. Accessing the exclusive Output Terminals located in each section of the Senior Researchers deactivates the lock. Power Room/ In this room nitro compound is used as the primary fuel source of power. Access is limited to Headquarters Supervisors. This restriction may not apply to Consultant Researchers with special authorization. Pass Code Output Terminals/ Use and access of the Output Terminals is limited to authorized Senior Researchers. BASEMENT LEVEL FOUR (Illegible hereafter...) File location: You'll find this on the shelf in the Visual Data Room on the B2 level of the Lab. ---------------------------------------------------------------------------------------------------------------------------------------------- 16. Suicide Note June 22, 1998 I had to do it. We ran from those things -- helping each other to survive. But Robert started to show the symptoms. I had to do it. Those damn things are pure evil. There was no other way. He would have done the same if it were the other way around. After I put him out of his misery I had to just leave him in the bathroom. Now I'm probably the last one... How could this happen? I'll never forgive myself for being part of this project. Eventually I'll get what's coming to me, though. There's no way to escape from this nut house. It's just a matter of time now. Everything is set. All I need is a little courage to get it done. Knowing that I'll leave many things undone is regret beyond words. But, this is better than just waiting to turn into one of them. Please understand and at least let me end my life as a person. (There's a message on the back.) Linda, please forgive me... File location: Located on a desk in Room 001 of the Residence. ---------------------------------------------------------------------------------------------------------------------------------------------- 17. Trevor's Diary Nov. 24, 1967 I've decided to escape... Jessica, Lisa, I pray you are safe. Nov. 26, 1967 Nov. 13th, the date when my fate was sealed. My aunt was hospitalized just three days before that. Jessica and Lisa said that they were going to visit her. I wish I could be there with them. But wait, even as I'm writing my memory is coming back to me more vividly. Just before I passed out, I remember the men in the lab coats said something like, "Most likely your family is already..." I pray for their safety. Nov. 27, 1967 Nov. 29, 1967 At first I didn't want to believe my eyes. But that familiar high- heeled shoe in the corridor... It was like reflex. One name came to my mind, Jessica! I don't want to believe they share the same fate as me. No! I can't give up hope. I have to hope they're alive. Nov. 30, 1967 Nov. 31, 1967 "George Trevor" At that instant, it all became clear to me. Those bastards knew from the beginning that I'd die here and I fell right into their trap. But it's too late now. I'm losing it. Everything is becoming so far away. Jessica... Lisa... Forgive me. Because of my ego, I got both of you involved in this whole damn conspiracy. Forgive me. May god justify my death in exchange for your safety. George Trevor (There's something handwritten. It's not dated) Nothing's changed. I never thought that this room I designed as an experiment would pay off like this. I can hide here safely for a while, because nobody knows about the secret behind this painting. Not even Sir Spencer. Painting of a mansion... In the back of the art room. File location: This file is found in various parts around the mansion, from the hidden room off the bar, Trevor's grave, and on a counter in one of the research rooms. ---------------------------------------------------------------------------------------------------------------------------------------------- 18. V-ACT There is now evidence that when the host loses consciousness, the body goes into a dormant state. During this time the virus becomes active and rapidly transforms and reconstructs the basic composition of the body. The host eventually mutated into a humanoid creature. (We call them V- ACTs). Its speed and amazing muscular development are particularly noteworthy. After transformation, it becomes more agile and aggressive. Already four of our researchers have died from trying to feed it, turning the place into an instant blood bath. (Ever since this tragic and barbaric accident, we have decided to call its kind "Crimson Heads") That dangerous and precious prototype specimen can't be left there. We have to figure out a way to deal with it. Termination is definitely not an option. We finally decided to freeze the specimen and confine the body inside the basement of the backyard cemetery. File location: You'll find this next to the computer in the Specimen Examination Room in the B3 level of the Lab.
a mask that smells no evil...
a mask that sees no evil...
a mask that cannot speak, smell, or see evil...
--Uses of Medicinal Herbs--
- Progenitor virus administered
Administered virus: Type-A
Plasmolyzing of tissue during cell activation
Virus fusion: Negative
Action: Disposed
Administered virus: Type-B
Plasmolyzing of tissue during cell activation
Virus fusion: Positive but delayed fusion.
Body modification: Observed constant results.
Status: Continue protective observation.
Action: Terminated (Nov. 30, 1967)
I feel dizzy after that shot they gave me. I don't see Mom. Where did they take her? She promised that we would escape together. Did she escape alone and leave me behind?
I found Mom. We ate together. I was very happy. But she was a fake. Not my real Mom. Same face but different inside. Have to find Mom. Have to give face back to mother.
can't see mother becuz 4 stones.
dadddy atached first
momm atached scond
whiTe and haRd
found mum again
she moved no more
she screaming
Jst want to b with her
where?
Attn: Manager of Sanitation
From: Racoon Disaster Contingency Committee
More than half of the researchers have been infected by the T-Virus and died. It has also been reported that almost all of the survivors of this accident are starting to show symptoms of the T-Virus infection.
Our Secret Security Patrol Team has also been completely eradicated. Therefore, our most secret research is in danger of public disclosure. Quick actions are demanded to prevent mass media coverage.
There is a high possibility that most of the specimens are running loose inside the compound. We expect many casualties to follow.
Played poker tonight with Scott and Alias from Security, and Steve from Research. Steve was the big winner, but I think he was cheating. Scumbag.
One of the higher-ups assigned me to take care of a new creature. It looks like a skinned gorilla. Feeding instructions were to give it live animals. When I threw in a pig, the creature seemed to play with it...tearing off the pig's legs and pulling out the guts before it actually started eating.
At around 5 A.M., Scott woke me up. Scared the shit out me, too. He was wearing a protective suit. He handed me another one and told me to put it on. Said there'd been an accident in the basement lab. I just knew something like this would happen. Those bastards in Research never sleep, even on holiday.
I've been wearing the damn space suit since yesterday. My skin's getting grimy and feels itchy all over. The goddamn dogs have been looking at me funny, so I decided not to feed them today. Screw 'em.
Went to the Infirmary because my back is all swollen and feels itchy. They put a big bandage on it and told me I didn't need to wear the suit anymore. All I wanna do is sleep.
Found another big blister on my foot this morning. I ended up dragging my foot all the way to the dog's pen. They were quiet all day, which is weird. Then I realized some of them had escaped. Maybe this is their way of getting back at me for not feeding them the last three days. If anybody finds out, I'll have my head handed to me.
Rumors going around that a researcher who tried to escape the estate last night was shot. My entire body feels hot and itchy and I'm sweating all the time now. I scratched the swelling on my arm and a piece of rotten flesh just dropped off. What the hell's happening to me?
Fever gone but itchy. Today hungry and eat doggie food.
Itchy Scott came ugly face so killed him. Tasty.
Date: July 22, 1998 2:13
Umbrella Headquarters.
Umbrella Inc.
Yellow-6 yellow
UMB No. 7 green
UMB No. 10 orange
VP-017 blue
V-JOLT dark brown
Henry Sarton
By the time you read this letter, I will no longer be the person you once knew. The results of my test came out today, and as I suspected, it came out positive.
John
Heliport/ For executive use only. This restriction does not apply in the event of an emergency.
Passage to Heliport/ Entry is prohibited unless accompanied by a Consultant Researcher or the Chief of Security. Unauthorized persons entering the heliport will be shot on site.
Visual Data Room/ For use by the Special Research Division only. All other access to the Visual Data Room must be cleared with Keith Arving. Room Manager.
Prison/ Sanitation Division controls the use of the prison. At least one Consultant Researcher (E. Smith, S. Ross, A. Wesker) must be present if viral use is authorized.
Regarding the progress of "Tyrant" after the administration of T- Virus...
Eleven days have past since arriving on this estate. How did I end up like this? A guy in a lab coat came with a plate of skimpy meal and said to me, "Sorry to put you through this, but it's for security reasons." That's when it hit me. It all makes sense now. There are only two people that know the secret of this mansion, Sir Spencer and myself. If they kill me, Sir Spencer will be the only person that knows the secret. But for what purpose? It doesn't matter now. It's too dangerous here. My family... I hope they are all right.
How could I be so careless? I lost my favorite lighter -- the one Jessica gave me for my birthday. Now it's going to be that much harder to get out this dark place.
Somehow I managed to get out that room. But getting out of this mansion won't be as easy. I have to get past all the booby-traps. Tiger eyes, Gold Emblem... I have to try and remember for my own sake.
I can't get out. I have tried every possible way to escape but only to be faced with the reality that I'm trapped. I've been everywhere. The laboratory with the large glass tubes filled with formaldehyde and those dark, wet and eerie caves... What can I do?
I haven't had anything to eat or drink for the past few days. I feel like I'm going crazy. Why is this happening to me? Why do I have to die like this? I was too obsessed with designing this ghastly mansion. I should have known better.
It was a dark and damp underground tunnel. And another dead end. But even in the darkness something caught my eye. Carefully, I lit the last match, I had to see what it was. A grave! But deeply engraved into the stone was my name!
Weapons Beretta M92F Combat Knife Dagger Flamethrower Flash Grenade Granade Launcher M80 Shotgun Magnum Rocket Launcher Samurai Edge Self Defense Gun (1 shot only) Stun Gun | Ammo Acid Rounds Flame Rounds Grenade Rounds Handgun Magazine Magnum Bullets Shotgun Ammo | Items Sword Key Armor Key Arrow Arrowhead Battery Battery Pack Bee Speciman Blue Gem Broken Flamethrower Broken Shotgun Brooch Chemical Coin Control Room Key Cylinder Cylinder Shaft Death Mask (All 4 facial pieces) Death Mask (missing eyes) Death Mask (missing nose) Death Mask (missing mouth) Dog Collar Dog Whistle Doom Book 1 Doom Book 2 Dorm 001 Key Dorm 003 Key Eagle Medal Emblem Emblem Key Fish Hook Fuel Canteen Fuel Supply Capsul Fuse Unit Gallery Key Gold Emblem Helmet Key Hexigonal Crank Imitation Key Ink Ribbon Green Herb Red Herb Blue Herb First Aid Spray Insecticide Spray Jewelry Box Lighter Lockpick Lure of a Bee Master Key Metal Object MO Disc Moon Crest Empty Jar NP-003/NP-004 Power Room Key Red Book Red Jewel Serum Yellow Gem Shaft Sheet Music Shield Key Signal Rocket Slide Filter Old Small Key Special Key Square Crank Star Crest Sun Crest Stone & Metal Object Stone Object Ring Transciever Radio UMB No. 10 UMB No. 3 UMB No. 7 V-Jolt VP-017 Wind Crest Wolf Medal Wooden Mount X-Rays Yellow 6 |
Complete the game with Jill once and save the game.A few things will change.
1-The main menu will have a different background.
2-If you select the option'Once Again(with your save data loaded)'you will be given a choice of difficulties to begin the next game with-Easy,Normal and Hard
3-You will receive a key that enables you a costume change(in this case Jill's costume)
After beating the game on normal difficulty in 5 hours or less with either Chris or Jill, you will have access to the Samurai Edge during the next game.
Complete the game as both Chris and Jill one time to unlock the ''One Dangerous Zombie'' option. A special zombie (Forest Speyer) will continue to follow you around during the first part of the game. Shooting this zombie will end the game, so you must avoid it during game play.
To get the Rocket Launcher, beat the game in under 3 hours on Normal or Hard mode.
Complete the game once on any difficulty to gain the Special Key to open the costume room where you can change you clothes after completing the game the required amount of times.
Jill's Sarah Connor costume: Complete the game once with Jill on any difficulty.
Jill's Resident Evil 3 costume: Clear the game twice with Jill on any difficulty.
Chris' The Mexican costume: Clear the game once with Chris on any difficulty to unlock his costume where he dresses up like Brad Pitt from the movie The Mexican. Rebecca also changes her costume to look like Julia Roberts from The Mexican.
Chris' CODE Veronica costume: Clear the game twice with Chris on any difficulty.
To unlock this mode beat Real Survival mode once.
Beat the game on normal or hard difficulty on the Once Again mode
Beat Invisible Mode in 5:00:00 to open up a message from the director and a slide show of unused costume designs.
This is a step by step guide to getting this glitch to work. Follow these instructions or it will fail.
Requirements: You must have the grenade launcher and two types of ammo (e.g., Grenade Rounds, Incendiary Rounds)
1) Put all items in item box
2) Put Grenade Launcher in upper-left item slot
3) Put Incendiary Rounds in upper-right item slot
4) Close box
5) Open inventory
6) Equip Grenade Launcher
7) Open box
8) Select Incendiary Rounds from inventory
9) Press ''A'' twice
10) Move cursor to Incendiary Rounds inside box
11) Press ''A'' twice
The amount of Incendiary Rounds in the Grenade Launcher will now increase. The number value will be graphically glitched. Close the box and open inventory to fix that. I assume the value exceeds the possible amount, so the game automatically reduces the rounds to 240 to prevent data corruption. Enjoy.
This also works for other types of grenade ammo... But why you'd want anything other than Incendiary Rounds is beyond me.
NOTE: This code does not work in the PAL version of the game.
Resident Evil Remake home-made DVD part 1. [View Clip] or [View Clip]
Resident Evil Remake home-made DVD part 2. [View Clip] or [View Clip]
Resident Evil Remake home-made DVD part 3. [View Clip] or [View Clip]
Resident Evil Remake home-made DVD part 4. [View Clip] or [View Clip]
Resident Evil Remake home-made DVD part 5. [View Clip] or [View Clip]
Resident Evil Remake home-made DVD part 6. [View Clip] or [View Clip]
Resident Evil Remake home-made DVD part 7. [View Clip] or [View Clip]
Resident Evil Remake home-made DVD part 8. [View Clip] or [View Clip]
Resident Evil Remake home-made DVD part 9. [View Clip] or [View Clip]
Resident Evil Remake home-made DVD part 10. [View Clip] or [View Clip]
Resident Evil Remake home-made DVD part 11. [View Clip] or [View Clip]
Resident Evil Remake home-made DVD part 12. [View Clip] or [View Clip]
Resident Evil Remake home-made DVD part 13. [View Clip] or [View Clip]
Resident Evil Remake home-made DVD part 14. [View Clip] or [View Clip]
Jill chased by a run away boulder. [View Clip] or [View Clip]
Barry and Jill in the underground. [View Clip] or [View Clip]
Barry holds Jill at gunpoint in the underground altar. [View Clip] or [View Clip]
Deleted scene: Chris firing a laser gun. [View Clip] or [View Clip]
Chris's encounter with a zombie that just wanted to take a bath. [View Clip] or [View Clip]
Rebecca treating Chris's wounds in the mansion serum room. [View Clip] or [View Clip]
Rebecca struggling with The Moonlight Sonata. [View Clip] or [View Clip]
Rebecca plays The Moonlight Sonata properly. [View Clip] or [View Clip]
Chris gets knocked out by Lisa Trevor. [View Clip] or [View Clip]
A Hunter hunts down Rebecca. [View Clip] or [View Clip]
Chris finds Enrico and he dies. [View Clip] or [View Clip]
Chris and Rebecca take on the Tyrant Virus. [View Clip] or [View Clip]
Chris and Rebecca are the only survivors. [View Clip] or [View Clip]
Chris is present after the S.T.A.R.S enter the mansion. [View Clip] or [View Clip]
Jill tends to Richard, who is injured. [View Clip] or [View Clip]
Barry "betrays" Jill at gunpoint, and Wesker releases the Tyrant. [View Clip] or [View Clip]
Jill feels the effects after being poison bitten by the Yawn Snake. [View Clip] or [View Clip]
Barry flames the Plant 42 which is holding Jill up in the air. [View Clip] or [View Clip]
Jill bails Chris out of jail. [View Clip] or [View Clip]
Barry is present during the Tyrant battle. [View Clip] or [View Clip]
Chris is discovered locked up. [View Clip] or [View Clip]
Jill and Barry are going to be the only survivors. [View Clip] or [View Clip]
Jill and Barry take on the Tyrant. [View Clip] or [View Clip]
Barry looks at a picture of his family. [View Clip] or [View Clip]
Resident Evil Remake Trailer. [View Clip] or [View Clip]
Resident Evil Remake tour of the mansion. This is one of my favorites. [View Clip] or [View Clip]
Courtyard, Arkley Lab fan, courtyard waterfall tunnel. [View Clip] or [View Clip]
A view of some of the mansion rooms without characters or enemies. [View Clip] or [View Clip]
Tyrant's Release. [View Clip] or [View Clip]
Plant 42 battle. [View Clip] or [View Clip]
Hunter's introduction. [View Clip] or [View Clip]
Introducing the ugly giant spiders. [View Clip] or [View Clip]
Fountian vines. [View Clip] or [View Clip]
Crows flocking around. [View Clip] or [View Clip]
Lab Chimera bugs. [View Clip] or [View Clip]
Angery cerberus. [View Clip] or [View Clip]
Super size giant spider boss called the Black Tiger. [View Clip] or [View Clip]
Small snakes (adler) snaking around the mansion floor. [View Clip] or [View Clip]
Resident Evil Remake Gameshark codes being practiced. [View Clip] or [View Clip]
Jill explores the mansion areas. [View Clip] (YouTube only)
Chris, Jill and Wesker enter the mansion (Japanese subtitles). [View Clip] or [View Clip]
Chris plays with fire and explosives. [View Clip] or [View Clip]
A cerberus jumps through the front door. [View Clip] or [View Clip]
Jill does a dance to some classic music. [View Clip] or [View Clip]
Jill shows off her Resident Evil 3: Nemesis look. [View Clip] or [View Clip]
Chris shows off some of his new weapons. [View Clip] or [View Clip]
Chris solves game puzzles. [View Clip] or [View Clip]
Rebecca in action. [View Clip] or [View Clip]
Jill battling zombies. [View Clip] or [View Clip]
Chris in action until he dies. [View Clip] or [View Clip]
Lighting effects around the mansion. [View Clip] or [View Clip]
Beta clip: Interior of the cabin during a thunderstorm. [View Clip] or [View Clip]
Jill rotating developement model. [View Clip] or [View Clip]
Beta clip: Courtyard and the rain. [View Clip] or [View Clip]
Chris rotating development model. [View Clip] or [View Clip]
Wesker rotating developement model. [View Clip] or [View Clip]
Rebecca rotating developement model. [View Clip] or [View Clip]
Barry rotating developement model. [View Clip] or [View Clip]
Beta clip: FIRE!!! [View Clip] or [View Clip]
Beta clip: Wet stairs. [View Clip] or [View Clip]
Resident Evil Remake commerical. [View Clip] or [View Clip] *NEW*
Barry Burton takes Jill Valentine to confront Wesker in the Tyrant Virus's chamber. [View Clip] *NEW*
Japanese version of the offical Resident Evil Remake trailer. [View Clip] *NEW*
Resident Evil Archive: Resident Evil Remake Wii Trailer. [View Clip] *NEW*
Jill Valentine comes face to face against a Crimson Head Zombie. [View Clip] *NEW*
Jill Valentine limp-walks through the kitchen basement. [View Clip] *NEW*
Originally released on the PlayStation video game console in 1996. This version contains a full remake on the original, including new rooms, enhanced graphics, better voice acting than the original and new creatures to deal with. They include resurrected zombies, a massive snake, sharks, a girl in shackles and a new version of the infamous Hunter series from Resident Evil 2.The ending for the game changes depending on whether the game is played through as either Chris or Jill, and on if the player can save the other S.T.A.R.S. members.
It was summer, twenty years ago and I was eighteen years old when I visited there for the first time. I can still smell the stench of the air stirred up by the helicopter's rotor blades. The mansion looked perfectly ordinary from the sky, but on the ground, I sensed something that made me fear to tread. Birkin, who was two years younger than me, was interested in nothing but the research paper he was reading.
We had only been assigned to that place two days previously, the same day they decided to close down the executive center we belonged to. This looked either carefully planned or pure coincidence, only Spencer knows. Here, Arklay Laboratory, was the very place where Spencer himself had a base for T-Virus research.
As we got off the helicopter, we saw the Laboratory Manager was waiting for us at the lift. I can't even remember the guy's name. No matter what his official title, the laboratory belonged to Birkin and I from that day. We were given full authority as chief research engineers. This was of course, Spencer's intention. We had been chosen. We completely ignored the Laboratory Manager and got into the lift as the previous day I had memorized a map of the building. As for Birkin, he didn't mean any offence but he never had time for others. Being in our company for more than five seconds would have made most people angry. The Laboratory Manager, however, showed no response.
As I was an egoistic young man those days, I did not take any notice of his lack of reaction. After all, while I was there I was merely dancing to Spencer's tune and the Lab Manager knew his intention better than I did and acted accordingly. While we were in the lift, Birkin was concentrating on the papers, which contained detailed records on Ebola, a Filovirus, which had been discovered in Africa two years ago. Even now, many people across the world are still studying Ebola. But there are two distinct reasons why. Some are studying the virus in order to save lives, while others have more sinister reasons.
Ninety percent of those infected with the Ebola virus will die. Once infected, body tissue is destroyed within ten days. There is no vaccination and no cure. If used as a weapon it is incredibly frightening. Of course the treaty on Prohibition of Use of Biological Weapons had been in effect long before that so it was illegal to conduct research on the potential use of the virus as a weapon. However, it is perfectly legal to conduct research on it to prevent it's spreading if it was used by someone else as a weapon. It is only a thin line between the two researches - in fact there is practically no difference between the two. As you must investigate how it can be used as a weapon in order to know how it can be stopped.
This means it is possible to pretend that research is for the purpose of prevention and cure while your true aim is the opposite. However, Birkin was interested in neither of these routes as the virus had too many imperfections.
Firstly, it dies easily when in contact with direct sunlight and can only survive outside the body for a few days. Secondly, the virus does not have enough time to move onto the next host as it kills its initial host too quickly. Lastly, the virus is transmitted in body fluids and secretions, which can be easily prevented.
However, consider this: what if the person infected with the virus, could stand up and walk? And if, subconsciously they sought direct physical contact with uninfected people? The Ebola gene is an RNA gene. RNA genes can mutate a human's genes and that mutation would allow the human to have monster-like semi immortality.
This creature would be a 'Human Biological Weapon' - to all intents and purposes dead as a human being but still infecting other humans as long as it is alive. It was lucky for us that Ebola did not exhibit such characteristics. We could keep Ebola with that particular capacity just for ourselves.
The organization, which was established around Spencer, was for the manufacture of this 'living weapon'. Officially, it was a pharmaceutical company specializing in a cure for the virus, but in reality it was a factory producing biological weapons. The discovery of the Founder virus 1 which can modify genes seemed to be the genesis of this whole business.
In order to manufacture the 'Human Biological Weapon' from the Founder virus, it was necessary to develop a variant with that particular peculiarity enhanced. That was the T-virus project. The Founder virus is an RNA virus. RNA viruses are known to have a tendency to mutate. That tendency enables us to manipulate them, strengthening their certain peculiarities.
Birkin wondered if he could combine the Ebola gene with the mutated Founder virus to enhance its peculiarity. The sample of Ebola virus had already arrived to his laboratory. After switching from lift to lift we eventually reached the top security unit of the laboratory. Even Birkin took his eyes off the report when we met her for the first time.
We knew nothing about her. She was the biggest secret at the laboratory and her data was never removed from the premises. The records showed that she had been there ever since the institute was established. She was twenty-five years old. No one knew who she was or why she was there. She was a human specimen to develop the 'T-virus' on. The experiment started on the 10th November 1967. She had been receiving injections of viruses for eleven years.
Birkin mumbled something - Was it to curse? Or to praise? We realized that there was no turning back. We were to lead the research to a successful conclusion or rot away like her? Of course we had no choice. The sight of her bound to a shabby hospital bed moved something in our conscience. Was it a part of Spencer's plan?
Today a ten year old girl was appointed as senior researcher at the South Pole Laboratory. Her name was Alexia Ashford. I was twenty-one years old and Birkin was nineteen.
Irritatingly, the rumor about Alexia of the South Pole monopolized discussions amongst Arklay's researchers. The Ashford name was legendary to the old staff who had been at Umbrella long enough to remember. Whenever the research came to a standstill they always said If only Dr. Ashford were still alive. Certainly Dr. Ashford was a great scientist, one of the original research team who discovered the Founder virus and the originator of the T-virus project. However, he died soon after Umbrella was established. Thirteen years has passed since his death. What was the point of expecting anything from the Ashfords? In fact, the South Pole laboratory, which was founded after Dr Edward's death by his son, had so far yielded no results.
So, not much can be expected from the granddaughter, Alexia. However, from that day, our dotard subordinates started saying If only Ms. Alexia were there.
It seemed like there was no potential for future development in this lab, as long as we had staff like those bunch of idiots, who could only judge people by their genealogy, instead of using their own sense of values. Those fools could never take initiative and would remain as minor researchers even though they had one foot in the grave. But I was different, I had good judgment.
If I, as the chief researcher, had become emotional, the development of the T-virus would have been delayed even further. To achieve results, one must stay calm and make sensible decisions whatever the circumstances.
An idea came to me - The success of the research relied on how to handle those ancient gentlemen. As they could drop dead at any moment, wouldn't they be most useful if we were to use them for the most dangerous experiments. The art of management is to utilize everyone beneath you. However, Birkin was becoming a nuisance. His reaction towards the Alexia rumors was so pathetic.
Although he never said it, he took pride in becoming the youngest ever chief researcher at the age of sixteen. But this ten year old girl had smashed this figurative trophy to pieces. It must have been the first time he had felt defeated. He could never approve of someone who was younger, with breeding, and a woman. It was unimaginable that he was being affected by a personnel reshuffle in such a far away place, where there had been no achievements for so long. After all, he was still a kid. Immature as he was, I needed him to pull himself together. Over the last three years our research had reached the second stage.
By then, the T-virus was becoming stable enough to be used to create Living Biological Weapons, better known as Zombies. However, the virus would never be able to modify the human gene one hundred percent - there are compatibilities between the virus and the genes because no one person's genes are exactly alike.
Ten percent of humans would make a lucky escape and not develop the disease, even though a zombie infected them with the virus. There was nothing we could do about this, no matter how hard we tried. If it had a ninety percent success rate then it was good enough to use as a biological weapon. But Spencer didn't seem to be satisfied. Our boss wanted a stand-alone weapon which could wipe out an entire population. But, what for?
Essentially, the virtue of biological weapons was the low development costs. But our Living Biological Weapon was becoming extremely expensive. Spencer would never have chosen this path if he was looking for financial rewards. If manufactured for use in conjunction with an orthodox weapon, it would have made a handsome profit. But to keep the research going to make a stand-alone, exterminatory weapon did not make business sense.
Why did he continue ignoring the costs? If his aim was to monopolize the entire war industry by changing the very concepts of war, perhaps I could agree a little bit. I still didn't know what his true intention was.
Apart from Spencer's intention, Birkin was engineering a living biological weapon with an increased emphasis on its ability to fight. He was trying to create it not only through mutating human genes with the T-virus but also by adding another creature's genetic information. The fighting living biological weapon would kill all human beings, including those wearing body armor, or equipped with biological warfare suits and those humans who escaped from death through infection. It was later called The Hunter. But we had to suspend the experiments for a while - to protect the specimens from Birkin.
Birkin, who had this meaningless anger directed at Alexia, started acting abnormally. He worked through the night at the lab time after time and repeated disorganized experiments one after another. Me and my staff collected biopsy samples as quickly as possible before the specimens could die, but we couldn't keep up with his speed. The Manager of the Laboratory supplied the new specimens as if nothing had happened, but they didn't survive long.
It was Hell. But she, the female specimen survived the hell. She was twenty-eight years old by then and had spent fourteen years in this lab. The numerous injections of the Founder virus she had received over the past fourteen years would have left her bereft of any logical reasoning, but if she still had any mind left, death would have been the one and only thing she wanted.
But, she has continued to live. Why was she the only one to survive? The experiment data did not highlight any difference between her and the other specimens. We needed much more time to find out the answer to that question.
My sixth winter at Arklay Laboratory.
Two almost stagnant years had passed without much achievement, but the turning point has finally arrived. The catalyst was a report we received that morning. Alexia had died at the South Pole institute.
It was said that Alexia was accidentally infected by the T-Veronica virus which she herself had developed. At that time, Alexia was twelve years old, and was too young to continue this kind of dangerous research.
A rumor began to circulate that Alexia had deliberately infected herself with the virus, but that seemed very unlikely. More likely, she had not got over the death of her father a year earlier and had made an error.
At the South Pole institute, Alexia's research was then taken over by her twin brother, her only blood relative. But no one expected any worthwhile results from him. The Ashford family line seemed to have almost died out without producing anything of note. As I suspected, the legend surrounding this family was no more than that.
Alexia's death changed Birkin - or should I say it transformed Birkin back to the person he once was. It played a major factor in Birkin's psychological well-being as his researchers started showing him more respect. With Alexia dead, the was no longer anyone who exhibited greater potential than him. However, talking about Alexia in front of him was still taboo. Birkin strongly disagreed when I tried to get hold of a T-Veronica sample. I had to bide my time to find a better opportunity to find out the truth about Alexia's research. In spite of the fact that Birkin was in much stronger position he still never grew up. However, in those days, I had much bigger issues to contend with.
The Arklay Laboratory was situated in the center of a mountainous region, itself surrounded by a deep forest. I often went out for walks during my time there, but I never came across anyone else. Helicopter was the only means of reaching the laboratory, making it inaccessible to outsiders. The remoteness of the area and lack of people is an important factor when choosing a site for an institute like this, in order to minimize a potential disaster if the virus escaped. However, biological weapons were not as simple as that. The viruses would not just infect human beings.
No virus chooses just one type of carrier. For example, apart from humans, the influenza virus can infect birds, pigs, horses and even sea lions. It complicates the matter further when you know that not all the species of the same family can be infected, but other species of birds are spared. More over, the same virus may take different carriers, depending on it's variants. It is impossible to know all the carriers for even just one virus. The biggest problem is the high adaptability of the T-virus.
While Birkin was not contributing much I had been studying the possibility of secondary infection from the T-virus. What I discovered was that the T-virus has carriers in almost every single species. Not only animals, but also plants, insects, fish, almost all the species have a potential to multiply and spread the T-virus. When I was strolling through the woods, i always thought - Why did Spencer choose this location?
There were so many species that co-existed in the forest. What would happen if the virus escaped and came into contact with a creature capable of being a carrier? If it were some insects, then they would not pose a big threat of secondary infection due to their size. But insects can multiply to enormous numbers.
In that case, how far could the virus spread? Suppose it was some plants. It may appear at first that the possibility of widespread infection would be small as plants cannot move. But what about their pollen?
This location was too dangerous. Come to think of it, it made perfect sense for the Ashfords to choose the South Pole as the site for their laboratory. In contrast, this location, it seems, was selected in order to spread the virus. But, that couldn't be true, could it? What did Spencer want us to do?
These thoughts were too important to share with anybody else in the laboratory. The only person I cold possibly ask was Birkin. But, it was obvious there was no point in talking to him about it. What I needed was more information.
Around this time, I started to feel the limitation of my situation. In order to find out Spencer's true intention, I needed to be in a position which would give me access to the information I required. I had no hesitation in giving up my present position for this purpose. But, I did not want to be too hasty because if Spencer had any suspicions about my real motives, then the game would be up.
I concentrated on my research with Birkin so that my real thoughts would not betray me. While we were keeping ourselves busy, the female specimen was almost forgotten about. A failure, with no use, but still she lived on. We called her a failure because we could not get any valid data from her. Until that experiment took place, five years later...
It was our 11th summer since we arrived at the Arklay Laboratory. I was twenty-eight years old. Birkin was then, a father with a two year old girl. His partner was also a researcher at Arklay. It was hard to believe that anyone could marry and bring up a child while both of them worked here. On the other hand, because he was different he could continue his research at Arklay. Only the mad could succeed there.
In those ten years our research finally reached the third stage. A highly sophisticated Fighting Biological Weapon - with intelligence, which would obey programmed orders and act as a soldier. That was the monster we tried to create and we called it The Tyrant.
But, from the beginning there was no huge obstacle - it was almost impossible to obtain a living subject on which we could base the Tyrant. The supply of genetically adaptable human beings for the Tyrant was extremely limited.
This is due to the nature of the T-virus. The T-virus variant which was ideal to create the zombies and the Hunters was suitable for most humans, but it had a fault of making the carrier's brain cells decline. To transform the carrier into a Tyrant we needed to keep the carrier's intelligence at a certain level. In order to overcome this issue, Birkin had been working on extracting a variant which would cause the least damage to the brain when it was adapted perfectly to the carrier.
However, humans with a genetic match to this variant were extremely rare. The Genetic Analytic team's simulation report told us that only one in ten million would be infected and transform into a Tyrant with the remainder becoming zombies.
It might have been possible to develop a more progressive strain of the T-virus which could transform more humans into Tyrants. However, to push the research further, first of all we required human subjects with a perfect genetic match to the variant.
There was little possibility that such a specimen would be supplied to us, because even if we scoured the whole USA, we would only be able to find fifty or so of them. In fact, at that time, even with the utmost effort we only managed to collect a few specimens with a close match. Even from the outset, our research was at a standstill.
But one day, we heard a rumor that a European laboratory were working on a project to create a third Living Biological Weapon. It was called the Nemesis Project.
I acted quickly to obtain a sample from the project so that I could use it to our advantage. Of course, Birkin was against this idea, but this time I somehow managed to persuade him. He had no choice but to admit that our research wouldn't go any further unless we found the matching specimen. A few days later, in the middle of the night, a parcel arrived from Europe via various transit points. It arrived to our heliport in a small box.
We had to pull many strings to obtain it from the French laboratory where it had been developed, but it could not have happened without the support of Spencer. Birkin showed no interest at all, but he accepted the importance of the experiment. The samples had been developed with a brand new design in mind.
A parasitic living body, created by genetically modification - that was Nemesis. A living body with intelligence, which was unable to do anything on its own. However, once it parasites the brain of another living being, it would take full control of the body and demonstrate its highly developed aptitude for combat. The project was to provide the intelligence and the biological body for combat separately and then combine them in order to create one living biological weapon.
If it was successful we no longer needed to worry about the problems we had previously encountered. But there was a new problem in that it did not always settle in the carrier in the same manner as we desired.
On the report attached to the sample, we saw nothing but a long list of deaths. The carriers lasted for only five minutes after Nemesis took control of their brains. But we already knew that an incomplete prototype would be extremely dangerous. If we succeeded in prolonging the carriers' survival then we could hope to take the lead in the Nemesis project. This was my aim. Naturally, I was planning to use the female specimen. With her unusual ability to survive, she could endure the Nemesis prototype for a long time. Even if we failed, we would lose nothing.
However, our experiments took an unexpected turn. Nemesis vanished when it tried to enter her brain. At first, we could not understand what happened. We never thought that she would take over the parasite. That was the beginning. Until then, she was barely alive but something was about to awake in her. We had to start examining her afresh.
Over the last ten years, she had been checked down to the minutest details, but we decided to ignore the past data and start anew. Now, for the first time in her twenty-one years of being here, something no one had seen was about to be revealed.
After much examination, only Birkin noticed it. Something definitely existed in her. This, however, went beyond the original T-Virus project and led us in a totally new and different direction. That was the beginning of the G-virus project, which changed all our destinies.
It was summer again and seventeen years from the time I first visited the place. Whenever I went there I was remembered the smell of the winds from that day. Nothing has changed since then, even the buildings and surroundings. I could see Birkin, who had already arrived, standing on the heliport. I had not seen him for a long time. Four years have passed since I left Arklay Laboratory.
At that time, when Birkin's G-virus project was approved, I applied for my transfer to the Information Bureau and was readily accepted. It must have looked natural for everyone that I was giving up my career as a researcher and seeking a change. Actually, the G-virus project was beyond my abilities. Even if I did not have any reasons to find out Spencer's true intention, it was true that I felt my faculties as a researcher had reached their limits.
In spite of the downdraft caused by the helicopter, Birkin never took his eyes off the research papers. Although it seemed he still visited Arklay regularly, he was no longer a researcher at that facility. Sometime ago, he had been transferred to a huge underground laboratory in Raccoon City, which was his base for the G-virus project headed up by himself.
Quite honestly, four years ago, I never thought that Spencer would approve the G-virus project because it was founded on an unknown belief and deviated from the original concept of a biological weapon.
The distinct difference between the G-virus and the T-virus was that the organism infected by the G-virus continued to mutate by itself. Because a virus is an unprotected form of a gene, it can easily mutate. This mutation can happen when a virus is left on its own, but once a virus is in other organism, it is a different story.
A gene in an organism's body hardly mutates even though its structure was modified by a virus, unless some external influences, such as exposure to radiation, takes place. However, an organism infected with the G-virus keeps mutating itself without any external influence until it dies.
Similar characteristics did exist in the T-virus. When we placed the Living Biological Weapon under certain circumstances, we recorded some genetic recombination caused by an activated virus in it's body. However, in the case of the T-virus it always needed some external influences to trigger the recombination and the results were always close to what we predicted. G-infected organisms totally lacked such predictability. No one could foresee what recombination it would take, and whatever means to stop the process it kept mutating nonetheless, making our manipulation worthless.
Seven years ago, Birkin found signs of this effect in the female specimen. On the surface she had not changed at all, but internally, she changed continuously and remained alive by merging and coexisting with all the experimental viruses she was administered. And the twenty-one years of internal mutation evolved her enough to accept the parasitic organism Nemesis. The G-virus project was trying to push this abnormality to the ultimate limit. But, the end result of this project could be either the evolution of the ultimate organism or total destruction. Can we call this a weapon?
What made Spencer approve this project? Even though I had been in the Information Bureau for four years by this time, I could still not understand his motives. And now, Spencer does not even come to Arklay. It is as if he had foreseen something was about to happen there. The image of Spencer fading away from me like a mirage in the desert. But an opportunity must present itself sometime. If I can survive until then.
The lift was carrying both Birkin and me to the highest security level, to the place where we saw him for the first time. The new chief researcher John, Birkin's successor, was waiting for us there.
He was transferred from the Chicago laboratory and was said to be an excellent scientist, but he seemed to be too normal to work for this laboratory. He had doubts about the cruelty of the research and reported to his superior to correct the situation. That caused a big enough stir even in the Information Bureau. It was everyone's opinion that if any information was leaked, it had to come from him. We ignored John and started to give her final treatment. To kill her.
She has regained a little intelligence after taking in Nemesis. But, it resulted in nothing more than making her behave strangely. The odd behavior continued to escalate. Nowadays, she peels off other women's faces and wears them over her own. The records show that she behaved in the same manner when she was first given the Founder virus. We were never sure what made her react in such a way, but her termination was decided after three researchers had become her victims. Now that the study of the G-virus was on track she lost her status as a valuable specimen.
The termination of her vital signs was checked and confirmed repeatedly for the next three days. Then, the body was taken away to some location at the instruction of the Laboratory Manager. Even now, I still do not know who she was and why she was brought here. Of course it was exactly the same for other specimens. However, she had not been there, the G-Project might never have existed and if that was the case then Birkin and I would be in very different situations.
As I left Arklay Laboratory, I was thinking things over. Just how calculating is Spencer?
The Resident Evil remake was the first of 3 titles to be released on Nintendo's GameCube system, and is the first from the exclusivity deal brokered between Capcom and Nintendo. The game was worked on from the ground up, utilizing the graphical capabilities of the GameCube, Remake was a complete overhaul of the classic game featuring polished graphics and a new storyline.
Headed once again by Shinji Mikami, Remake was what was envisioned back in 1996, but released only now. Every location from the original game was present but this time, with breathtaking pre-rendered backdrops. The detail that a 128bit console could produce on a pre-rendered landscape is astonishing, and as a result Remake still remains a graphically apt game.
Lighting would also play a key role in the title, and most likely for the first time in the series, utilized to a degree where players would become fully emerged in the Arklay Mansion. The decorations looked dusty, and the laboratories looked damp and unused. Most impressively are the character models of both humans and the B.O.W.s. At no time during the mission do the characters feel out of place, or simply placed on top a static area. Players believed that Jill Valentine was in the mansion, and this was a key ambition of the developers.
My Personal Review:
Introduction:
Back in 1996, Resident Evil shocked gammer audiences around the world, and I don't believe that Capcom realized what a major phenominon Resident Evil became. Turning primitive graphics and giving it a major upgrade like with this game where the graphics are just boarderline to looking like reality was a very smart idea. I never heard of any other game using graphics this realistic looking before this remake game was released.
Graphics: 10/10
How can you not rate the graphics not a 10 of 10? When I first noticed this game by playing around the Resident Evil fan sites back in 2002, I didn't know what this game was until I saw some familiar features like the dining room, the main hallway, the L-Passage were the dogs crash the windows and so on, I knew that it was that same game that I was crazy about 6 years earlier. When you look at the graphics and the graphical movements including inanimate objects like the fire on a candle, it gives you the impression that this game was taken from real life environments and situations. In fact I thought that this mansion was real at first and they just put game characters on top. Even the new lightening effects of lightening shining off walls with the shadow of the window was a neat new graphical feature. The major updated graphics made the mansion look more like a haunted house than in the original. In fact I don't know how anyone could live in this mansion; at night, during a severe thunderstorm or just hearing strange noises can really get your imagination running out of control.
Game Play: 9/10
Not much of a change since this series started. The game play is still about the same now as it was back in 1996. The difference is that some of the solving puzzles in the original Resident Evil have been modified so that you have figure out once again how to solve those puzzles, like the picture puzzle in the crow room. In the original, you had to press a button in the order of pictures from birth to death, but in the remake version, the puzzle becomes one where you have to shine a colored light onto the picture and you need the colors to match on one row of pictures on one half of the game as on the other side. There are a few areas that are new; the mansion has a third floor, and extension to where you first met the zombies, an underground altar, a mine shaft, an underground bunker, and a lone cabin. Some other game play features that are different is in the basement of the Guardhouse where instead of running through a flooded corridor and pull a level to drain the water, you have to first run past those sharks, climb down a ladder, and adjust the valve pressure to drain the water, then to get a certain key, you have to actually kill the Neptune, unlike the original where you just avoid it all together.
Sound 7/10:
I preferred the original game soundtrack over this one. I mean some parts sounded just as sinister as in the original, but it doesn't capture that spine-chilling feeling you get when something suspenseful happens. The gunshot noise defiantly sound much better and more realistic. The game script is better scripted than in the original. It would of sounded better if it was in 5.1 surround sound just like Resident Evil 5, but that kind of gaming technology didn't exist then. Same thing with Pro Logic II for games. This time even the enemies make noises that sound authentic to its nature: Cerberus barks, snakes hiss, spiders crawling, sharks roaring, plant vines crunch, zombies moan and groan and so on.
Conclusion and Overall: 10/10:
The game play and its graphics have definatley gone a long ways in just 6 years. Although I don't feel that this Resident Evil is any scarrier than the original. Those realistic graphics are amazing, yes, but I don't feel it made scarrier. I mean I used to be terrified of the giant spiders, and this game I'm laughing at them. But let me put it to you this way, it's better than the original, but it lacks something that made the original scarier. Sometimes old school things are better than what change brings.
-- Resident Evil Series Site Owner (Me)
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Source #2 Review:
When Capcom announced that it would sign an exclusive deal with Nintendo back in 2001 the Resident Evil crowds went wild, and to add fuel to the fire, Capcom showed pictures of what seemed to be a remake of the very first, and by far the most popular, Resident Evil. Featuring unprecedented, completely overhauled graphics, new game play elements and an added storyline, Resident Evil "Rebirth" seemed very promising. Much to the joy of the fan base Resident Evil Remake didn't only deliver the expectations of the fans but in many cases surpassed them greatly.
Graphics
The most striking feature of the Remake is of course it's mind-boggling looks. The pre-rendered backgrounds are simply indescribably beautiful. They are littered with both small and large details like flickering candles, swinging lamps or huge waterfalls, all of which are animated flawlessly. Remake also makes great use of lighting to set up the atmosphere, each character now casts a realistic shadow dependent on the light source that bends and blends realistically to the background. Though there is some slight roughness noticeable in the shadows it hardly is a thing to complain about. Also from time to time the lightning strikes outside the mansion illuminating everything and casting shadows realistically. All of the above effects coupled with the most lifelike character models ever make up for a game that simply makes love with your eyes. The characters and monsters sport a huge amount of polygons, which shows. With a much darker, grimier and worn out feel, the Gamecube version of Resident Evil delivers graphical feast that is sure to set the mood for a spectacular survival horror game.
Sound
Sounds play in important factor in Resident Evil games and Remake is no exception. With the power of the current generation consoles it's possible to use multi-channel audio to even deepen the gaming experience. Resident Evil Remake supports Dolby Digital Pro Logic 2 that coupled with a decent home-theater system makes one unforgettable survival-horror gaming experience. The music is pretty ambient for the most part but take a whole different approach when needed, suddenly turning into a panicky quick tempo tunes or into relaxing save-room music. The voice acting is pretty decent and leaps and bounds from that of the original's. The dialogue has been revamped for a less cheesy one and one that flows pretty well. The monsters also make pretty creepy noises, from the basic moans and groans of the zombies to the howl-like sounds of the Crimson Heads and the spine-chilling moaning of Lisa Trevor. Memorable stuff. The sound effects make good use of the DPL2 and will make your sub boom if necessary. It's also possible to locate your enemies by listening which can save your skin many times.
Story
Remake's story is identical the original's. Some cutscenes are re-directed and the dialogue is modified to some extent but as a whole the story is pretty much the same. What Remake does though is it adds a new side-story involving an unlucky guinea pig of Umbrella called Lisa Trevor, whose tragic story will be revealed to you and in which you will be involved in.
Conclusion
Capcom didn't only revamp the graphics for this one, they also added whole new areas, a new side-story, new game play elements in the form of defense-items. They really went all the way with this one. For a Resident Evil fan, Remake is something you shouldn't miss, something you simply have to experience for yourself. Some people may have gripes of the control system or inventory management but those things have grown to be a trademark for the Resident Evil- series, something that has grown on people, both fans and casual gamers alike. If you don't own a Gamecube yet, this is THE reason to get one. In short, this is Resident Evil at it's best.
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Source #3 Review:
Introduction:
Resident Evil revolutionized the videogame world when it was established in 1996. It brought a level of maturity to games not previously seen. It sparked the creation of a genre affectionately dubbed "Survival Horror." With new franchises spawning off of it's creativity, even from Capcom itself, a question was raised; can Resident Evil still keep up with the ever-changing innovations seen with the likes of Silent Hill? The answer is a resounding yes.
Graphics:
One word: wow. If you notice anything about this game right off the bat, it's indisputably the graphics! High polygon counts bring the craft to a new breathtaking high. Pre-rendered environments that seamlessly blend into the game thanks to the streaming video laced throughout the mansion and it's surrounding areas. Water gushes around you as your feet go over a small stream. Water ripples frighteningly accurate to real life.
The lighting is absolute perfection; even the character's faces have detailed shadowing effects. Ditching the live actors used in the original was a smart move as the FMVs are beautifully rendered and surprisingly clean considering the GameCube's tendency to be grainy in that area. There is absolutely nothing negative that I could find in the graphics department. I could even go so far as to call it the most attractive game I have ever seen!
Sound:
Simply awesome. As expected the series keeps you on the edge of your seat with chilling music. Sometimes though the most terrifying music on the entire soundtrack is dead silence. You know that something is always waiting for you, maybe even around the next corner. Zombies eerily shuffle as they walk, and let out bone chilling moans. Foot steps change to the sound of the turf they are walking upon, a Resident Evil trademark. However, a lack of Dolby Surround Sound is sure to leave audio buffs a bit irritated.
The voice acting is hit and miss, although much improved over any of the Resident Evil games. Especially the original. Overall however, I would have to say that Capcom strikes gold again.
Controls:
Here is where the real fork in the road lies for players of the Resident Evil series. You either hate the control scheme or you cope with it for the good of playing the game. I however, am biased to the control scheme. I feel it ADDS to the no-escape atmosphere. However with three different schemes to choose from, I decided it was worth it to give each of them a go.
I was surprised to see that the other two were more maneueverable AND kept with that no-escape sensation. Personally I found little wrong with the controls, but players new to the series will most likely feel some frustration until they get through the growing pains. Once they do, they won't even notice it.
Gameplay:
Seeing as this is a remake, you'd probably expect a re-hash of tired puzzles and shoot-em up game play. Well fortunately, Capcom grabs your attention and plays for keeps. Just enough is new to warrant a purchase. There is also just enough of the original game to re-kindle nostalgia.
Probably the biggest addition would be the use of "defense items". Hidden around the mansion are items such as daggers, flash grenades, and battery packs. Each of these items, when picked up don't take up space in your character's inventory. When a zombie grabs hold of you, if you have a defense item handy you can use it to escape their clutches un-scathed. I remember several times where a defense item got me out of a tight spot.
The puzzles while many are new, quite a few are still very much the same. However, if it's been a while since you played Resident Evil, you won't recognize much. And you'll never know when a zombie is about ready to bust out that door, eliminating the once safe feeling of walking by one. The atmosphere is still as terrifying as ever. Be prepared to sheepishly run for the light switch!
Replay Value:
To keep you playing, there are two secret costumes for both Jill and Chris and two secret weapons. Extra modes that can be unlocked include a "real survivor" mode, hard mode, and invisible enemy mode. The secret weapons, the Samuri's Edge and the Rocket Launcher, both come with unlimited ammo and are great for when you are not looking for more than some brainless zombie-blasting.
Real survivor mode is quite challenging, because it takes some of the beauty of the item box away. If you put an item into a particular item box, it STAYS in that item box. It wont be in every item box you encounter in the game. Hard mode is unlocked after you beat the game the first time, and obviously isn't exactly a walk in the park. And as the name suggests, invisible enemy mode is the same game, except you obviously cannot see your enemy. It's tougher than keeping a hat on a monkey. With a handful of extras to unlock, Resident Evil Remake will keep the die-hards busy for months!
Conclusion:
This game defines what should be the industry standard for creating a remake. The graphics set a new high for standards. The audio is as good as it's ever been, and improvements were made to the control scheme to take advantage of the GameCube's controller setup. Game play additions such as defense items add dimensions, and there are enough extras to keep you re-playing for a long time. This game again heightens the standards of Survival Horror, something the series has consistently done with each passing installment. A great way to tide yourself over until the release of Zero. I not only recommend this title, I DEMAND you quit reading and run out and buy it!