It's the night of July 25, 1998 in the Arklay Mountains, just 30 miles northwest of Raccoon City, where STARS Alpha Team is searching for their compatriots Bravo Team, that disappeared just only the day before. Meanwhile, bizarre murder cases have recently occurred in Raccoon City. There are outlandish reports of families being attacked by a group of about ten people. Victims were apparently eaten. Bravo Team was sent in to investigate, but contact with them was lost. The STARS team members find the helicopter crash site of Bravo Team, but no one is about. They continue their investigation in the grassy fields, until something beastly chases the Alpha Team through the fields, and through a deserted mansion where they take refuge. Little do they know, Alpha Team walked into a house of insanity where zombies, serpents and other unreal supernatural forms of undead lurk around with the thirst and craving for living flesh and blood.
Zombie
Cerberus
Crow
Giant Spider
Hunter
Bee/Wasp
Fountian Plant Vines
Chimera
Yawn Snake
Plant 42
Neptune
Black Tiger
Tyrant (T-Virus)


Mansion 1F Mansion 2F


Mansion Basement B1 Courtyard 1F


Underground Tunnels B1 Guardhouse 1F


Guardhouse B1 Laboratory B1


Laboratory B2 Laboratory B3

Laboatory B4
At the kitchen cut scene where the zombie walks down the stairs, the door is Grey yet, when through that door, it’s brown.
When the first hunter runs through the central courtyard, the first metal door it runs through is missing, and so is a wall around that first metal door.
The second time you fight the Yawn Snake, you can see large bullet holes on its head, but when the Yawn Snake slithers away after the first fight, it doesn't leave with the bullet holes you would of left it with after battling it.
Towards the end of the game (if played correctly), the warning announcement on the PA says: "Unlock all routes for evacuation," but because of the triggering system being activated the entrance elevator is stalled. Also there are a few doors that are still locked under the triggering system.
In the beginning of Jill's scenario, Barry gives Jill a lock pick, claiming her to be an expert in using one. However, it is described in the game manual that Barry is an ex-SWAT team member, who are trained to use lock picks in various properties.
Towards the end of the game, your playable character reaches the B-4 level where Wesker is waiting for your arrival, but strangely the only elevator entry was out of power. So Wesker shouldn't be able to reach the B-4 level before you did if the power to the elevator was turned off.


PlayStation 1 Original Version PlayStation Director's Cut Greatest Hit Version
PS1 Director's Cut Standard Version PlayStation Director's Cut With Resident Evil 2 Demo
Sega Saturn USA Original Sega Saturn European Orig. Bio Hazard Director's Cut PlayStation (Japan)
Biohazard Japanese Original Biohazard Dir. Cut Duel Shock Biohzard Sega Saturn Japan

PlayStation European Original PC Version
Weapons Beretta M92F Beretta M92FS Bazooka Colt Python Combat Knife Flamethrower MAC10 Ingram (PC Version) Rocket Launcher Minimi (PC Version) | Ammo Beretta Clip Acid Rounds Flame Rounds Grenade Rounds Shotgun Shells Magnum Rounds | Items Armor Key Battery Blue Gem Broken Shotgun Chemical Control Room Key Doom Book #1 Doom Book #2 Guardhouse Key 002 Guardhouse Key 003 Eagle Metal Emblem Flare Gold Emblem Helmet Key Hexigonal Crank Ink Ribbon Lighter Lockpick Master Key MO Disc Moon Crest Moon Crest (Left Half) Moon Crest (Right Half) NP-003/NP-004 Power Room Key Red Book Red Gem Serum Musical Score Shield Key Slides Small Key (Old Key) Special Closet Key Square Crank Star Crest Sun Crest Sword Key Transreciever Radio UMB No. 13 UMB No. 2 UMB No. 4 UMB No. 7 V-Jolt Wind Crest Wolf Medal Yellow 6 Empty Jar Jar Filled With Water |

The PlayStation survival horror classic makes an unlikely appearance on the Nintendo DS, complete with some surprising new twists and all of the original's memorable scares.
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Release Dates
February 14, 2006 January 19, 2006
March 30, 2006 ----------------------------------------------------------------------------------------------------------------------------------------------
Codes And Cheats
Master of Unlocking:
Beat the game once in Rebirth Mode to unlock the 5 level mini game Masters of Knifing.
Beat any scenario in under 3 hours to gain the Rocket Launcher for your next run through the game. It'll be in your inventory when you start from your completed save.
Beat Jill Valentine's Scenario by keeping Barry Burton and Chris alive or Chris Redfield's Scenario by keeping Rebecca Chambers and Jill alive and save your game on a empty save slot. Load that save up and you will have the Special Key in your inventory. It can be useable in a room in Mansion 1F which in turn will grant you a costume change for your character. Depending on what Game Mode you play (Rebirth or Classic Mode), you will receive different clothing for each character.
Leave Jill alone until she enters her inactive animation (hand-on-hip pose).
Get your stylus and give her a tap in the chest area, or if she's facing away from the camera, tap her behind. Marvel at the bonus animated reposes. You can do the same thing with Chris as well.
Doesn't it get annoying when those pesky Spew Zombies get you and it's hard to retaliate before they hit you? Their is an easy way to prevent this: When they spew blow into the mike an it'll hit them instead. This is EXTREMLY helpful to get a high score in Masters of Knifing.
Rebecca Chambers:
Complete Rebirth Mode as Chris.
Kenneth Sullivan:
Complete Classic Mode as Chris.
Forest Speyer:
Complete Classic Mode as Jill.
Barry Burton:
Beat the game with Jill once in Rebirth Mode
Wesker:
Get a Rank B in Masters of Knifing and beat all 5 levels
Enrico Marini:
Clear all Co-op levels in Wireless Play.
Richard Aiken:
Clear all Versus Mode levels in Wireless Play.
Half Eaten Kenneth:
After entering the dining hall, turn towards the double doors again and into the main hall. Wesker will tell you to go back and investigate. Try to leave again, and Barry will say it's "not like you". Talk to Barry, then look at the clock. A zombie will come through the door, and Barry will shoot it. When you go through to see Kenneth, more of his legs will be gone than before.
Control Room Code:
In the numerical panel in the Control Room, on the same floor as Neptune, the correct sequence is 843 591 267.
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Double items during Advance Mode:
At the title screen, click "NEW GAME", then scroll down to the "ADVANCE" difficulty, and hold the right button until it turns green, and then start the game, and your Advance Mode ammos are doubled.
Unlimited Colt Python Ammo:
Beat the game on the Advance Mode in anyway at any length of time.
Different Clothes:
Beat the game on any difficulty, where the mansion blows up during the final cut scene. A special key will be given for the next game round, and unlock the brown door in the wardrobe room which requires an armor key to enter the previous room.
Reset Game Through The Controller:
Open the inventory screen and hold both START and SELECT together and after a few seconds, the game will restart to the CAPCOM logo screen.
Getting the Star Crest:
In the room with the pictures with pushable buttons, push the picture buttons in this order: "picture of a new born baby," "picture of an infant," "picture of a lively boy," "picture of a young man," "picture of a middle-aged man," "picture of a bold looking old man," and the final picture.
The Rope:
After fighting off the Yawn Snake the second time, go to the hole the snake made, Barry enters, drops a rope will Jill at the bottom, and he runs off to get another one. Just stand and wait for about 30 seconds or so, and Barry will return with another rope.
Computer Log-In Information:
Code 1: John
Code 2: Ada
Code 3: Mole
Infinite Rocket Launcher:
Beat the game under 3 hours.
Shooting your TV Screen:
There are some rooms where this will work, but if you are positioned right, shoot your TV screen and bullet holes will briefly show up on your glass screen. A few examples of rooms that's best to do this in the blue art room with the statue holding the map to first floor, and in the room with many turns after the yellow hallway where the dogs jump through the windows.
Battle Mode (Sega Saturn Version)
Beat the game once to unlock the Battle Mode.
1. Barry's Picture
Something is written on the back of the picture "My dearest Moira and Polly, I hope you will grow up to be strong and beautiful women and help to cheer up mother. Your father will be watching you all from heaven. Dad."
File location: Should you be on the way for a bad ending, you will encounter Barry and he will give you this file, along with instructions on what he wants done with it.
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2. Bontany Book
~ About Medicinal Herbs ~ As you may know there are many plants that have medical effects. Since ancient times, humans have been healing wounds and diseases using various plants. In this book, we're going to sample three herbs that grow around the Raccoon Mountains and give examples of those plants with medical properties. Each herb has a different color and different effects as medical plants: the green one recovers physical strength, the blue one neutralizes natural toxins while the red herb does not have any effect by itself. The red herb is only effective when it is mixed with the other herbs. For example, if you mix the red with the green, you will get recovery tripled. By adjusting the amount and experimenting with these three herbs, you can create various kinds of medicines but I'll leave the details to you because that's the best way to acquire knowledge. File location: Located in the Library found in the 2nd Floor of the mansion. The Botany Book will be found sitting on a small table. ---------------------------------------------------------------------------------------------------------------------------------------------- 3. Fax To: General Manager of Sanitation Division From: Special Committee on Disasters Raccoon Special Research Dept. This memorandum is strictly confidential and must be destroyed as soon as it is understood. Regarding the "T-Virus" outbreak, which occurred recently. This committee conducted a field survey. According to the survey results estimates on the amount of damage caused by the accident are considerably greater than reported earlier. Second, our security system is still in operation. However, our special security guard squad has nearly been destroyed. Because of that research information considered by our company to be Top Secret has been made available to outsiders. Counter-measures should be taken as soon as possible. Finally, many of the "Subjects" from the experiments have escaped and are out of control. We believe that some researchers were killed by these "Subjects" and their body's mutilated. By curious coincidence these events are proof of the success of our research. However there is also a very high risk that this news will be leaked to the press if we don't act immediately. The condition is very serious. Our operation to cover up the situation is difficult to attain, however we hope the problem will be solved quickly. We are especially concerned that the state police and S.T.A.R.S. are intervening to quickly. We need to act on this situation as well. File location: Found in the B3 lab area, check this wall panel near where you get one of the pass codes. ---------------------------------------------------------------------------------------------------------------------------------------------- 4. Keeper's Diary May 9, 1998: At night, I played poker with Scott the guard, Alias, and Steve the Researcher. Steve was really lucky, but I think he was cheating. What a scumbag. May 10, 1998: Today, a high-ranking researcher asked me to take care of a new monster. It looks like a gorilla without any skin. They told me to feed them live food. When I threw in a pig they were playing with it... pulling off its legs and pulling out its guts before they actually ate it. May 11, 1998: Around 5 'o clock this morning, Scott came in and woke me up suddenly. He was wearing a protection suit that looks a space suit. He told me to put one on as well. I heard that there was an accident in the basement lab. It's no wonder; those researchers never rest even at night. May 12, 1998: I've been wearing this damn spacesuit since yesterday; my skin grows musty and feels very itchy. By way of revenge, I didn't feed those dogs today. Now I feel better. May 13, 1998: I went to the medical room because my back is all swollen and itchy. They put a big bandage on my back and told me that I don't have to wear the spacesuit anymore. I guess I can sleep well tonight. May 14, 1998: When I woke up this morning, I found another blister on my foot. I went to the dog's pen and ended up dragging my foot. They have been quiet since morning, which is unusual. I found that some of them had escaped. I'll be in real trouble if the higher ups find out. May 15, 1998: Even though I didn't feel well, I decided to go see Nancy. It's my first day off in a long time, but I was stopped by the guard on the way out. They say the company has ordered that no one leave the grounds. I can't even make a phone call what kind of joke is this!?! May 16, 1998: I heard a researcher that tried to escape was shot last night. My entire body feels burning and itchy at night. When I was scratching the swelling on my arm a lump of rotten flesh dropped off. What the hell is happening to me? May 19, 1998: Fever gone but itchy. 4. File location: Keepers Room, Mansion, 1F. Check the desk in the corner however watch your back when you do so. ---------------------------------------------------------------------------------------------------------------------------------------------- 5. Orders Top Secret July 22, 1998 2:13 To the head of the Security Dept: "X-Day" is approaching. Complete the following orders within the week. 1. Lure the members of S.T.A.R.S. into the lab and have them fight with the B.O.W. in order to obtain data of battles. 2. Collect two embryo's per B.O.W. type of all species except Tyrant. 3. Destroy the Arklay Lab including all researchers and lab animals in a manner which will seem accidental. White Umbrella File location: Study, Mansion, 2F. This is fairly easy to spot. Located on the table in the middle of the room. ---------------------------------------------------------------------------------------------------------------------------------------------- 6. Pass Code 01 "I swear by myself," declares the lord, "that because you have done this and not withheld your son, your only son... (Genesis 22:16) File location: Found in the B3 lab area where you also find the Fax, check this desk for the pass code machine. By using the MO Disk you'll get the pass code which can be used to rescue your characters other. ---------------------------------------------------------------------------------------------------------------------------------------------- 7. Pass Code 02 ...I will surely bless you and make your descendants as numerous as the stars in the sky, and the sand on the seashore. Your descendants will take possession of the cities of their enemies... (Genesis 22:17) File location: Found in the lab areas morgue in the B3 level check this desk for the pass code machine. By using the MO Disk you'll get the pass code which can be used to rescue your characters other. ---------------------------------------------------------------------------------------------------------------------------------------------- 8. Pass Code 03 ...and through your offspring all nations on earth will be blessed, because you obeyed me." (Genesis 22:18) File location: Found in the lab power areas in the B3 level, check this desk for the pass code machine. By using the MO Disk you'll get the pass code which can be used to rescue your characters other. ---------------------------------------------------------------------------------------------------------------------------------------------- 9. Pass Number Pass No. File location: If you stick around for Barry to return after dropping the rope then he'll give you this pass code. The code works for the door at the other side of the 2nd Floor. However because you have to receive the code in the game before it is used and you can get to the area by another way it is basically useless apart from in the best endings. ---------------------------------------------------------------------------------------------------------------------------------------------- 10. Plant 42 Report Four days have passed since the accident and the plant at point 42 is growing amazingly fast. It has been affected by the T-Virus differently than other plants have been and shows unique shape in addition to size. Looking at the way it behaves it is difficult to determine what kind of plant it was originally. There are two ways in which plant 42 gathers nutrition. The first one is through its root that reaches into the basement. Immediately after the accident, a scientist went mad and broke the water tank in the basement. Now the basement is filled with muddy water. It is easily imaginable that some chemical elements were blended in the water and promotes the incredibly fast growth of plant 42. Another part of plant 42 from the basement grows through the duct and hangs down like so many bulbs from the ceiling of the first floor. Many vines come out of these bulbs and they are the second source of its nutrition. Once sensing movement, plant 42 shoots its vines around the prey and holds it. Then it starts sucking blood, using the suckers located at the back of its vine. It also has some intelligence. It blocks the door by twining its vines around it especially when it captures prey or is sleeping. Several staff members have already fallen victims to this. May 21, 1998 File location: Guardhouse 1F, Dorm Room 002. Found sitting on the bed the file will tell you what your soon to come across. ---------------------------------------------------------------------------------------------------------------------------------------------- 11. Researcher's Letter June 8, 1998 Dear Ada, Ada, by the time you read this I'll be something... different. Today's test turned out to be positive, just as I had expected. I feel crazy when I think about becoming one of them. Ada, your not infected and I hope you never will be. In case you're the only one left, take the material to the Visual Data Room and go to the Power room to operate the Triggering System before you escape. Make all this public through the media. If everything is in order, all the locks can be opened by the security system. You can access the system if you log in with my name, from the terminal in the small lab and enter the password. The password is your name. To unlock the door at 132 where the Visual Data Room is located, you'll need to access with our names first then enter another password. I've written the code below, I'm sure you'll understand it easily. And this is my last hope - if you find me completely changed please kill me yourself. PASSWORD - Yours, John. File location: Lab Area B3. Researchers Room. Sitting on the desk you'll find this file. This is an important file which also contains a puzzle for an answer you'll need. ---------------------------------------------------------------------------------------------------------------------------------------------- 12. Researcher's Will My dear Alma, The fact that you have received this letter is both a joy and sadness for me. I could not even talk to you because of that guy in the sunglasses. Alma, be calm and read this. I think I told you that I moved to a pharmaceutical company's lab. They headhunted me. Last month, there was an accident in the lab and the virus we were studying escaped. All my colleagues who were infected by the virus are dead. To be accurate; they've become the living dead. They still wonder around. Some of them are knocking at my door desperately right now, but there is no sign of intelligence behind those eyes. That cursed virus takes away all humanity from the human brain. Love, joy, sorrow, fear, and humor... eternally. And Alma, even the memories of the days I spent with you... yes, I'm infected. I did everything to delay it, but I could only for a few days. The most frightening thing is I forget more about you by the day. So I chose a peaceful death, rather than becoming one of the living dead. Within an hour, I will have entered my eternal sleep. I hope you will understand my decision... Goodbye and forever yours, Martin Crackhorn File location: Researchers Room, Mansion 2F. Found on the table in the corner is the will. However picking a certain path will put Barry in here with only half the file. ---------------------------------------------------------------------------------------------------------------------------------------------- 13. Scrapbook RACCOON TIMES - MAY 27 1998 May 20. Around 10pm a 20-year old woman's body was found by a passer-by on the left bank of the Marble River in the Cider district of Raccoon City. Raccoon Police assume it to be a grizzly or other animals doing as there are teeth marks along her mutilated arms and left foot that show considerable power. Since she was wearing a hiking boot on her other foot it has been determined that she was attacked in the Arklay Mountains and fell into the river. They are hurrying to identify this woman. RACCOON WEEKLY JUNE 16, 1998 Some people claim to have seen monsters in the Arklay Mountains. The monsters are supposedly dog size and run in packs like wolves do. This may sound like a pack of ordinary wild dogs, but these are surpassingly fierce and hard to hurt. They say these dogs wont bother you unless you wake them while they are sleeping. So you smart readers should stay out of the Arklay Mountains for the time being. But if you're looking for adventure, check it out! You wanna try? RACCOON TIMES JULY 9, 1998 Due to the successive disasters in the Arklay Mountains, the city authorities have decided to block the road leading to the foothills. At the same time, Raccoon Police intend to search for lost people with the help of S.T.A.R.S. team members. They expect great difficulty because of the vast size of the Arklay Mountains and the primeval forest that covers most of the area. Also people are still reporting sightings of grotesque monsters in the mountains. File location: Library, Mansion 2F. Found in the shelves near the back is this file. One of the people from the mansion was keeping newspaper clippings on the problems they were causing. ---------------------------------------------------------------------------------------------------------------------------------------------- 14. Securtiy System - BASEMENT LEVEL 1 - Helicopter Port Passage to Helicopter Elevator - BASEMENT LEVEL 2 - Visual Data Room - BASEMENT LEVEL 3 - Prison Triple Lock Door Power Room Pass-code Output Machines - BASEMENT LEVEL 4 - TOP SECRET Regarding the progress of "Tyrant" after use of the "T-Virus"... (The remaining document is unreadable) File location: All the way in the corner of the Visual Data Room on the B2 level of the lab you will find the Umbrella Security System file. One of the most overlooked files in the game. ---------------------------------------------------------------------------------------------------------------------------------------------- 15. V-Jolt Report As I stated in the last report there are some common features found in the cells of the plant infected with the Tyrant Virus. We have also found another interesting fact through some experiments. We found an element that destroys these plant cells rapidly in "UMB. No. 16" one of the series of Umbrella Chemicals that we used for the experiment. We named this "UMB. No. 16" as "V-Jolt." In our calculations, it will take less than 5 seconds to destroy plant 42 if we put the "V-Jolt" directly on the root. You need to mix some of the UMB series chemicals in an order to make the "V-Jolt." But the UMB. Series of chemicals may generate a poisonous gas, which is harmful to the human body. Extreme caution should be taken when handling these chemicals. Following are the types of UMB. Chemicals and their brief characteristics: UMB. No. 2 - Red File location: Checking the shelf in Door Room 003 located on the first floor of the Guardhouse. Replace the empty space with the Red Book.
Hungry and eat doggy food.
Itchy. Itchy. Scott came. Ugly face so killed him.
Tasty.
Itchy.
Tasty.
8/083/0
Henry Sarton
-Mountain Road Blocked-
Executives and government officials only on helicopter port. This restriction may not apply in case of an accident.
No one is allowed to enter unless a Research Consultant or Security Director attends them. All others will be shot on sight.
The Elevator stops during emergencies.
The Visual Data Room is within the control of Special Research Division. Keith Arving, the room manager, is designated to have jurisdiction over room usage.
Sanitation Division controls the usage of the prison. Consultant Researchers (E. Smith, S. Ross, and A. Wesker) must be present if virus is used.
No one is allowed to enter unless he presents all pass-code documents. The Chief Researcher of each block must create pass-code documents on the specialized output machines.
Only headquarter supervisors may enter. This restriction may not apply if the Consultant Researcher has received special instructions.
No one is allowed to use the machines but the Chief Researchers.
NP-OO3 - Purple
UMB. No. 4 - Green
Yellow-6 - Yellow
UMB. No. 7 - White
UMB. No. 13 - Blue (Stimulating Smell)
UMB. No. 16 - Brown "V-Jolt"
The horror film Dawn of the Dead was credited by Shinji Mikami as inspiration for this, the first game in the series.
Completely redone for the Nintendo GameCube. Including better graphics, CG FMVs (rather than live-action), item placement different and other goodies. Part of Resident Evil/Biohazard exclusive GameCube deal which includes ports of Biohazard 2, 3 and Code: Veronica as well as Biohazard 0.
The game series has worldwide sales of more than 24 million copies as of mid-2004.
Along with the remake, this is the only "Biohazard"/"Resident Evil" to feature a "best-case-scenario" ending which does not elude to a possible sequel or spin-off and suggests that "everything is finally over". The reason for this is possibly because the company was uncertain how well the game would be received, so this game could stand on its own story-wise if it failed economically.
Bravo Team's pilot, Dewey, was originally conceived as a thin African-American member of STARS who would've also served as the game's comic relief. He and another character named Gelzer (a giant man with cybernetic implants) were planned to appear in the game, but were discarded from the final version. The Edward Dewey in Biohazard 0 is a tall Caucasian and is a departure from the character's initial concept.
This is the only Resident Evil game to have live actors (beginning and ending), while the rest of Resident Evil used characters there were only computer generated all the way.
There was an unreleased colorized introduction that showed a graphical death scene where Joseph Frost gets mauled by a Cerberus. This was supposed to be released in this director's cut, but because of a technical error, they put the same original black and white introduction.
The only real difference between the original and the director's cut is the ability to choose what difficulty you want to play, and different camera angle and item places in the Advance game.
Jill Valentine
Chris Redfiled
Barry Burton
Albert Wesker
Rebecca Chambers
Richard Aiken
Enrico Marini
Kenneth Sulliven
Joseph Frost
Forest Speyer (Zombie)
March 30, 1996 (PS Original), August 31, 1997 (Sega Saturn), September 30, 1997 (Director's Cut, and PC), September 14, 1998 (Director's Cut - Duel Shock Version), February 14, 2006 (Nintendo DS - Deadly Silence)
March 22, 1996 (PS Original), December 6, 1996 (PC), July 25, 1997 (Saturn), September 25, 1997 (Director's Cut), August 26, 1998 (Duel Shock), January 19, 2006 (Nintendo DS - Deadly Silence)
August 1, 1996 (PS Original), September 17, 1997 (PC), October 1, 1997 (Saturn), December 10, 1997 (Director's Cut), March 30, 2006 (Nintendo DS - Deadly Silence)
August 1, 1996 (PS Original)
Action Code L2 + Triangle Button For Shotgun d00cf8440011
800c8784ff03 L2 + X Button For Colt Python d00cf8440041
800c8784ff05 Triangle Button Restores Health d00cf8440010
800c51ac00c8 Bazooka In 1st Pos. 800c8784ff07 Colt Python 1st Pos. 800c8784ff05 Flame Thrower In 1st Pos. 800c8784ff06 Rocket Launcher In 1st Pos. 800c8784ff0a Shotgun In 1st Pos. 800c8784ff03 L1 + X Button For Save Anywhere d00cf8440044
800c84560002
800343f22400
8003446e2400 Start W/ Bazooka In Chest d00c867c0010
800c877aff07 Start W/ Colt In Chest d00c867c0010
800c877eff05 Start W/ Flame Bazooka In Chest d00c867c0010
800c8776ff09 Start W/ Flame Thrwr In Chest d00c867c0010
800c877cff06 Start W/ Rocket Launcher In Chest d00c867c0010
800c8774ff0a Start W/ Shotgun In Chest d00c867c0010
800c8782ff03 Infinite Health 800c51ac00c8 L1 + Circle Button For Acid Bazooka d00cf8440024
800c8784ff08 L1 + Square Button For Rocket Launcher d00cf8440084
800c8784ff0a L1 + Triangle Button For Bazooka d00cf8440014
800c8784ff07 L1 + X Button For Flame Bazooka d00cf8440044
800c8784ff09 L2 + Circle Button For Barretta d00cf8440021
800c8784ff04 L2 + Square Button For Flame Thrower d00cf8440081
800c8784ff06 Start W/ Acid Bazooka In Chest d00c867c0010
800c8778ff08 Start W/ Beretta In Chest d00c867c0010
800c8772ff02
My Personal Review:
Introduction:
I first played this game in 1996 at my mother's house when my brother brought a friend over with his PlayStation and his Resident Evil and Crash Bandicoot game. I, being used to Sega Genesis and Super Nintendo and had never heard of PlayStation at that time, was amazed by the graphics, the 3-D game controlling, the sound, and the fact that a game contains verbal dialect. None of those NES, SNES and Genesis games had games where the game characters speak. I was amazed by the layout of the mansion, and the characteristics of each of the rooms look like. Now I don't know why a year later when I actually got this game for Christmas (1997) as the Director's Cut version, when I played this game again, I couldn't remember most of those rooms, and some I did. The MAIN HALL, the dining room, the hallway where you first meet the zombie, and the green/bluish hallway shaped like an "F" on the map were the only rooms I could remember after a year from playing Resident Evil. I also so fascinated with this game back then I even made a hobby of writing my own book version of the game based on what I could remember from that game several months after playing it the first time and before I got it for Christmas. That was just a stupid project just to fill my time but yet get into writing practice, because for the past several years I have been trying to come up with my own Resident Evil prodigy book of my own I hope to publish on this site later.
Once I got the game that Christmas, and played it after setting it up I tried to go back to recall those rooms and scenes that I remembered a year earlier. Some I could, most I couldn't. I could recall the MAIN HALL, the dining room with the ticking clock, the first zombie hallway and the green/blue hallway around where you insert jewels in the tiger statue's eyes, Barry saying "Chris is our partner, you know." Back then I was a bit creped out just as I was going through the doors. I squinted and "soured" my face, because I didn't know what to expect on the other side of the door in the next room. In some rooms, at first I backed off before really exploring much; the yellow hallway in the second floor near the upper dining room, and the one hallway between the upper MAIN HALL and the upper patio where Forest's body is. I thought that the next camera angle was going to be a zombie up close in the camera. Now there were some things that kept freaking me out over and over; the dogs crashing the windows in the lower hallways is just one example, Hunters jumping out of corners like in the green/blue hallway before the tiger statue is another, giant spiders a third example, and some up-close views of monsters from when the camera changed angles.
What really freaked me out was when I was first introduced to the giant spiders. Now keep this in mind and picture this-- I was using a 25-year-old TV set at the time, and its old age caused these permanent lines that were stuck in thick rows across the screen, and the closer to the top of the screen, the closer apart those thick lines were. Now I go into that one room in the Guardhouse with the pool table and broken pinball machine, and I see something moving on the ceiling. I didn't think anything of it, because with those lines close together on my screen, I thought that moving thing was a spinning ceiling fan. Well, that "ceiling fan" became a giant spider that lunged at the screen once it dropped down and then there as a second one that dropped in front of the camera. I screamed loudly. That was a VERY cruel joke to play on a person who badly hates creepy crawlers, especially super-sized ones. It took me one week to "get over it" and get that red book off the table. I just simply turned the sound off and tilted my hat forward so I couldn't see anything, which was something I kept doing over and over for several years for the next few Resident Evil games.
Game Graphics: 10/10 in 1996, 7/10 now in 2009:
Like I mentioned above, I was used to playing SNES, NES and Genesis games back then, so when I played PlayStation games such as Resident Evil and Crash Bandicoot, I was defiantly amazed by the 3-D graphics. It's defiantly second nature compared to those 1980s and early 1990s games from Super Mario Brothers to Mortal Kombat and Sonic The Hedgehog. I love the graphics that detailed the mansion. I have such a love for the mansion, and the rooms. There was some areas that the graphics looked "semi-realistic." The mansion graphics I loved, and the underground tunnels was my least favorite section when it comes to game graphics. I didn't care much for the game graphics for the underground tunnels is because it looked like the walls, floor and ceiling blended together. Then again it would make sense. Back then I did rate the game graphics a 10/10 based on the fact I was playing games/systems older than Resident Evil. Today I gave the game graphics a 7 out of 10, because when you look at these latest Resident Evil games (Remake, 0, 4, 5) they've really come a long way with the game graphics. I mean look at Resident Evil Director's Cut and then look at Resident Evil 5; there is a world of a difference and those two worlds came a long ways.
Game play: 7/10 then and now:
I preferred the auto aim feature, because if there's an enemy in a room or hallway, you know how to aim for it without having to see it. In fact the manual aim is kind of unnatural when it comes to gun shooting. I mean when you see a zombie or anything to shoot at, you're not going to aim at the wall (if you're already facing it), you're going to aim at the target with the blood spewing out of its mouth. Overall, the game play controls are simple to remember and comfortable to the hand on the controller. I don't have a beef with that.
Sound: 9/10
I rate the soundtrack a 9 out of 10, because the musical soundtrack sounds a bit sinister. I gives the mansion that "haunted house" feeling. In fact, before I got to the part where I learned that Umbrella was responsible for those undead creatures and experimenting, I thought this game with its creepy music did take place in a haunted house. And there are some soundtrack music where it gets your nerves going; when the dogs crash the windows, for example. As far as the game script, I'm not going to rant and rave about the poor dialogue, because I never paid enough attention to that sort of stuff about games and movies. I just enjoy the game for what it is, not for what I wanted it to be. Although I will admit that there was some segments that did sound a bit dorky: Chris and Rebecca interacted with each other like they're flirting with each other (in reference to Rebecca if she was caught by Plant 42: "You'd do the same for me wouldn't you?" and Chris said "Oh, I guarantee it."). Another part is the part where Barry lowers a rope. But overall I give the music score a high ranking. It clearly gives the impression there's evil all around without having to notice any monsters to be proven that.
Story: 8/10:
It wasn't up until I played the demo for Resident Evil 2 that I realized there was a story behind this game. I was under the impression it was just a game where you're gunning down zombies and monsters, and nothing more. At first I didn't realize that it was a major pharmaceutical corporation, Umbrella, that was responsible for the occurrence for what happened to the people in the mansion. At first I thought this a story of a haunted house and the zombies were some kind of curse from a sinister demon. It took me several replays to really know what this game's story plot is all about, and I didn't understand it more until I watched the "Wesker's Report" download video. Although the parts I didn't understand about the story of this game is that if there were these strange murders in the mountains to where they need to send in a task force unit in to investigate, and that fact that Umbrella's reign of terror existed long before the events of 1998, why didn't any kind of investigation unit sent in earlier? The part I didn't get it at the time is Barry, it seems that something was always bugging him, and he didn't seem much like a strong player in this story. In fact, he seemed more like a doormat, but that's kind of hard to be stronger than that when you know your family is being held hostage by such monster characters like Wesker and Umbrella. The storyline between Chris and Rebecca didn't seem like much either. I mean it seems they entire scenario was based on a guy trying to make a teenage girl happy, even by flirting with here. Rebecca acted like when ever something goes wrong, she acts like there's no tomorrow and all humanity is lost.
Replay: 8/10:
The game goes through different possibilities depending on how you play it. I mean if you go through one route and not another, it could change the entire layout of the game including on how the game will end. It's kind of confusing, because you know entirely know which is the correct way the story follows as long as there's a half dozen ways the game can be played out. Based on the fact the game has many different ways of playing it in order to view new areas and watch different cut-scenes, it gives you a good reason to keep on playing over and over before the game gets bored and old.
Overall grade: 10/10:
Resident Evil became my most beloved and favorite gaming, later a movie, series of all time. It out beats the Genesis version of Sonic The Hedgehog, and out beats my love for Star Wars, and comes close to Ninja Turtles. In fact Resident Evil is the reason for some of the career choices I made. I'm writing my own Resident Evil prodigy book, and with any luck I'll go into college and major into a few majors: video game development, acting but for the sake of the Resident Evil projects (game or movie). Enough about my personal life, this Resident Evil was one of my top favorite Resident Evils. It just seems more believable for a zombie story to take place in a mansion with haunted house-type music than anywhere else. In fact I love that mansion, and if I had enough money, I would have that exact mansion built out here in the Chicago suburbs. Of course, what are the odds that'll happen.
-- Resident Evil Series Site Owner (Me)
**Click the first [View Clip] to view the video on YouTube, or the second [View Clip] to view on Dailymotion .
Home made video game DVD part 1. [View Clip] or [View Clip]
Home made video game DVD part 2. [View Clip] or [View Clip]
Home made video game DVD part 3. [View Clip] or [View Clip]
Home made video game DVD part 4. [View Clip] or [View Clip]
Home made video game DVD part 5. [View Clip] or [View Clip]
Home made video game DVD part 6. [View Clip] or [View Clip]
Home made video game DVD part 7. [View Clip] or [View Clip]
Home made video game DVD part 8. [View Clip] or [View Clip]
Home made video game DVD part 9. [View Clip] or [View Clip]
Original black and white introduction. [View Clip] or [View Clip]
Barry saves Jill from the ceiling trap and from being a Jill sandwich. [View Clip] or [View Clip]
Jill playing the Moonlight Sonata on the puzzle piano. [View Clip] or [View Clip]
Jill and Barry taking on Plant 42. [View Clip] or [View Clip]
Barry drops the rope and gets another one. [View Clip] or [View Clip]
Barry gives Jill a transcommunication radio. [View Clip] or [View Clip]
Jill agrees to go with Barry, but she doesn't want to go first. [View Clip] or [View Clip]
Jill and Barry meet up with injured Enrico. [View Clip] or [View Clip]
Jill refuses to go with Barry and refuses to stay put. [View Clip] or [View Clip]
Jill refuses all of Barry's options in the Underground Tunnels. [View Clip] or [View Clip]
Jill sets off a boulder trap. [View Clip] or [View Clip]
Jill sets off the second boulder trap, and it's smashes her dead. [View Clip] or [View Clip]
Jill and Barry meet up with Wesker, and Barry and Jill release the Tyrant Virus. [View Clip] or [View Clip]
Jill and Barry and the Triggering System. [View Clip] or [View Clip]
Jill and Barry have three minutes until explosion. [View Clip] or [View Clip]
Jill bails Chris out of the detension cell. [View Clip] or [View Clip]
Jill gets cold feet as a zombie is about to enter the dining room. [View Clip] or [View Clip]
Jill and Barry meet up in the MAIN HALL's lower level. [View Clip] or [View Clip]
Jill and Barry find dead Forest Speyer, and he gives Jill a bazooka. [View Clip] or [View Clip]
Barry gives Jill the Researcher's Will with a piece missing. [View Clip] or [View Clip]
Jill (alternate costume) meets up with Wesker after being angery with Barry. [View Clip] or [View Clip]
Barry's last request. [View Clip] or [View Clip]
Only Jill survives. [View Clip] or [View Clip]
Barry's last request with Chris present. [View Clip] or [View Clip]
Tyrant lives. [View Clip] or [View Clip]
Chris goes off to investigate a gunshot noise. [View Clip] or [View Clip]
Chris doesn't want Rebecca to practice the piano. [View Clip] or [View Clip]
Chris is poisoned after his encounter with the Yawn Snake. [View Clip] or [View Clip]
Chris refuses treatment from Rebecca in the Guardhouse's drug store room. [View Clip] or [View Clip]
Chris finds Wesker after Plant 42 battling. [View Clip] or [View Clip]
Chris finds Jill locked up in a prison cell. [View Clip] or [View Clip]
Chris, Jill and Rebecca with 3 minutes until explosion. [View Clip] or [View Clip]
Chris and Rebecca with only 3 minutes until explosion. [View Clip] or [View Clip]
Rebecca is rejected by Chris. [View Clip] or [View Clip]
2-parter: Chris accepting and rejecting treatment in the mansion serum room. [View Clip] or [View Clip]
Chris is poisoned by the Yawn snake and Rebecca treats him. [View Clip] or [View Clip]
Chris finds a S.T.A.R.S radio on the floor of the roofed passage. [View Clip] or [View Clip]
Chris's first encounter with a hunter and realizes Rebecca was left behind. [View Clip] or [View Clip]
2-parter: Rebecca is attacked by a hunter, she either survives or dies. [View Clip] or [View Clip]
2-parter: Rebecca is attacked by a hunter, she either runs off or dies. [View Clip] or [View Clip]
Chris dies from poison. [View Clip] or [View Clip]
Chris faces Wesker alone. [View Clip] or [View Clip]
Chris and Rebecca help out Richard. [View Clip] or [View Clip]
Rebecca decides not to grieve over Richard's death any longer. [View Clip] or [View Clip]
Chris gets a radio signal after first entering the courtyard. [View Clip] or [View Clip]
Resident Evil teaser trailer using beta version footage. [View Clip] or [View Clip]
Colorized uncut introduction. [View Clip] or [View Clip]
Chris lights up and smokes at the end of the game. [View Clip] or [View Clip]
Biohzard gameshow in 1995 before the game's release. [View Clip] or [View Clip]
Beta footage. [View Clip] or [View Clip]
Beta gameplay which includes Chris fighting two giant spiders in the L-Hall. [View Clip] or [View Clip]
Uncut version of the first zombie encounter. [View Clip] or [View Clip]
Silent clip: Beta snake fight. [View Clip] or [View Clip]
Silent Clip: Beta giant spider in yellow L-Passage. [View Clip] or [View Clip]
Silent Clip: Beta first zombie attack #1. [View Clip] or [View Clip]
Silent Clip: Beta first zombie attack #2. [View Clip] or [View Clip]
Resident Evil Gameboy COLOR Footage. [View Clip] *NEW*
Resident Evil Deadly Silence Preview. [View Clip] *NEW*
The PlayStation and Saturn versions released outside of Japan (including the Director's Cut edition, which was erroneously marketed as being uncensored by Capcom's US division) of the game had three of the game's FMV sequences altered from the original Japanese release. Most notable of all is the live-action opening intro, in which shots of corpses during Chris' narration is replaced by newspaper pages, the decapitated hand found by Joseph is only shown briefly and Joseph's death scene (in which he fights shoots a zombie dog in the eye before being mutilated) was shortened. In addition, Chris was originally shown lighting a cigarette during the cast's introduction (this was replaced by superimposed colored footage of early shots of Chris from the intro). The second FMV movie altered was with the encounter with the first Zombie, in which showed Kenneth's half-eaten head is drop into the floor before the zombie himself faces the player. The third and final FMV that was change was Chris' "bad" ending, which was reshot so that Chris is no longer shown smoking (SCEA reportedly forbids any "glorification" of tobacco use in their games, despite the fact that SCEI has no problem with them). Virgin's PC port is the only version in the US to contain all the FMV intact with the opening intro being shown in color (the original Japanese was in black & white).
The initial Japanese (NTSC/J) version of Biohazard played an ending song with Japanese lyrics during the closing credits. This ending theme is exclusive to that specific version of the game and has been replaced in all subsequent versions of the game (including the Japanese Director's Cut) by an instrumental theme.
A few months before the release of the sequel, Capcom issued a new version of the game known as the "Director's Cut", which contained an "Arrange" mode in addition to the original game. The Arranged Mode allowed the player to experience the game with different camera angles in some areas, new costumes for the main characters (including Rebecca), different item and enemy placement and a new monster in the game. A later version of Director's Cut, known as the "Dual Shock version", contained vibration and analog support for Sony's Dual Shock controller, as well as a new soundtrack composed by Mamoru Samuragoch. The Japanese release included a bonus disc known as the "Complete Disc" (in the place of the Biohazard 2 demo), which contained downloadable save data and game play footage from the scrapped version of Biohazard 2.
A Saturn port of the game was released a few months before Director's Cut. While this version had inferior graphics due to the Saturn's substandard 3D capabilities, it did contained a different set of alternate costumes for Chris and Jill, as well as an unlockable Survival Mode containing three new monsters (including a zombiefied Wesker).
Trevor's Letters
THE INVITATION
November 13th 1967
After having finished my work and leaving New York I finally arrived at the Mansion around 6.00pm. The hall is very spacious. The central stairs leading to the second floor are also impressive. All these things make me nostalgic all over again. Designing the plans of this place is the work I'm most proud of.
From the day I first showed the model to Ozwell E. Spencer in his office, until the completion of the building, took me 5 years. Spencer's orders were really difficult and I had to call upon all of my energy and ingenuity to realize it. At first sight no-one would suspect anything to be out of the ordinary. While turning to face me, Lord Spencer shakes the white hairs from his shoulders.
He has an impressive stature, and at the first glance, one can feel that he has a high level of self-confidence. He initially announces me that my wife Jessica and my daughter returned to visit to their aunt Emma, who is ill, and then we lift our glasses and toast. We are the only ones to know about the numerous secrets contained within this building. Deeply satisfied with this complicity, we taste the wine.
THE BANQUET
The dining room is amazing. There is an incredible variety of food laid out harmoniously on a large table in mahogany wood. When someone would raise their eyes, they could see a statue of a goddess, in "Rodin" style, on the second floor which seems to observe us with desire. But despite all this splendor, the banquet can only be enjoyed by two guests ( Spencer and I ). We only hear the quiet clicking noise of the clock needles. Ahhh, if only Jessica and Lisa were there!
According to Spencer, they arrived three days before me and appreciated the house well. Lisa in particular benefited from the Spencer's kindness and was able to use the piano amongst others. She reportedly played the "Moonlight Sonata" from Beethoven ( her specialty ). In this evening of full moon where the melody seemed to surpass the satellite floating above the forest which surrounds the house, Spencer had congratulated my wife for this superb moment. I imagine proudly that their two faces had to illuminate with pleasure.
SUSPISCIONS
November 14, 1967
Lord Spencer guided me around in the mansion. He opened the doors of several rooms. Those rooms are decorated with the most marvelous art pieces: paintings of De Vinci, sculptures of Raphael?...
In one of the rooms the eye of a stuffed beast had strangely sparkled, and in another room armors of Middle Age Knights were aligned in good order close to their captain.
All these art pieces were collected by Lord Spencer during past years and he deserves well to be one of the richest men on earth.
" Do you like that? I wish to use this residence as a seaside resort, for a new company. I foresaw that, not only for the employees, but also for the guests could use it. "
His project is to design an international industrial medicine company. He told me that its company would be called " Umbrella". But I wonder why he hid as many things in his residence. He can say that he wants to make a seaside resort but it's exaggerated. Even in the case his actions had been led by his passion.
November 18, 1967
My family hasn't come back yet. " Is Aunt Emma that sick? ". I doubt it. The telephone is not installed, which is not very convenient. I went out to the second floor terrace to clear my mind. Crows, perched on a rail, looked at me and pushed strange croakings.
I had a dark intuition. I continuously have the strange impression of being observed... I saw an astonishing thing, in a small court. It is a ladder leading down into an underpass, which is masked by a waterfall. " It is not my work. When was this thing built then?"
While I was questioning myself, three men carrying white blouses appeared abruptly while saying: " Who are you? You should not walk around freely ".
And they drove me out.
DOUBT
November 20, 1967
There is no trace of the shotgun my wife had offered Spencer for his birthday. I'm smoking a cigarette in the room where a broken shotgun can be found and estimate that it can fool people and pass for the original. I wonder who exchanged Spencer's shotgun for this unusable shotgun and why?
Neither my wife, nor my daughter have reappeared and I getting very concerned. My rich employer informed me that my family and I couldn't remain at the mansion any longer and when I suggested that I could join them tomorrow, he laughed and said that it was useless to worry myself like that.
November 21, 1967
Luggage was gathered and somebody led me into a large room, without openings, on the first floor reserved for the receptions. As the Lord hadn't arrived yet, I was observing the paintings in company of a man in a white blouse. He was one of the three unknown men on the courtyard.
" Life is rich and short ". On the paintings, which were exposed on the wall, time was represented by the life of a man, from his birth to his death.
" Your family died, now ", laughed the man while he was looking at me slyly. Time seemed to stop. What was he talking about? At the same moment I felt a terrible pain at the bottom of my neck, and I broke down on the floor.
1ST DETENTION
November 24, 1967
How could he have become this kind of man? What happened here? And what is the objective of this company called " Umbrella"?
I was imprisoned in this room and time passed slowly. " The objective is to keep all this as a secret, and since you are an unknown... " One day, a man in a white blouse said this to me while bringing revolting food.
What secret is more important than a human life?
Lord Spencer and me are the two only ones to know the secrecies of this manor, and if I die, he will be the only holder of this knowledge. Is it for that reason we have these creatures which prowl around the premises of the Manor? I cannot remain here and be eaten or worse. It is necessary that I escape from here.
The question is to know if, since the beginning, I didn't quite simply build my own prison. When I was creating this manor, and in accordance with Lord Spencer's strange fascination for enigmas, I conceived a way to escape for whoever would find himself imprisoned there.
It would seem that Lord Spencer wants to test this method on me...
At this moment, one of the countless creatures which infest the floor and the ceiling, fell from the ceiling onto my body. For an unknown reason, it seemed to attract them. I jumped instinctively backwards and while getting upright I trampled a great number of them. What are these creatures? Ants
November 27, 1967
I finally succeeded to escape from this room. But nobody can exit from the Manor on snap of a finger. You need the crests, the missing eye from the tiger's statue and the gold emblem. I can't occupy myself to find something else! I have no time for this.
2ND DETENTION
November 28th, 1967
I can't find the words for it. A plant, absurdly gigantic, fills a whole room. God could not have created such a thing.
November 30th, 1967
It is impossible to get out. It is impossible to come out of the room. A phantom laboratory, leading into a kind of underground cave without visible exit. And finally, I found it: One of the high-heeled shoes and the memory, that behind all it I will find a passage. Jessica. Were my wife and my daughter subjected to the same destiny as me? No, I will escape at all cost, as they did before me.
DESPAIR
December 5th, 1967
My throat is dehydrated. I didn't eat for many days and I don't know how much time I'll still resist. I am becoming insane.
Why? Because I am like a rat, hopelessly trying to escape from a laboratory labyrinth. Does my fascination for the abnormal architecture of this residence was so reprehensible?
December 7th, 1967
I am in a dark and wet underground secret conduit. And there, suddenly, something monstrous opposite of me... I scrape my last match with a trembling hand. A tombstone is here with my name engraved on it. What kind of a psychopath would make a similar thing?
"George Trevor" isn't me? Spencer calculated since the beginning, that I would come up to here to take my breath, and prepared my tomb. Realizing, with success, to direct my attention away from each useful way to escape. Jessica, please forgive me. Little time... It's the time that remains me before joining you in paradise.
George Trevor
TREVOR'S DIARY
Nov. 24, 1967
Eleven days have past since arriving on this estate. How did I end up like this? A guy in a lab coat came with a plate of skimpy meal and said to me, "Sorry to put you through this, but it's for security reasons." That's when it hit me. It all makes sense now. There are only two people that know the secret of this mansion, Sir Spencer and myself. If they kill me, Sir Spencer will be the only person that knows the secret. But for what purpose? It doesn't matter now. It's too dangerous here. My family... I hope they are all right.
I've decided to escape... Jessica, Lisa, I pray you are safe.
Nov. 26, 1967
How could I be so careless? I lost my favorite lighter -- the one Jessica gave me for my birthday. Now it's going to be that much harder to get out this dark place.
Nov. 13th, the date when my fate was sealed. My aunt was hospitalized just three days before that. Jessica and Lisa said that they were going to visit her. I wish I could be there with them. But wait, even as I'm writing my memory is coming back to me more vividly. Just before I passed out, I remember the men in the lab coats said something like, "Most likely your family is already..." I pray for their safety.
Nov. 27, 1967
Somehow I managed to get out that room. But getting out of this mansion won't be as easy. I have to get past all the booby-traps. Tiger eyes, Gold Emblem... I have to try and remember for my own sake.
Nov. 29, 1967
I can't get out. I have tried every possible way to escape but only to be faced with the reality that I'm trapped. I've been everywhere. The laboratory with the large glass tubes filled with formaldehyde and those dark, wet and eerie caves... What can I do?
At first I didn't want to believe my eyes. But that familiar high- heeled shoe in the corridor... It was like reflex. One name came to my mind, Jessica! I don't want to believe they share the same fate as me. No! I can't give up hope. I have to hope they're alive.
Nov. 30, 1967
I haven't had anything to eat or drink for the past few days. I feel like I'm going crazy. Why is this happening to me? Why do I have to die like this? I was too obsessed with designing this ghastly mansion. I should have known better.
Nov. 31, 1967
It was a dark and damp underground tunnel. And another dead end. But even in the darkness something caught my eye. Carefully, I lit the last match, I had to see what it was. A grave! But deeply engraved into the stone was my name!
"George Trevor"
At that instant, it all became clear to me. Those bastards knew from the beginning that I'd die here and I fell right into their trap. But it's too late now. I'm losing it. Everything is becoming so far away. Jessica... Lisa... Forgive me. Because of my ego, I got both of you involved in this whole damn conspiracy. Forgive me. May god justify my death in exchange for your safety.
George Trevor
(There's something handwritten. It's not dated)
Nothing's changed. I never thought that this room I designed as an experiment would pay off like this. I can hide here safely for a while, because nobody knows about the secret behind this painting. Not even Sir Spencer.
Painting of a mansion... In the back of the art room.
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Differences
1. Kenneth Sullivan is found laying dead facing the TV screen in the red art storage room, but in the final copy, he's in the Tea Hallway where you first meet the zombie.
2. A message written in blood shows up on a wall in the upper east stairs warning any intrutor to get out or else. In the final copy this message never shows up.
3. Some of the camera angles in the dining room are different than in the final copy, plus you can fight zombies in there, which you can't in the final copy.
4. There's a spot in the Tea Hallway, where you first meet the zombies, there's one angle that didn't make it to the final copy.
5. The back passage just before the art room with the pictures to aquire the Star Crest is under developed.
6. There's a viewing angle of the MAIN HALLWAY that isn't in the final copy.
7. In the beta version the snake is fightable in the shed just before the courtyard, but in the final version, the snake fight is in the attic that requires the shield key.
8. There was only three crests to aquire to leave the main mansion, but in the final version, there was 4. The wind crest was later added on.
9. In the beta version, in the Tea Hallway where you are introduced to the zombies, there's a file and a case of grenade rounds near Kenneth's body. In the final version, there's only two clips.
10. In the beta version the wooden emblem was in the blue art room with the large statue of a woman drawing water, but in the final copy the emblem is above the dinnig room fireplace mantal, and the map of the first floor is in the art gallary room.
11. In the beta version in the red art storage room there was a clip and an ink ribbon, but in the final copy, there's just an ink ribbon.
12. In the beta version in the yellow L-Passage where the cerberus crash the windows you would find a lighter under a cabinet, but in the final copy, there's a clip.
13. In the beta version in the boiler room (outdoors), there would only be 1 red herb, yet in the final version, there are many herbs.
14. In the beta version in the living room where you aquire the shotgun, there would be a blue herb, a file and the shotgun. In the final version, it's just a shotgun and an ink ribbon.
15. In the Large Gallery (Paintings Puzzle), you would get a First-Aid Spray if you completed the puzzle correctly. In the final version, you get the Star Crest.
16. In the Room Under Stairs (1F East Save Room), there was a blue plant, along with the Typewriter, Item Box, and Chemical. In the final version, the blue herb was left out.
17. In the Dressing Room (room with blue decor; entered through the main hall), there is a health cannister in the back hallway. There is not one in the final version.
18. In the Wardrobe (Room with door leading to closet/secret costumes), there were blue plants, a file, and a crawling zombie. In the final version, there was only the crawling zombie and an Ink Ribbon.
19. In the Dining Room, there was an ink ribbon. There is no ink ribbon in the final version; only the Wooden Shield.
20. In the Bar (Mansion), there was a file and the music notes. In the final version, there was no file; only the music notes.
21. In the "F" passage, on the 1st floor), there was a green herb. I don't think this was in the final.
22. In the Employee Room, there was a key you found that would unlock the desk in that room. It held a diary. In the final version, the Keeper's Diary is lying on top of the desk.
23. In the Tiger Room, when you used the blue jewel, it gave you the Botany book. In the final, it gives you the Wind Crest.
24. In the Small Dining Room (2F), there was a First-Aid Spray. In the final version, you get a clip and an Ink Ribbon.
25. In the Attic (the room where you fight the snake), there was another file, a clip, and of course, the Moon Crest. In the final version, the clip and the file are missing.
26. There was nothing in the 2nd floor library that houses the Botany Book in the final version.
27. In the Bedroom (2F), there was a First-Aid Spray and a clip. In the final version, there was a clip, a red herb, and a lighter.
28. In the 2F Study, there was the Star Crest and a file. In the final version, there were Explosive Rounds, an Ink Ribbon, and the Researcher's Will.